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#1
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Both BotW and TotK, though single player, give me hope that the best MMOs are yet to come. Imagine a version of EQ with all the environmental interaction that these games have.
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#2
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Idk I guess I'm in the minority here, but tears of the kingdom kinda makes breath of the wild unplayable....at least to me anyway. I dunno if I could go back to no building, no fusing weapons, no Depths, no Sky Islands. The special abilities are totally different in each game, but I found botws abilities tedious and only used them when I absolutely was forced to use them. Where as with tears of the kingdom I'm constantly wanting to use them, or find new ways to use them.
Perhaps it'd be cool if you didn't know anything about tears of the kingdom when you start playing breath of the wild? Because then you'd basically be extending the game experiences length. Starting with the more minimal approach in breath of the wild and let you get acclimated in the world, characters, and gameplay before opening up the giant pandoras box of exploration, creativity, and wonder that comes with tears of the kingdom. Maybe that's why I'm so floored with the new game in the first place? Who knows. I do know that I haven't been this impressed with a game in a very long time tho. I even bought a 2nd copy so my kids and I can stop having to take turns to play it rofl. Quote:
Multiplayer behind these kind of concepts would be revolutionary in the mmo genre. You never know, multiple developers started mimicking things from breath of the wild after it released. Hopefully some developers take notice of what TOTK is doing here.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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Last edited by Evia; 05-19-2023 at 06:13 PM..
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#3
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Would going back to Breath of the Wild be like going back from San Andreas to GTA3?
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#4
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Quote:
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#5
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BotW was too easy, I just ran away from from most fights because there is no incentive to fight as you just break/damage your weapons. So many fights you lose resources, I started running away from everything unless there was an item in the area. Also I did the bare minimum quest wise, then tried to see how far I could get into the main castle. I managed to go through the main castle dungeon and work my way to the very backside of the castle and climb it straight to the main boss of the game. I literally fought 3-4 mobs then climbed a ton of walls all the way to Ganon. Boring, dumb, easy. I only had 8-9 hearts, but i found that fruit that you could make that gives you 20 hearts, I just keep eating those fruits, like 15 of them, and I beat him. I don't think I did 2/3rds of the content. I was surprised the main quest didn't take longer, way too easy. The original game you had to do 8 hard azz dungeons and puzzles, mazes. I expected to run into barriers, locked doors or something, or Gannon would whoop me and I'd have to gear up better. I loved the game and everything, one of the best games I've played, but that specific fight at the end needs a serious boost, or they need to nerf the food.
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Last edited by NPC; 05-20-2023 at 09:12 AM..
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#6
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I also just avoided most enemy camps, especially on master mode, *until* I had made enough progress that the gold versions of basic enemies started spawning, which drop diamonds and rubies and sapphires and shit. Then it was suddenly worthwhile to clear them, and they're pretty challenging fights on their own. Plus tackling lynels just never gets old, the combat system is so satisfying once you get flurry rushes and parrying down. | |||
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#7
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Save your beetles, people. 9 bladed rhino beetles for the fourth tier of barbarian armor upgrades is more brutal than the 9 white lynels and 1500 rupees
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#8
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Here I am with level 3 Barbarian Armor realizing that the depths are just as "deep" as surface level Hyrule I realize I only come back to the surface to get sticks to fuse with rocks to go back to the depths to mine more stuff.
Then a dragon scared the fuck out of me due to darkness and its size Then goblin camp_381 has more loot Then all the surface shrines share roots with underground roots Then all the everything lead up to me saving enough ore to turn into batteries Then all the poes to re-buy all the amiibo gear Then... then I remembered what the word "fun" meant. Now if you do not mind I am going to rechallenge that bigass frog and the lynel arena. | ||
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#9
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I haven't had time to delve in but my buddies come over and play on it already got me thru the tutorial and tamed a horse for me lol. the story is kinda eh for me and I don;t see how it ties in in with the rest of the trilogy yet.. but we will see. gameplay pretty smooth so far the music scores and scenery are nice.
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#10
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Yeah the appeal of this game to me is that you can truly play it however you want. Savage warrior style? Check. Stealthy Assassin style? Check. Innovative and unorthodox? Check. Not big on combat? Take pictures, make food, harvest materials, explore, build. It manages to allow so many different play styles all simultaneously which usually doesn't work in most games and yet somehow it works perfectly here.
I love talking to friends or family playing the game and we will talk about the same quest or the same shrine or temple and yet we all had a different technique we used to complete it.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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