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Old 06-07-2011, 03:34 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Before I think about a new class, I'd like to do some fixing on the current game (most of which was added by EQ devs themselves).

Make ranger archery viable DPS (trueshot, endless quiver, etc.).

Destroy CHeal. Complete heal ruined Everquest, as CH rotations made most mobs trivial as long as you could make your rotation tight enough. It gets to the point where mobs have to have a chance to hit harder than the MT's max hps, which turns the game from a game of skill (healing appropriately), to a game of luck (does the tank get 1-shot?). I'm glad future games neglected adding this spell.

Make druids and shamans capable group healers. Clerics are all alone on the healing pedestal, especially towards end-game.

Caster DPS in general is inferior to melee DPS until they receive foci and AA, which won't be seen on this server. Make caster DPS viable.

Remove class/race EXP penalties, or at least rebalance them. Knights generally do not solo well enough to warrant their exp penalty. If anything, add a penalty to the solo classes (yes, that means as a bard I have to live with mine). Also, do not make groups share the exp penalty. On this server everyone has a hard-on for classes that don't "lower my exp gain". End the debate by having them not have to deal with it (although this could be viewed as giving in to the whiners).

Now that we've fixed some glaring imbalances in EQ (not all, so don't flame me for "obvious" omissions), let's talk adding a new class:

I have always liked the idea of a "combat healer". The Allods Savant was something like this. To cast heals, the savant needed to gather blood orbs by casting DPS/debuffs on enemies. The savant then used these blood orbs to heal allies. I like this idea of doing damage to be able to heal, as great planning must be involved to balance your DPS and healing. The problem is balancing this from a developer POV. If it could be done right, it would be a phenomenal thing to watch an experienced savant in EQ. I like the classes where its easy to tell a good one from a mediocre one, and I feel this type of healer would allow the greats to shine.
while I agree on all counts, specially that CH is #1 broken overpowered spell in game (and even on Live today 11 years later it still is, as there is no upgrades to it), it will be easier (and faster) to make your own server, that convince the devs to change anything [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #2  
Old 06-07-2011, 03:58 PM
Knuckle Knuckle is offline
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A doowap,
plays sound that make you clap.

special attack - bard music.
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  #3  
Old 06-07-2011, 04:11 PM
Ihealyou Ihealyou is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
while I agree on all counts, specially that CH is #1 broken overpowered spell in game (and even on Live today 11 years later it still is, as there is no upgrades to it), it will be easier (and faster) to make your own server, that convince the devs to change anything [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
They kinda fixed CH on live by making it irrelevant. Somewhere around lvl 70, clerics get a spell which can heal for over 14k with focuses and AA's and has a 3 or 4 second cast time. On the tanks I was healing, it healed about 50% of their health, and was a lot more fun than CHing [You must be logged in to view images. Log in or Register.]
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  #4  
Old 06-07-2011, 05:51 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Make ranger archery viable DPS (trueshot, endless quiver, etc.).
I agree with this, but I don't see how endless quiver is in any way making them viable in dps...??? Open your fletching kit for god sake! Fletching is actually pretty damn good in EQ, where you can craft bows and arrows with some dps, at least more than those crummy summoned arrows.

But yeah, Ranger is one or the classes that really need AA, unless you focus on melee alone. This I would suggest Arcane Archer or Dark Ranger since EQ never really had an archer until later by use of AA.
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  #5  
Old 06-07-2011, 10:33 AM
lanystvyl lanystvyl is offline
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a dark elf ranger would be cool.
  #6  
Old 06-07-2011, 10:37 AM
Polixenes Polixenes is offline
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My new class: Demonic Possessor (ok it needs a catchier name)

Can take direct take possession of a mob, so a charm-like function, except that the player takes control of the creature like in Project M.

Whilst in Possession of the mob, the PC's body is helpless with severe AC/resist/dodge/parry nerfage to basically make it very risky process in the presence of adds.

If the Possessed mob dies (leaving no corpse) the player returns to his own body. The duration is variable and the spell could end before going full length. Perhaps mana is expended over time in maintenance of the spell, and the amount of mana expended depends on mob level.

Spell breakage would come with a heal on the mob to its pre-possessed state, and a no-fail memblur just so the PC is not ganked instantly upon breakage, that way you don't need to give the class enchanter tools like stun/mez/blur.

Allow the PC to summon pets which are instantly possessed, for those occasions when you are fighting things that are immune to possession.

Available to Dark Elves, Humans, Gnomes, Erudites, Iksars. If we are inventing a new class lets go the whole hog and allow evil High Elves, and give it to them too.
  #7  
Old 06-07-2011, 10:59 AM
Hottbiscuits Dreadmuffin Hottbiscuits Dreadmuffin is offline
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Polixenes: I had started writing my post and when I finished it yours was before mine, it sounds like we have almost the same idea :P

Necro/Enchanter Hybrid

Their main ability would be able to possess a mob and while they're possessing it, it drains the mob health and transfers it to your character, and allows you to play as the mob and attack anything you want. While you're possessing something you have NO control over your actual character, but your character takes 70% incoming damage.

It's a much longer lasting and more durable charm, that lasts longer than any other charm.

Other skills include lulling, life taps (though much less powerful than Necromancers), fears and snares. They also have an invis that works as a regular AND undead invis at the same time, but it's self only.

They can't FD, but have a fast-casting unlimited AoE mesmerize/mem blur that lasts for up to 10 seconds so they can get away.
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  #8  
Old 06-07-2011, 11:17 AM
Tiggles Tiggles is offline
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Cloth class that uses a 2 handed weapon has super high DPS fire/magic based abilities but no defensive stats to speak of and has a cool down that turns him into Cthulhu like monster and reduces all the damage he takes and increased his DPS for short time as well as a high fire based DS.


As a caster who melees he should have some abilities to close the gap on the target like a quick casting stun but no nukes to speak of.
  #9  
Old 06-07-2011, 11:19 AM
Zeelot Zeelot is offline
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I'd make a class called Zeelot


It'd be a shadowknight with the innate ability to death touch any player named Sodapop, Tralina, or Chtulu.
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  #10  
Old 06-07-2011, 11:26 AM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
I'd make a class called Zeelot


It'd be a shadowknight with the innate ability to death touch any player named Sodapop, Tralina, or Chtulu.
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