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			#1  
			
			
			
			
			
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 |   fizzles in eq are a direct holdover from ultima online, where every spell required regeants and a fizzle ate the regeants without casting the spell, which was a monetary hit. fizzles in eq are just annoying because mana is unlimited, and they fuck you over in crucial moments. bad design brad | ||
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			#2  
			
			
			
			
			
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 |   imagine camping beads lol have to be some special kind of dumbass to do something like that pay like 90k for them and wait for a few years then resell for like 500k easiest money ever everyone who got rich on blue did this OP is just bad at the game | ||
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			#3  
			
			
			
			
			
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 |   I dunno camping them is fine if you've got lots of 5 minute chores to do between spawns, like boiling an egg, making a bed or masturbating 5 times in a row. | ||
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			#4  
			
			
			
			
			
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 |   OP is just bad period... | ||
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			#6  
			
			
			
			
			
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 |   Quote: 
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			#7  
			
			
			
			
			
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 |   You have entered the Ocean of Tears. | ||
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			#8  
			
			
			
			
			
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 |   JD is sort of right, but not for the reasons he thinks, or at least wrote out. Allowing Bead concentration will increase the amount of beads on the server. That's because of the churn. The vast majority of gear sits in inactive accounts. Every day someone stops playing and takes their beads with them. But people who are willing to camp beads several times are dedicated. They have long-term plans and they will stick around. So the beads they farm will be available for sale in 3-4-5 months, whatever, whereas the beads farmed by single farmers will be attritioned by casual player churn. | ||
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			#9  
			
			
			
			
			
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 |   Quote: 
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			#10  
			
			
			
			
			
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 |   The post would be more interest if you just talked about your pride in simple math skills | ||
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