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  #1  
Old 05-29-2022, 06:02 PM
greenspectre greenspectre is offline
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Quote:
Originally Posted by Daloon [You must be logged in to view images. Log in or Register.]
Seal Team what are you going to do about this behavior? Thats pretty low class forreal.
Can confirm Wraz still in ST today. Camping fungi, albeit more legitimately.

The issue I really have is if you don't care about other people's opinions of you, why wouldn't you run a play like that? Obviously the worst that happened was a slap on the wrist if he's up and running the next day. Don't get me wrong I'm very happy the staff made him leave, but there's really nothing keeping somebody from TRYING to steal a camp as long as they come up with a BS enough reason. Worst that happens is you're asked to leave and you can pull that move again on somebody else later. Even if it only works 10% of the time, that's still value, right?

It feels like a similar argument that when on a few years ago in the Pro Magic: the Gathering scene as a result of a known cheater getting essentially the maximum amount of warnings per tournament for gameplay violations. Like, if you know the punishment is minimal why wouldn't you run the play, even if it's against the rules?

In this instance, it also frazzled our group. Fungi is a tough camp to hold, and we had members needing EXP too so we were doing regular pulls. During the 15 mins we were arguing in OOC, we almost wiped. It's tough to keep on top of your game when you're angry, worried, etc. So sometimes just showing up and THREATENING to take a camp could be enough to destabilize the players enough that they mess up and die and you win and get their camp.

It's all pretty gross, but food for thought.
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  #2  
Old 05-29-2022, 06:50 PM
PatChapp PatChapp is offline
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
Can confirm Wraz still in ST today. Camping fungi, albeit more legitimately.

The issue I really have is if you don't care about other people's opinions of you, why wouldn't you run a play like that? Obviously the worst that happened was a slap on the wrist if he's up and running the next day. Don't get me wrong I'm very happy the staff made him leave, but there's really nothing keeping somebody from TRYING to steal a camp as long as they come up with a BS enough reason. Worst that happens is you're asked to leave and you can pull that move again on somebody else later. Even if it only works 10% of the time, that's still value, right?

It feels like a similar argument that when on a few years ago in the Pro Magic: the Gathering scene as a result of a known cheater getting essentially the maximum amount of warnings per tournament for gameplay violations. Like, if you know the punishment is minimal why wouldn't you run the play, even if it's against the rules?

In this instance, it also frazzled our group. Fungi is a tough camp to hold, and we had members needing EXP too so we were doing regular pulls. During the 15 mins we were arguing in OOC, we almost wiped. It's tough to keep on top of your game when you're angry, worried, etc. So sometimes just showing up and THREATENING to take a camp could be enough to destabilize the players enough that they mess up and die and you win and get their camp.

It's all pretty gross, but food for thought.
They probably figured you would just leave rather than deal with the hassle.
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  #3  
Old 05-30-2022, 07:12 PM
cd288 cd288 is offline
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
Can confirm Wraz still in ST today. Camping fungi, albeit more legitimately.

The issue I really have is if you don't care about other people's opinions of you, why wouldn't you run a play like that? Obviously the worst that happened was a slap on the wrist if he's up and running the next day. Don't get me wrong I'm very happy the staff made him leave, but there's really nothing keeping somebody from TRYING to steal a camp as long as they come up with a BS enough reason. Worst that happens is you're asked to leave and you can pull that move again on somebody else later. Even if it only works 10% of the time, that's still value, right?

It feels like a similar argument that when on a few years ago in the Pro Magic: the Gathering scene as a result of a known cheater getting essentially the maximum amount of warnings per tournament for gameplay violations. Like, if you know the punishment is minimal why wouldn't you run the play, even if it's against the rules?

In this instance, it also frazzled our group. Fungi is a tough camp to hold, and we had members needing EXP too so we were doing regular pulls. During the 15 mins we were arguing in OOC, we almost wiped. It's tough to keep on top of your game when you're angry, worried, etc. So sometimes just showing up and THREATENING to take a camp could be enough to destabilize the players enough that they mess up and die and you win and get their camp.

It's all pretty gross, but food for thought.
I mean no if they did the same shit multiple times they’d get suspended or banned
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  #4  
Old 05-29-2022, 06:17 PM
Ratchet51 Ratchet51 is offline
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Quote:
Originally Posted by Daloon [You must be logged in to view images. Log in or Register.]
Seal Team what are you going to do about this behavior? Thats pretty low class forreal.
They kicked me from the guild... Thanks a lot, dickhead
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Originally Posted by Rudy View Post
You are #1 most toxic.
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  #5  
Old 05-29-2022, 06:27 PM
greenspectre greenspectre is offline
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Quote:
Originally Posted by Ratchet51 [You must be logged in to view images. Log in or Register.]
They kicked me from the guild... Thanks a lot, dickhead
[Sun May 29 17:26:30 2022] Wraz is a member of Seal Team.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend.
Kyofu "The Cursed" Masuta- 60 Monk <Kingdom>
Never met a good quest he didn't have to do twice.
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  #6  
Old 05-29-2022, 06:14 PM
Worry Worry is offline
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A lot of warm bodies from raid guilds on either server seem to get a sense of entitlement for non-raid zones after a while. I've seen anon'd raid-guild-tagged players act this way over Unrest camps lol.
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  #7  
Old 05-29-2022, 06:33 PM
Ratchet51 Ratchet51 is offline
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You're a good elf, Lobnor. Welcome to the mud.
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Ratchet 60 High Elf Paladin <Definitely Not AM>because f**k you, that's why. (Retired)
[Name Redacted] 60 High Elf Cleric <[Guild Redacted]> of the Green server. (Active)
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Originally Posted by Rudy View Post
You are #1 most toxic.
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  #8  
Old 05-31-2022, 09:33 AM
Pint Pint is offline
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Camp dispute with a happy ending, get this this out of here
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  #9  
Old 05-29-2022, 06:37 PM
System Shock System Shock is offline
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When The Gm's can keep the rules static, and not change them on a monthly basis based on which one is making the call then you can make retarded treads like this, but until that happens we were told that you need you hold and keep brain room cleared to claim fungi king camp.
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  #10  
Old 05-29-2022, 08:29 PM
greenspectre greenspectre is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
They probably figured you would just leave rather than deal with the hassle.
This is another problem with there being such a light punishment on this kinda thing. There is just *too much to gain* if you're trying to steal someone's camp this way. I think one of my groupmates DID initially suggest "screw it it's not worth it". Yet another way someone trying to muscle in can end up winning.

Quote:
Originally Posted by System Shock [You must be logged in to view images. Log in or Register.]
When The Gm's can keep the rules static, and not change them on a monthly basis based on which one is making the call then you can make retarded treads like this, but until that happens we were told that you need you hold and keep brain room cleared to claim fungi king camp.
If this is Wraz or Torp, you're focusing so much on one supposed GM interaction and not giving any context, that this kind of statement is silly. If you see a group actively clearing mobs at the exit room, and don't call a CC (yes understanding its a courtesy not a requirement) and just tag the PH after it resets from a monk in our camp ACTIVELY trying to pull him, then you are ignoring the whole spirit of the rules themselves.

EVEN IF that was the rule that you have to hold brain room or it doesn't matter if you've been clearing PH's, then your choice to take the brain room and start muscling in on somebody's camp is the problem here. Instead of being like "Hey I see you guys are pulling King, did you know you're required to hold the brain room to claim camp?" you instead were looking for a way to spin the rule to your advantage.

Raiding is supposed to be competitive by nature on this server, but grouping is not. This wasn't a contested King Tormax FTE, this was a group posted up at the Fungi King in Sebilis on a 1.25 xp weekend. Know the difference and act accordingly, or go play one of the many fine single-player tuned custom servers here if you don't like playing nice with others, please. I recommend Imperium, Sturm does great work over there and you can get a Fungi Tunic within a couple hours of starting, all while griefing exactly zero other players.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend.
Kyofu "The Cursed" Masuta- 60 Monk <Kingdom>
Never met a good quest he didn't have to do twice.
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