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#1
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The max 52 pet auto dual wields as well. I'd try for max almost every time. It really improves DPS. At 58, it's less essential.
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#2
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It's true a lot of players severely under-rate the pet. I suspect it's because they get used to the crappy middle-level pets, mentally write them off, then never give 'em a second chance at high level. It becomes a very useful damage source. It doesn't hurt to use the Strengthen Death spell if you can spare the mana and buff bar slot. That also noticeably improves the pet, especially if you have a good one. Danth | |||
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#3
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Thx for all the suggestions! Tried both CoM and the spectrals at EJ zone line and both of them are good spots. Spectrals are easy but a bit more boring than CoM imo. One added benefit is that they are very close to each other to it’s easy to switch in case one of the camps isn’t open
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#4
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I used to just pull them to the ground.
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#5
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I did nobles/bards/isa on my SK until 55. But I think nobles are broke now with merchant aggro? Idk.
I messed around with Kelethin guards a bit on my SK, but it was way more tolerable on my wizard. I was pulling down to ground and fear kiting, but this was annoying as I couldn't keep a pet up when invis'n back up the lift. You could try short duration fears up top as DSM mentioned, you'll really have to watch pathing, perhaps there is a good spot up there to do it though. | ||
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#6
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#7
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There are 4 guards & Nyzil in Butcher Block who will con dark blue all the way to 60.
Easy to split them or just kill one while fearing the add. They respawn quite fast, drop dwarven axes and FS weapons that you can sell at druid ring, and as a bonus there are lots of roaming skellies to refiill your bone chip stock. I usualy face tank them and only fear kite when they quad and Disarm will not work It's very safe & steady xp spot when you don't feel like / play long enough time to join a group
__________________
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
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#8
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You can target him through the building wall and send your pet after him, pet teleports through the wall, then Pet Back off to teleport him back through the brick wall. Doesn't aggro the others, if you pull from the back of the building. | |||
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#9
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I’ll throw in Cobalt Scar wyverns for early 50’s. Pull to the beach and fearkite. Also, Erudin dock guards - always good when waiting for a Hole raid to start.
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#10
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Wyverns are good. They are on ToV faction so you can be non-KoS but they also don’t give faction hits on death so you don’t become kos after killing them.
Vendor in zone, bank next door. Good fishing. Lots of velious gems drop too if that is your thing. Not tried them on a SK personally, these are my experiences on a wizard. | ||
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