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#1
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__________________
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#2
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Hahaha, I thought I was the only one who did this! I had the same problem on my Druid back in classic. Didn't have channeling trained for like 6 months. | |||
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#3
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Now that's classic.
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#4
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"
------------------------------ October 8, 2001 ------------------------------ *** Item Changes *** - Increased the duration on Song of the Deep Seas (the proc on a bardic weapon) dramatically. - Modified the effect of Feast of Blood (weapon proc) it is now a DoT lifetap - Added a texture to Flayed Barbarian Skin Leggings. - Added Illusion: Barbarian to the Flayed Barbarian Hide Mask. *** Miscellaneous Changes *** - The last language used by your character will be stored in your eqclient.ini file when you log out. This means that if the last character you were playing was speaking Elvish, then when you log back in with any character, that character will be speaking Elvish if he can, otherwise it will be set to a default language (most often Common). *** Magic System Changes *** There is a more detailed explanation of these changes posted on our Developer's Corner. Please visit there for more details (either at www.everquest.com or http://boards.station.sony.com/ubb/everquest/cgi- bin/Ultimate.cgi). Here is a summary of the changes: - The level-based spell resistance bonus inherent in super-high level NPCs has been reduced significantly. - Several NPCs have had their resistances reduced. Each of them was examined carefully, and resistances changed as seemed appropriate. For some of these NPCs other things were changed as well to compensate for their increased susceptibility to spells, such as armor improvements or perhaps greater hit points, if needed for that NPC. - NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to. IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune to spells that they were not already immune to. Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added. So if you see an immunity message after attempting to cast a spell on an NPC that you hadn't seen such a message from before, understand that the NPC was already immune to that spell before due to high resistances, and the only difference is that it now has lower resistances in general and specific spell immunity (which is why you are seeing the message). " This is the only patch note I could find that refers to any magic resist changes. Pre-luclin and I believe it is within P99's timeline regardless, so even if somehow the "classic" magic resist code could gleamed from the dark corners of the web, it would have no affect on the blue server. It might affect the green server. However, it's very unlikely anyone can figure what the Magic resist code was before the changes. Anecdotal information is highly unreliable and mostly too vague to be helpful. Unless some uber nerd has log files or a video recording of the actual resist amounts on each mob, it most likely will remain as is. | ||
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#5
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people in 1980 - It's impossible to play through this whole game!
people in 2020 - I beat that old game in 1.46 seconds, a new world record! | ||
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#7
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My memories of Classic/Kunark/Velious are too foggy (and I was too casual) to say how much people did or didn't use charm, but I know it was used extensively during Luclin/PoP, and I'm not aware of any changes to the fundamental mechanic between those two time periods. And I'm obviously not talking about Dire Charm.
I played an enchanter from Luclin and through PoP and a bit of GoD, and my recollection is that charm worked more or less the way it does here. It's just that people hadn't been playing MMORPGs for twenty years at the time, nor did we have Gina audio triggers to announce mez breaks so you can react instantaneously, etc. | ||
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#8
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People knew how to do basic recharming way before that. More unpredictable resists just made it a lot less reliable than it is on P99. | |||
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#9
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__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#10
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