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#1
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Quote:
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#2
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A doowap,
plays sound that make you clap. special attack - bard music.
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#3
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Quote:
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![]() Uuur - Your favorite Master +1 cleric <LifeAlert> Rockwell - Your favorite 30 virgin <Aspen and Rockwell> | |||
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#4
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Quote:
But yeah, Ranger is one or the classes that really need AA, unless you focus on melee alone. This I would suggest Arcane Archer or Dark Ranger since EQ never really had an archer until later by use of AA.
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#5
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a dark elf ranger would be cool.
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#6
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My new class: Demonic Possessor (ok it needs a catchier name)
Can take direct take possession of a mob, so a charm-like function, except that the player takes control of the creature like in Project M. Whilst in Possession of the mob, the PC's body is helpless with severe AC/resist/dodge/parry nerfage to basically make it very risky process in the presence of adds. If the Possessed mob dies (leaving no corpse) the player returns to his own body. The duration is variable and the spell could end before going full length. Perhaps mana is expended over time in maintenance of the spell, and the amount of mana expended depends on mob level. Spell breakage would come with a heal on the mob to its pre-possessed state, and a no-fail memblur just so the PC is not ganked instantly upon breakage, that way you don't need to give the class enchanter tools like stun/mez/blur. Allow the PC to summon pets which are instantly possessed, for those occasions when you are fighting things that are immune to possession. Available to Dark Elves, Humans, Gnomes, Erudites, Iksars. If we are inventing a new class lets go the whole hog and allow evil High Elves, and give it to them too. | ||
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#7
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Polixenes: I had started writing my post and when I finished it yours was before mine, it sounds like we have almost the same idea :P
Necro/Enchanter Hybrid Their main ability would be able to possess a mob and while they're possessing it, it drains the mob health and transfers it to your character, and allows you to play as the mob and attack anything you want. While you're possessing something you have NO control over your actual character, but your character takes 70% incoming damage. It's a much longer lasting and more durable charm, that lasts longer than any other charm. Other skills include lulling, life taps (though much less powerful than Necromancers), fears and snares. They also have an invis that works as a regular AND undead invis at the same time, but it's self only. They can't FD, but have a fast-casting unlimited AoE mesmerize/mem blur that lasts for up to 10 seconds so they can get away.
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Last edited by Hottbiscuits Dreadmuffin; 06-07-2011 at 11:01 AM..
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#8
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Cloth class that uses a 2 handed weapon has super high DPS fire/magic based abilities but no defensive stats to speak of and has a cool down that turns him into Cthulhu like monster and reduces all the damage he takes and increased his DPS for short time as well as a high fire based DS.
As a caster who melees he should have some abilities to close the gap on the target like a quick casting stun but no nukes to speak of. | ||
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#9
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I'd make a class called Zeelot
It'd be a shadowknight with the innate ability to death touch any player named Sodapop, Tralina, or Chtulu.
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Zeelot <TMO>
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