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#1
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Regen is only crucial on a Necro.
Warriors should never be in a fight without a healer babysitting them. Monks can bandage and Mend to 100% HP. Shamans have Torpor. Regen doesn't really do anything past level 20. | ||
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#3
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Really only good until level 10. I always sell mine once my alt hits 10. | |||
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#4
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If you are FD splitting with a SK you might see more use from this. Bash is generally the first skill a npc blows on engage (or one of them, they don’t save skills for the opportune moment). One bash on a knight is meh, 3-4 npcs trying to bash is a fairly high chance of having FD interrupted. Throw in a caster and you have multiple factors to worry about with splitting.
See? Pragmatic point made about FSI actually being beneficial (but not necessary) for a tank in the tank section. Where’s my academy award? | ||
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#5
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To further expand upon how FSI should work, I have included some code from the EQEMU GitHub within the spoiler below. The important code is marked in bold: As you can see, if you have FSI, the stun and extra interrupt check are bypassed completely. There is no other code in this function that calls the InterruptSpell() function. This means there is no special code to force interrupt a spell after a stun has been resisted via FSI. Now, people are going to say "P99 has custom code changes that aren't in the EQEMU repository!", and that is true. But P99 is based on this code, and P99 didn't change every single line of code. If you want to claim that spells always get interrupted after FSI prevents a stun, you need to provide evidence to suggest the P99 developers changed this portion of code. Finding a discussion based on FSI where the developers contributed would be a great piece of evidence to suggest they at least looked at this section of code and made a decision about it. I haven't seen that, but I haven't scoured the forums either. When it comes to Monks/Shadowknights/Warriors, racial Regeneration is a much bigger helper when it comes to soloing. It will significantly reduce your down times. Outside of soloing, it doesn't really do much. Most racials operate this way: you get the best utility from them when soloing, and lose most of their utility outside of that. FSI is specifically very good for Shamans, because it can save you during the pre-slow period of the fight (the first minute or so), where racial Regeneration is just too slow to save you. You will get a total of 80HP in that minute. When fighting mobs that hit for 140+, that isn't even 1 hit saved. Once the mob is slowed, no racial really matters since the fight is under control, barring any extreme exceptions like getting attacked by other mobs or something.
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Last edited by DeathsSilkyMist; 01-30-2023 at 11:36 AM..
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#6
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__________________
Ever /report a playa?
(nope) ![]() | |||
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#7
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Even eq emu isn’t classic. Classic eq was janky! The way bypassing stun checks in classic would work often returned an autointerrupt. I think the best known one is landing a bash on a giant with a rune would auto interrupt it (because no stun check and no damage done bypassed all the checks so eq went ‘herp derp no checks passed so spell casting is interrupted). FSI on a sk that would use rune for aggro/damage absorb was actually a draw back! | ||
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#8
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I am simply pointing out that the EQEMU codebase doesn't have special spell interrupt code for stuns specifically resisted by FSI. Occam's razor is currently on my side, since the assumption should be the code hasn't changed significantly. Until P99 releases the source code we will never know for sure, but if someone wants to assert the code works differently, they will need to provide some evidence as to why they think that. As I said, a thread discussing FSI where a developer responded would show they were at least thinking about changing the code. Or perhaps patch notes discussing FSI.
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#9
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I'm shocked you arent taking my side with FSI but also remember you have a troll SK.
We know where this thread is going. I'll bow out. | ||
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#10
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My stance on Shadowknights has been if you MOSTLY group/raid with your SK, go Ogre. The FSI will help you out more in group situations than regen typically, because you will have a healer. Your example with pulling mobs is also correct, and you are more likely to pull like that in a group. If you mostly solo, go Troll. FSI isn't going to help you too much in this situation, because you will be fear kiting a large portion of the time anyway, which means you aren't getting stunned. The HP Regeneration is going to reduce your downtime more than getting saved with FSI.
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