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  #1  
Old 12-08-2021, 09:22 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by galach [You must be logged in to view images. Log in or Register.]
Sounds like it's a puller or group composition issue.

Best XP I ever had solo or group wise (outside of PL/chardok AOE) was a bard using singing steel helm to chain pull while still twisting & meleeing with the group.
Group composition issue for ALL my years of EQ, I don't think so.
  #2  
Old 12-09-2021, 12:21 AM
cd288 cd288 is offline
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Quote:
Originally Posted by galach [You must be logged in to view images. Log in or Register.]
Sounds like it's a puller or group composition issue.

Best XP I ever had solo or group wise (outside of PL/chardok AOE) was a bard using singing steel helm to chain pull while still twisting & meleeing with the group.
Come on Galach you know that’s a bit misleading haha. For example, if you’re soloing two 6:40 blue cons you’re getting better exp than almost any group even if you’re chain pulling in a high ZEM dungeon.

Sure, if you’re in a smaller group rather than a full one maybe the exp starts to get closer if you’re just nonstop chain pulling. But is that really a good answer? Having people exclude others from groups if they’re able to handle the content with, say, 4 people? I kinda think that’s even worse than a server with a ton of soloers; feels worse when all the groups are sitting there with open spots but won’t take another player.
  #3  
Old 12-08-2021, 05:11 PM
Ooloo Ooloo is offline
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It's a hard question because not all groups are created equal. Certain configurations of duos\trios\full groups or whatever would have more or less incentive to group based on how well their classes can solo individually, regardless of a group bonus.

A group bonus won't be equally enticing to all classes, so classes who already solo a lot will probably continue to, and you'll have lots of groups of all rogues or something.
  #4  
Old 12-09-2021, 12:27 AM
Trexller Trexller is offline
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want a tough game, with a very steep learning curve? such that you will rage-quit and go back to farming orc belts on your 60 necro?

Rainbow Six: Siege
  #5  
Old 12-09-2021, 01:49 AM
azxten azxten is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
want a tough game, with a very steep learning curve? such that you will rage-quit and go back to farming orc belts on your 60 necro?

Rainbow Six: Siege
You know I thought that game was okay, a little bit lame, but it was fun. The problem is I don't use Windows and although Linux has now surpassed Windows in every way BattleEye anti-cheat stops you from playing a lot of games.
  #6  
Old 12-09-2021, 01:50 AM
Tunabros Tunabros is offline
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azxten you sure do like to write huge essays that no one will read

cope
  #7  
Old 12-09-2021, 10:46 AM
Darkwulf58 Darkwulf58 is offline
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Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
azxten you sure do like to write huge essays that no one will read

cope
Az is a deep thinker, nothing wrong with that and I like a well thought - out word wall.
  #8  
Old 12-09-2021, 12:38 PM
Toxigen Toxigen is offline
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find people that play on the same level as you

add them as a friend on discord

build groups of people that pull their weight...you dont have to be inclusive and invite every semi-AFK mouth breather out there
  #9  
Old 12-09-2021, 01:13 PM
Tunabros Tunabros is offline
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cap
  #10  
Old 12-09-2021, 04:33 PM
Keza Keza is offline
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I empathize, but the values are pretty oppressive and I'm not sure that's the right course to take. I played a Dragoon on FFXI back in the day and it felt like there was no point logging on without committing an hour to finding a group and at least 2 more to leveling. Needing a group to get exp if the classes aren't balanced is bad, and EQ is also home to underpowered classes. Will the rangers of EQ enjoy this? If even the soloers need groups then rangers have no hope of getting one. If you're gonna go the route of manipulating numbers I'd start at class/race penalties/bonuses.

The problem I see stems from class imbalance, and the only way to fix that is unclassic changes. Ideally they would nerf Ench and Shm, nerf mage's pets, nerf bard target limits and even buff a few things. Some of the zones are also much more difficult by comparison to others. If wizards/druids were more desirable from rebalancing you couldn't say the zones were too out-of-the-way, but they're still very difficult by comparison. That's where ZEM should come into play for incentivization.

They probably won't do that though because classic. There are unclassic things, but those facilitate normalized gameplay. I recently agreed with a /permadeath suggestion, but that doesn't change the game, it only assists in people being forced to do what they can already do - delete their character on death. The argument of "groups were classic" is a tough one. There's no measurement for that, only subjectivity. I'd say it's not classic for an ench/healer to duo a 30 mob camp in a dungeon though.
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