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  #1  
Old 06-21-2011, 04:29 PM
Ihealyou Ihealyou is offline
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LifeAlert has successfully raided both Najena and Phinny. Shit doesn't take skill bros.
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  #2  
Old 06-21-2011, 04:30 PM
Shiftin Shiftin is offline
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why would we be mad? just pointing out how silly this thread is. especially with pet and melee damage broken, there are really only two options:
- some of these encounters are actually challenging, despite the claims to the contrary by people who still have huge problems with them or are going by their 10 year old recollections alone
- some people are somehow absolutely horrible at this game.

either way, our recruitment thread is extremely tongue in cheek, which I assumed you'd get since you seem to usually have a pretty good sense of humor.
  #3  
Old 06-21-2011, 04:38 PM
Slathar Slathar is offline
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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
why would we be mad? just pointing out how silly this thread is. especially with pet and melee damage broken, there are really only two options:
- some of these encounters are actually challenging, despite the claims to the contrary by people who still have huge problems with them or are going by their 10 year old recollections alone
- some people are somehow absolutely horrible at this game.

either way, our recruitment thread is extremely tongue in cheek, which I assumed you'd get since you seem to usually have a pretty good sense of humor.
look at how much this guy cares about everquest. keep in mind that this person is more than likely 25 years or older. can really only feel pity for them
  #4  
Old 06-21-2011, 06:19 PM
guineapig guineapig is offline
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It wouldn't be difficult to decide once and for all if the actual encounters themselves are difficult. I brought this idea up a long time ago but here it is again.

1.) Put the test server back up and hold a tournament.
2.) Each guild wanting to participate agrees on 4 raid targets and number of people in raid for each target.
3.) GM spawns a raid target for each guild one at a time.
4.) Guild gets 1 chance to take out the target with the number of people agreed upon. Nobody in zone but which ever guild is up to bat and a GM frapsing the encounter.
5.) Rinse, repeat for each guild for each target.

So basically you can split this up over 4-5 days then at the end of the tournament all the videos get posted online for everyone to judge for themselves.

My theory is that the only thing making encounters difficult is the race involved and not having a suficient force available when you need it. In other words most guilds with a sufficient player base should be able to knock out any boss in the game currently when there aren't other guilds breathing down your neck and half your members are offline.

Last time I brought this up the idea was shot down by the top guild (honestly don't remember if it was DA or IB at the time). Can't really blame them because if this was allowed to take place and my theory was proven correct, then it would take away most of the bragging rights people now enjoy.
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Old 06-21-2011, 06:24 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
It wouldn't be difficult to decide once and for all if the actual encounters themselves are difficult. I brought this idea up a long time ago but here it is again.

1.) Put the test server back up and hold a tournament.
2.) Each guild wanting to participate agrees on 4 raid targets and number of people in raid for each target.
3.) GM spawns a raid target for each guild one at a time.
4.) Guild gets 1 chance to take out the target with the number of people agreed upon. Nobody in zone but which ever guild is up to bat and a GM frapsing the encounter.
5.) Rinse, repeat for each guild for each target.

So basically you can split this up over 4-5 days then at the end of the tournament all the videos get posted online for everyone to judge for themselves.

My theory is that the only thing making encounters difficult is the race involved and not having a suficient force available when you need it. In other words most guilds with a sufficient player base should be able to knock out any boss in the game currently when there aren't other guilds breathing down your neck and half your members are offline.

Last time I brought this up the idea was shot down by the top guild (honestly don't remember if it was DA or IB at the time). Can't really blame them because if this was allowed to take place and my theory was proven correct, then it would take away most of the bragging rights people now enjoy.
all players have same gear and you got a deal. any guild with better gear is more likely to complete an encounter.
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Old 06-21-2011, 06:26 PM
Knuckle Knuckle is offline
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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
all players have same gear and you got a deal. any guild with better gear is more likely to complete an encounter.
reason for this, is for example doing trakanon with say, players lacking in poison resist is going to require more healers, or more dps. Obviously damage output and longevity is compromised if healers don't have manastone, or there's no mage online. These aren't factors of skill, but of preperation, your doing the same mindless button mashing in all encounters, I'm not bashing everquest raiding, just the brainpower involved.
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  #7  
Old 06-21-2011, 06:35 PM
Zereh Zereh is offline
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It'll never happen because it would totally ruin the illusion of P99 being a public beach (when really it's a private sand-box).
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  #8  
Old 06-21-2011, 06:37 PM
Barkingturtle Barkingturtle is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
These aren't factors of skill, but of preperation, your doing the same mindless button mashing in all encounters, I'm not bashing everquest raiding, just the brainpower involved.
Some folks would argue that the preparation is indicative of the skill; that EQ is more strategy and perseverance than pressing buttons. EQ is about planning and prioritizing on account of the harsh penalties for being unprepared, moreso than most video games.

And honestly, video games aren't hard, period. They are still a child's medium first and foremost, and MMO's in particular are designed to accomodate a wide range of ages, aptitudes, equipment, etc. They are as inclusive as herpes.

But yeah, the "skill" in EQ is in prioritization and endurance. not in the dexterity of one's fingers, which is kind of a poor measurement of skill anyway unless maybe you're like a professional clit-flicker or something, which would be pretty rad.
  #9  
Old 06-21-2011, 07:01 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Some folks would argue that the preparation is indicative of the skill; that EQ is more strategy and perseverance than pressing buttons. EQ is about planning and prioritizing on account of the harsh penalties for being unprepared, moreso than most video games.

And honestly, video games aren't hard, period. They are still a child's medium first and foremost, and MMO's in particular are designed to accomodate a wide range of ages, aptitudes, equipment, etc. They are as inclusive as herpes.

But yeah, the "skill" in EQ is in prioritization and endurance. not in the dexterity of one's fingers, which is kind of a poor measurement of skill anyway unless maybe you're like a professional clit-flicker or something, which would be pretty rad.
look at wow raids, they require quick thinking and changes you need to adapt to in order to complete most encounters, I have seen some very clever strategies to complete BC encounters. WoW is a shit game too, but their pve raids require brain juice to complete(well they did before u could get a mod for every raid that tells u what to do every single second).
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  #10  
Old 06-21-2011, 07:11 PM
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Some folks would argue that the preparation is indicative of the skill; that EQ is more strategy and perseverance than pressing buttons. EQ is about planning and prioritizing on account of the harsh penalties for being unprepared, moreso than most video games.

And honestly, video games aren't hard, period. They are still a child's medium first and foremost, and MMO's in particular are designed to accomodate a wide range of ages, aptitudes, equipment, etc. They are as inclusive as herpes.

But yeah, the "skill" in EQ is in prioritization and endurance. not in the dexterity of one's fingers, which is kind of a poor measurement of skill anyway unless maybe you're like a professional clit-flicker or something, which would be pretty rad.
Saying the prep is the skill doesn't make much sense. By that logic, the poop socking of raid targets for days and days at a time with a raid force was the pinnacle of skill. You know it will pop within a few days, so you prepare beforehand by sitting a raid force there for several days. Bam, you have prepared better than anyone else, you win the skill game!
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