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  #1  
Old 03-23-2023, 02:13 PM
pasi pasi is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Think about how bad the average p99 player today is.

Now think about how bad the average eq player was in 2000.

Thats why charm is more prevalent.
One of my favorite stories from live is that we had a 60 or maybe 65 shaman. I forget if it was Luclin or PoP, but he was a senior member of our fine hardcore raiding guild. Anyhow, the bloke eventually worked up the courage to ask how other people were able to cast spells with NPCs attacking them. Long story short, the guy never trained channeling.
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  #2  
Old 04-28-2023, 11:16 AM
bradsamma bradsamma is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
One of my favorite stories from live is that we had a 60 or maybe 65 shaman. I forget if it was Luclin or PoP, but he was a senior member of our fine hardcore raiding guild. Anyhow, the bloke eventually worked up the courage to ask how other people were able to cast spells with NPCs attacking them. Long story short, the guy never trained channeling.

Hahaha, I thought I was the only one who did this! I had the same problem on my Druid back in classic. Didn't have channeling trained for like 6 months.
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  #3  
Old 04-28-2023, 09:46 PM
spoil spoil is offline
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Now that's classic.
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  #4  
Old 05-14-2023, 05:45 AM
long.liam long.liam is offline
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"
------------------------------
October 8, 2001
------------------------------

*** Item Changes ***

- Increased the duration on Song of the Deep Seas (the proc on a bardic
weapon) dramatically.

- Modified the effect of Feast of Blood (weapon proc) it is now a DoT
lifetap

- Added a texture to Flayed Barbarian Skin Leggings.

- Added Illusion: Barbarian to the Flayed Barbarian Hide Mask.


*** Miscellaneous Changes ***

- The last language used by your character will be stored in your
eqclient.ini file when you log out. This means that if the last
character you were playing was speaking Elvish, then when you log back
in with any character, that character will be speaking Elvish if he
can, otherwise it will be set to a default language (most often
Common).

*** Magic System Changes ***

There is a more detailed explanation of these changes posted on our
Developer's Corner. Please visit there for more details (either at
www.everquest.com or http://boards.station.sony.com/ubb/everquest/cgi-
bin/Ultimate.cgi). Here is a summary of the changes:

- The level-based spell resistance bonus inherent in super-high level
NPCs has been reduced significantly.

- Several NPCs have had their resistances reduced. Each of them was
examined carefully, and resistances changed as seemed appropriate. For
some of these NPCs other things were changed as well to compensate for
their increased susceptibility to spells, such as armor improvements or
perhaps greater hit points, if needed for that NPC.

- NPCs that were highly magic resistant in order to make them immune to
certain spells can now be given specific immunity to those spells. This
means that they can be made immune to critical spells, as intended, and
still be generally less resistant to magic. Players will receive a
message similar to the one that is already given for Mesmerization
spells when they cast a spell on an NPC that it is specifically immune
to.

IMPORTANT NOTE: It is very important to note that we have not made any
NPCs immune to spells that they were not already immune to. Many NPCs
that were previously immune to spells due to their high innate
resistance to magic have had that resistance reduced and specific
immunities added. So if you see an immunity message after attempting to
cast a spell on an NPC that you hadn't seen such a message from before,
understand that the NPC was already immune to that spell before due to
high resistances, and the only difference is that it now has lower
resistances in general and specific spell immunity (which is why you
are seeing the message).

"
This is the only patch note I could find that refers to any magic resist changes. Pre-luclin and I believe it is within P99's timeline regardless, so even if somehow the "classic" magic resist code could gleamed from the dark corners of the web, it would have no affect on the blue server. It might affect the green server. However, it's very unlikely anyone can figure what the Magic resist code was before the changes. Anecdotal information is highly unreliable and mostly too vague to be helpful. Unless some uber nerd has log files or a video recording of the actual resist amounts on each mob, it most likely will remain as is.
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  #5  
Old 03-22-2023, 02:06 PM
Jobaber Jobaber is offline
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people in 1980 - It's impossible to play through this whole game!

people in 2020 - I beat that old game in 1.46 seconds, a new world record!
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  #6  
Old 03-23-2023, 10:47 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Jobaber [You must be logged in to view images. Log in or Register.]
people in 1980 - It's impossible to play through this whole game!

people in 2020 - I beat that old game in 1.46 seconds, a new world record!
/thread
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  #7  
Old 03-22-2023, 08:46 PM
socialist socialist is offline
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My memories of Classic/Kunark/Velious are too foggy (and I was too casual) to say how much people did or didn't use charm, but I know it was used extensively during Luclin/PoP, and I'm not aware of any changes to the fundamental mechanic between those two time periods. And I'm obviously not talking about Dire Charm.

I played an enchanter from Luclin and through PoP and a bit of GoD, and my recollection is that charm worked more or less the way it does here. It's just that people hadn't been playing MMORPGs for twenty years at the time, nor did we have Gina audio triggers to announce mez breaks so you can react instantaneously, etc.
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  #8  
Old 03-23-2023, 10:37 AM
Iumuno Iumuno is offline
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Quote:
Originally Posted by socialist [You must be logged in to view images. Log in or Register.]
My memories of Classic/Kunark/Velious are too foggy (and I was too casual) to say how much people did or didn't use charm, but I know it was used extensively during Luclin/PoP, and I'm not aware of any changes to the fundamental mechanic between those two time periods. And I'm obviously not talking about Dire Charm.

I played an enchanter from Luclin and through PoP and a bit of GoD, and my recollection is that charm worked more or less the way it does here. It's just that people hadn't been playing MMORPGs for twenty years at the time, nor did we have Gina audio triggers to announce mez breaks so you can react instantaneously, etc.
Resist changes during Luclin were actually an extensive change that, as far as I remember, started the more widespread use of charming.

People knew how to do basic recharming way before that. More unpredictable resists just made it a lot less reliable than it is on P99.
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  #9  
Old 03-23-2023, 11:41 AM
loramin loramin is offline
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Quote:
Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
People knew how to do basic recharming way before that. More unpredictable resists just made it a lot less reliable than it is on P99.
/thread
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  #10  
Old 03-23-2023, 01:24 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
Resist changes during Luclin were actually an extensive change that, as far as I remember, started the more widespread use of charming.

People knew how to do basic recharming way before that. More unpredictable resists just made it a lot less reliable than it is on P99.
Hmm there was a post trilogy resist/spell/melee rebanalnce, wasn’t there? Part of it was a rebalance of max damage to be just 2dmg+db. Sad times.
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