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  #1  
Old 09-27-2021, 12:42 PM
Tunabros Tunabros is offline
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I vote for no merge

keep all servers the same

people work too hard for this shit
  #2  
Old 09-27-2021, 02:24 PM
Ooloo Ooloo is offline
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Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
I vote for no merge

keep all servers the same

people work too hard for this shit
I don't think that's an option for the people who sail this ship. It requires actual infrastructure, unless you don't mind all the servers becoming more and more laggy as they stretch resources to accommodate more and more servers.

I think the newest green server should have some mechanism by which you unlock your previous characters from other servers. Like, get level 50 on the new green and your chars on blue are unlocked, if you really want to play there again. Granted I have absolutely no idea how this would work practically speaking. It's just a really hard problem for this project to solve.
  #3  
Old 09-27-2021, 07:28 PM
Balimon Balimon is offline
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Another answer is to leave blue as a museum, and have the current green turn into p99 'Gray' and have Gray be where all future green servers dump into. It splits population but let's face it eventually blue will dwindle, maybe even let people transfer blue characters to gray as the retirement server.
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  #4  
Old 09-27-2021, 07:37 PM
Tunabros Tunabros is offline
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Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
Another answer is to leave blue as a museum, and have the current green turn into p99 'Gray' and have Gray be where all future green servers dump into. It splits population but let's face it eventually blue will dwindle, maybe even let people transfer blue characters to gray as the retirement server.
dumbest idea i ever heard in my life

the fact that green and blue population are so close atm just shows how much it

divides the population

it killed blue and made green into a raiding zerg fest with no lowbies or alt leveling

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adding or merging servers is just gonna screw up the economy or kill the servers entirely

I remember logging on to blue with 1k+ players during prime time and be able to get a group within 5 minutes

unrest, mistmoore, crushbone were all booming with population! but now, on green everyone rushes to max level then proceeds to raid
Last edited by Tunabros; 09-27-2021 at 07:47 PM..
  #5  
Old 09-27-2021, 08:29 PM
Fammaden Fammaden is offline
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Very true, the pick up group leveling scene is dead on both servers until everyone converges on the Hole to grind 50 - 60. Blue had it still before green, and green had it before Kunark, but the longer the green timeline has gone on the less grouping you can find. This is sad to me, and creates an adverse atmosphere for new players to the project.

There's just not enough people playing to justify more than two PvE servers at any given time.
  #6  
Old 09-28-2021, 03:31 PM
Seducio Seducio is offline
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Correct. If you were intelligent you would be able to do the math on this one. If you think that lifetime donation revenue doesn't cover server costs we wouldn't be here.

Wake up.
  #7  
Old 09-28-2021, 07:09 PM
Ooloo Ooloo is offline
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Originally Posted by Seducio [You must be logged in to view images. Log in or Register.]
Correct. If you were intelligent you would be able to do the math on this one. If you think that lifetime donation revenue doesn't cover server costs we wouldn't be here.

Wake up.
You're being too academic about it. Things occur temporally, "lifetime server donations" is an irrelevant metric, because it's not a set value. Donations fluctuate, monthly server costs don't.

There's a very real possibility that if p99 were to shut down, they would incur a net loss all things considered. You don't know what the server costs are, the stability of donations, nor whether the owners put up their own money to keep things afloat. You have none of that information. Linking to a wikipedia article about a mathematical concept doesn't just magically make it apply to everything.
  #8  
Old 09-28-2021, 07:21 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
You're being too academic about it. Things occur temporally, "lifetime server donations" is an irrelevant metric, because it's not a set value. Donations fluctuate, monthly server costs don't.

There's a very real possibility that if p99 were to shut down, they would incur a net loss all things considered. You don't know what the server costs are, the stability of donations, nor whether the owners put up their own money to keep things afloat. You have none of that information. Linking to a wikipedia article about a mathematical concept doesn't just magically make it apply to everything.
Precisely
  #9  
Old 09-28-2021, 10:13 PM
Seducio Seducio is offline
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The devs most valuable asset is their time.

Talk all you want about unknowns and fixed costs indicating you never ran a business or a server before. Devs figured that out long ago.

Their time is what matters most
  #10  
Old 09-28-2021, 10:37 PM
Algustus Algustus is offline
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Quote:
Originally Posted by Seducio [You must be logged in to view images. Log in or Register.]
The devs most valuable asset is their time.

Talk all you want about unknowns and fixed costs indicating you never ran a business or a server before. Devs figured that out long ago.

Their time is what matters most
Yes it is. I would be really surprised if the developers were not helping to pay for the server costs as well. The whiney people probably gave up their cash to pay for election audits rather than donations to the server fund.
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