![]() |
|
|
|
#1
|
|||
|
This was really good. I like how it retained a competitive edge but turned the quake into an effective coop game instead of a pseudo pvp one like it usually is. We did well, but could have done better, and am excited to see how we are able to respond as a community for similar events in the future.
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
|
#2
|
|||
|
I loved the event and most aspects. More advanced warning would have been nice to allow us to plan better,. We almost didn't have a speaker available to coordinate.
__________________
---------------------------------------------------------------------------------
Sonorod Azorious http://wiki.project1999.com/Magelo_Blue:Sonorod | ||
|
#3
|
||||||||||
|
Firstly, Thanks!!! for putting in the time for creating, and implementing this event.
Quote:
Quote:
The ring war may have been a big ask for only a 2 hour window, considering the rest dangled in front of the community. The event itself normally takes 90 minutes, and that's before mobilizing and prepping. There is no way for players to speed up how quickly the waves come in. Quote:
Quote:
It would be nice to have several events a year. Perhaps at some point favorite "events" can be mixed in with new ones. Or rotated in and out. Quote:
Lord Yelinak. Wasn't up at all when the event was officially started. Then after it was acknowledged and fixed by staff. It was so small that the hitbox was an issue. wasting several more minutes on a timed event, before that was fixed. One of the biggest headaches / slow down for a timed event like this was most likely dealing with loot. Zone wide randoms in the nature of some events such as 400 people in tov at Vulak, or the zone coming to avenge Tunare's death doesn't help the stress on the server. It's very easy for players to have their rolls be overlooked, or not counted because they were desynced, or trying to avoid incoming hot death, or even ported to the next targets by a random druid or wizard who had zero interest in the loot that dropped. The nature of the Tunare event also called for min maxing to avoid desync and that eliminated players of certain classes from participating. I don't think people in smaller guilds / unguilded were in the loop about where to stay to roll on Tunare / that they would be eligible to roll if they didn't help in the actual fight. It was certainly attempted to be communicated but I do bet normal /shouts and word of mouth failed some people here. (Taking loot off the targets, and rolling in better or more rewards for milestones in a event like this is ideal.) Though this would work better on guild centric events like this one. As non guilded players would fall through the cracks completely if staff didn't random via encounter logs. But at the same token could staff filter combat logs for non guilded + tiny sized guild characters, and put them in for their own slice of the pie random? It might take away from the big thrill of winning in the moment, but a player logging in to find an item, and a letter congratulating them on winning a prize from their participation of the event might be just as good. Quote:
"You're In Our World Now." was the marketing phrase, bring the focus back to the game itself not outside means of communication. Also see below Quote:
There are vast pool of players that could help given the chance if we are allowed to be in the loop so to speak on what is and isn't possible. Events could be categorized as different types for scope, and organization. Short term, 2-6 hour duration. Medium term, 24-72 hour duration. Long term, 1-2 weeks duration. Short term events should fall under the idea of a sprint or special event that is sprung on the players sometimes with little to no notice. These would be more custom / special events with perhaps targets controlled by staff(s). Medium term events should encompass the idea of a limited event that is more accessible due to the international nature of this server. City Wars or request of assistance of a god / or Norrathian leader(s) would be ideal. IE Bristlebane has lost his playing cards. All mobs that gives you xp has a very very very small chance to drop a card, which you can turn in for either a random rewards, or you can risk holding it to turn in multiple before the event is over for a better reward, or choice of reward. level 50-60 have a slightly higher drop chance, and raid targets would have the best at 1%. IE city wars FP vs Neriak - Akanon Vs Filwithe - w/e combination could be spun up lore wise. As players decide which side to align with they are flagged for team pvp and are trying to invade and defend their respected allegiance. Certain NPCs being killed can trigger waves or npcs being deployed. IE Rallos Zek - Tallon Zek - Vallon Zek Are in search or the best fighters and strategists in Norrath. Each one is spotted in different locations of the world. Each one corresponds to different events. Guilds, Group, and Solo Player(s) can take a turn at attempting to a series of challenges. Which are broken into waves. Players can choose to stop at any time or push their limit. After each wave. The further a player is willing to test themselves, the greater the glory and praise they can achieve. But if they fail at any time, they will forfeit any and all glory because they have forgone the cardinal rule of war, knowing when to run to fight another day! Long term events should fall under an experience for just about everyone, no matter your time zone or level (within reason). Levels 10-15+ should really be the lowest target imo and perhaps that is a little low. IE Invasion event. X Race or faction has taken over certain lands for a short term event. IE Orcs have pushed back all goblins throughout Norrath, and taken over all their outposts. The goblin factions are in need of players to help them reclaim their homes, and there are different goblin leaders who are collecting various difficulty to acquire items to help them to take back their homes. (Think about how many zones this could be spread out across) (This could also be not only good for average joe players, but a mixing of higher levels working with lower levels) Does anyone remember the Lanys T`Vyl and Al`Kabor War on live? Does anyone remember the mimic event on live where any and every mob had a chance to turn into a mimic at a certain health %? Some of this stuff would take work creating the scripts... but much of it can be re-run at a later date or have variables swapped for flavor. I honestly feel most of it should be buried somewhere in the client though, in some form. | |||||||||
|
Last edited by diamondfist; 03-13-2023 at 02:17 AM..
| ||||||||||
|
#4
|
||||
|
Quote:
__________________
Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
| |||
|
#5
|
|||
|
Lol @vanquish guy crying about KWSM getting a primal. Same crowd been stinkin' this server up for 13 years at this point. When you're only goal in the game is to prevent other players from acquiring gear, you've lost the thread and should probably move on from the game @solist.
| ||
|
#6
|
|||
|
Good suggestion Fox, I like that.
| ||
|
#7
|
|||
|
Weighting rolls based on the number of mobs killed in a challenge makes sense.
Using the Sleepy Challenge as an example - Riot kills 4 mobs in 24 minutes Yelinak sont klandi and ltk, but gets the same chance at the reward as Vanquish who only had to kill Zlandicar. Doing this was a massive investment for Riot and a real challenge because of the delay on the Yelinak spawn. Rolling once per target killed in the challenge makes sense to recognize where guilds invested their time. It disincentivizes guilds from killing more than a single target in a challenge to maximize their prize rolls, optimizing for potential loot rather than challenge completion. Outside of this, I think it was a great event, and I especially like the guild coming together once Yelinak was actually popped and we were facing a clock with 4 dragons to kill and less than 30 minutes. *Game faces* Super fun. Thanks. :Heart: | ||
|
#8
|
|||
|
As Diamond pointed out, one of the harder parts of open server rolls is handling the loot. Not just figuring out who won, but making sure they get to it, particularly if it's for a character who is not present (because of desyncing, death, or otherwise).
Is staff able to extend the duration of mob corpses? That wouldn't necessarily solve any of the issues, but it would at least make sure people had more time to figure it all out without loot rotting.
__________________
Assassin | Grandmaster | Hierophant | Minstrel | Mystic | Phantasmist | Sorcerer |Templar | Warlock | Warlord
| ||
|
#9
|
|||
|
It's great to see events like this. I'm a huge fan of them.
To get the most amount of participants, I think you'd need to do it on a weekend at a time that suits both Euro and NA folks - Saturday or Sundays around 3-5pm ET would probably cover the most amount of people. Other types of events that could work: -Travel/logistics type challenges where you have to find/collect/forage lots of things from around the world. Maybe that is a way to create key that opens a room to a new custom event mob. -Custom mobs - think a giant flurry rabbit who AOE silences at random, or a giant 1m hp bear that is immune to magic and prioritizes attacking halflings, or a boss level mob than spawns other mobs through the fight. -Ghosts of the Warders - Respawn the warders but in ghost format where only spells can kill them. Once they die they don't respawn but can drop Warder loot. Would also be a fan of having loot that no longer drops, drop very occasionally for certain events. E.g Hosh Staff. | ||
|
#10
|
|||
|
I am Europe based so it was 2am for me, however feedback for events:
- I agree with Solist that Guise on blue is super unique. Handing them out now dilutes its charm. It's like the Tink mask and SoD being obtained (not bought lol), you know when you see one that it is original. - I like the idea of a mob hunt. Hiding the mob in different sizes in different zones (if possible?) sounds like great fun. - Could we do an event similar to the WoW expansion where users had to gather resources to trigger an event? Maybe run it over a week long period, and the amount of resources obtained by the community dictates the sizes/amounts of the rewards? Is it possible to have a mob that you create that accepts bone chips, pelts, peridots, etc etc and allows staff to keep a tally? | ||
![]() |
|
|