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#1
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#2
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I laud the premise of increased difficulty because that was one of my most cherished (and rage driven) memories of classic EQ. On p99 though where virtually nothing is classic, caster channeling capability isn't exactly OP when you look at elephants in the room like melee. I don't see how nerfing casters pre-Luclin when they _finally_ get some love is the most appropriate course. I'm not necessarily saying anything should be nerfed (except mages and their easy af epic) but casters aren't really it. Yes, I get it, insert enc OP af meme, I've got one of those, too. If you want more difficulty, why not just make the mobs an order of magnitude more unclassically difficult than they already are? Maybe some sort of blood moon event where mobs will just utterly rek you.
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#3
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I'm pretty sure evidence exists that item recharging isn't supposed to work like it does here. I saw it in a thread before but the bug thread is just ignored and then people wonder why we have to nerf items for raiding or whatever. Too many overpowered non-classic mechanics are being ignored and instead we're introducing non-classic mechanics intentionally to try to account for the players being too powerful. | |||
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#4
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In other words make the game harder for the player in a classic sense and then the justification exists to make mobs more like classic as well. No one is going to accept even easier mobs, raids, etc if players are left as unclassically overpowered as they currently are.
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#5
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#6
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No dude like uhhh theyll implement my largely conjectural junk data and nerf enchanter and then itll somehow be balanced because theyll go in and weaken every mob to accomodate for it. Then ill get to chase the entirely imaginary high of "a more hardcore experience" for one day longer.
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#7
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Context? What is context? Just implement this crap i found from deconstructing a macintosh computer or whatever methodologically questionable nonsense i did. Then all theyll have to do is remove mob overtuning, increase the server population ninefold, and undo archaic group AE nerfing abilities and things will be classic again, after only a short year or so of being utterly broken and unplayable. Im doing this to make things more "social" btw, even though i am doing this in bad faith to a game that i admittedly am finally bored with.
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#8
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Hey devs can you like uhhh put 9000 hours of coding work in implementing totally unbalanced game-breaking changes so that i can feel more classic? im afraid that i may have to play another game, but i want to make sure the game is totally dysfunctional and wonky by the time i leave.
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#9
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I don't actually think it will. I think that would just make the game worse.
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