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  #21  
Old 06-21-2011, 11:11 PM
snwbrdr642 snwbrdr642 is offline
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Quote:
Originally Posted by Kuriin [You must be logged in to view images. Log in or Register.]
I'm gonna have to say that seeing the original 4 Horseman in Naxxramas was more fun and frightening.
this made me realize another reason why a normal(easy)/heroic(properly tuned) raiding system sucks. bosses, the actual creatures you fight, aren't scary/bad ass when there's a fucking easy version you kill first before you get to the one that matters.

like i have a huge hard on for BC raiding (i started vanilla pretty late or i'm sure i woulda liked that too) because the bosses were fucking epic, even T4 mag and gruul were fucking hard fights (before they were nurfed into oblivion).
  #22  
Old 06-21-2011, 11:31 PM
Zigfreed Zigfreed is offline
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Originally Posted by Calabee View Post
rathe council took 80 people..? wtf.. no

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Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
Obvious words of someone who never did rathe v1, or v2.
Say that about 38 times an hour for 3 weeks.

The hilarious thing about Furors plane of time rant is that it reveals that he and his guild hadn't yet realized you needed to do all 3 of the 18 person events at the same time to progress... We definitely never saw a mea culpa for that one.

Best event ever was me getting my epic 1.0
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  #23  
Old 06-22-2011, 03:59 AM
DevGrousis DevGrousis is offline
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WOA, thats a pretty fucking epic event! Would be awesome if someone would have video documented it!

Quote:
Originally Posted by Kuriin [You must be logged in to view images. Log in or Register.]
It's a very, very long quest.

Ahn'Qiraj was opened for the first time in the realm Medivh on January 23, 2006, and has been opened on most, if not all, other realms since. Opening the gates is a process spanning weeks or even months that requires the cooperation of hundreds of players from all races and factions, involving monsters and quests from all corners of the world map.
The Gates of Ahn'Qiraj are sealed by powerful magic, and to open them, an elite guild must brave a number of trials to reconstruct a long-lost artifact: the Scepter of the Shifting Sands. This scepter can open the walls, but behind them a mighty Qiraji army lays in wait. To repel it, the combined military might of both the Alliance and Horde must be ready outside the wall, and to be ready a great number of supplies must be gathered--food, bandages, metals and herbs. Once all is ready, the player who holds the Scepter can open the gates, and the Ahn'Qiraj War can begin.

Restoring [The Scepter of the Shifting Sands] involves a long series of quests that will require the efforts of a well-coordinated raiding guild, supported by other top guilds within a faction. Because of the reputation requirements of a certain farming quest (see step three below), one player from each side will typically be designated as that faction's scepter-bearer.

Even once the Gates of Ahn'Qiraj are open, people may wish to complete part of the scepter questline for the epic rewards. This quest-line can be completed after the initial war has ended and the gates are open, and all rewards but the final mount (which can only be received during the 10-hour war event) are accessible. Here's a list of the quests that give rewards.

Once all the necessary war supplies have been gathered, the combined forces of the Alliance and the Horde will begin transporting NPCs, equipment and supplies to Silithus. Five days must pass while the supplies are sent by zeppelin (this cannot actually be seen occurring); as the days pass, the stockpiles of supplies that had been accumulating slowly diminish until everything is in place, at which point the holder of the Scepter can ring the mighty gong to cause the Scarab Wall to open. This will cause a ten-hour-long continent-wide event to begin, preceded by a global message to everyone on the server stating, "<Name of Scarab Lord>, Champion of the Bronze Dragonflight, has rung the Scarab Gong. The ancient gates of Ahn'Qiraj open, revealing the horrors of a forgotten war...".
The most immediate effect, of course, is that the Gates of Ahn'Qiraj will open and powerful monsters and bosses will begin pouring out. General Rajaxx appears, along with a number of very large Anubisath and Qiraji epic monsters that the combined player and NPC armies must defeat. Once this is done, raiding guilds can proceed into the 20- and 40-man instances at their leisure. In addition, anyone with a complete Scepter of the Shifting Sands who rings the gong again during this event will receive a Black Qiraji Resonating Crystal that is used to summon a cross-faction, fast legendary mount.

While the fray at the Gates is underway, large floating obelisks called Resonating Crystal Formations will reportedly appear in Silithus, Tanaris, Feralas, The Barrens, Thousand Needles and Un'Goro Crater. These obelisks will alternately mind-control player-characters in their vicinity and spawn high-level monsters like Colossal Anubisath Warbringers and various Silithid.

After ten hours of this the crystals and their spawn will disappear, bringing the Ahn'Qiraj War to an end. From this point forward, the Gates of Ahn'Qiraj will remain open.


http://www.wowwiki.com/Gates_of_Ahn%27Qiraj



TL;D: The quest line to open it was epic. The final stages requires you to go to a certain zone where you have to kill a dragon (Eranikus the Tyrant). Everyone in the world can help as each player receives the message -- regardless where they are. The final part was scheduled on the forums so each player could participate. It was about 500 or so people in the zone. It was soooo laggy. Once the event started, monsters started coming out of the gates -- monsters we had never seen before. It was cool. Very laggy.


I'm gonna have to say that seeing the original 4 Horseman in Naxxramas was more fun and frightening.
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  #24  
Old 06-22-2011, 05:21 AM
HallygukRZ HallygukRZ is offline
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http://www.youtube.com/watch?v=mELEr4UpbvI

This one is on Medivh. I remember being on our own Server (PDM, Terenas) when we opened the gates. Was kinda cool and a lot of hatred involved hehe. Truth to be told, the big eye laser beam thingy always made me want to drink irresponsibly [You must be logged in to view images. Log in or Register.]

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  #25  
Old 06-22-2011, 05:43 AM
Motec Motec is offline
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Quote:
Originally Posted by Duma [You must be logged in to view images. Log in or Register.]
The 4 Horseman race in Naxx was almost like FoH failage vs council.

Horsemen stayed up for 3-4 months before they were finally killed by DnT.

Really there was only 2-3 guilds world wide who were going to initially get that kill. It was completely idiot immune which automatically eliminated 99% of the player base.
Question is whether the quality of player EQ had would of downed that shit in 2 weeks.

I think so.
  #26  
Old 06-22-2011, 05:50 AM
HallygukRZ HallygukRZ is offline
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Talking EQ Nostalgia: I vividly remember The Rathe Council, where in the process 3 of our 6 enchanters lost their sanity [You must be logged in to view images. Log in or Register.])
  #27  
Old 06-22-2011, 06:03 AM
Ennoia Ennoia is offline
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/yawn

The Sanornik/Morsereg trade scam was bigger than all of that. WoW plague was pretty good...nothing from Ultima or Eve counts.
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  #28  
Old 06-22-2011, 07:53 AM
Duma Duma is offline
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The Opening of AQ was mostly just a collection of server wide "Turn in 1000000 bandages", "Turn in 500000 smoked fish", "Pick 500000 of each herb".

Then you got to get screwed by the guild controlling all of it demanding a bribe from everyone else on the server and/or just opening the gates at like 3AM so no one got to experience it or get any of the loot associated with the opening.
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