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#1
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The issue I really have is if you don't care about other people's opinions of you, why wouldn't you run a play like that? Obviously the worst that happened was a slap on the wrist if he's up and running the next day. Don't get me wrong I'm very happy the staff made him leave, but there's really nothing keeping somebody from TRYING to steal a camp as long as they come up with a BS enough reason. Worst that happens is you're asked to leave and you can pull that move again on somebody else later. Even if it only works 10% of the time, that's still value, right? It feels like a similar argument that when on a few years ago in the Pro Magic: the Gathering scene as a result of a known cheater getting essentially the maximum amount of warnings per tournament for gameplay violations. Like, if you know the punishment is minimal why wouldn't you run the play, even if it's against the rules? In this instance, it also frazzled our group. Fungi is a tough camp to hold, and we had members needing EXP too so we were doing regular pulls. During the 15 mins we were arguing in OOC, we almost wiped. It's tough to keep on top of your game when you're angry, worried, etc. So sometimes just showing up and THREATENING to take a camp could be enough to destabilize the players enough that they mess up and die and you win and get their camp. It's all pretty gross, but food for thought.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
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#2
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#3
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#4
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#5
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__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
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#6
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A lot of warm bodies from raid guilds on either server seem to get a sense of entitlement for non-raid zones after a while. I've seen anon'd raid-guild-tagged players act this way over Unrest camps lol.
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#7
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You're a good elf, Lobnor. Welcome to the mud.
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#8
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Camp dispute with a happy ending, get this this out of here
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Pint
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#9
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When The Gm's can keep the rules static, and not change them on a monthly basis based on which one is making the call then you can make retarded treads like this, but until that happens we were told that you need you hold and keep brain room cleared to claim fungi king camp.
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#10
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EVEN IF that was the rule that you have to hold brain room or it doesn't matter if you've been clearing PH's, then your choice to take the brain room and start muscling in on somebody's camp is the problem here. Instead of being like "Hey I see you guys are pulling King, did you know you're required to hold the brain room to claim camp?" you instead were looking for a way to spin the rule to your advantage. Raiding is supposed to be competitive by nature on this server, but grouping is not. This wasn't a contested King Tormax FTE, this was a group posted up at the Fungi King in Sebilis on a 1.25 xp weekend. Know the difference and act accordingly, or go play one of the many fine single-player tuned custom servers here if you don't like playing nice with others, please. I recommend Imperium, Sturm does great work over there and you can get a Fungi Tunic within a couple hours of starting, all while griefing exactly zero other players.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||||
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