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#21
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The class that is superfluous here is wizard, not magician. Nukes, ports, sight, and root/snare. Other classes have these abilities. I love both classes and think they are mostly fine balance wise. But if I was to re-balance classes I would drop wizard and give the ports and lures to magician, it makes sense for these to be mage spells, more than it makes sense for a wizard to have pets and coth.
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#22
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I think wizard should have had the same weak DD's that everyone has.
But instead they had spells to debuff mobs to cause their own DD's to do like 4x damage, and some to make other's and dot's do more damage as well. So they would function a bit the same way they do now, only they have to debuff more before they unload the dps. This would increase everyone in the groups magic based dps and so they would be more saught after in groups i think. Or maybe not but idk I thought something like that could be cool, also they should have clarity line instead. | ||
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#23
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Silk casters in EQ are actually all based on the Wizard class in DND. In EQ, they're predefined in what specialization the wizard has. Necro, Wiz (Evoc) and Mage (Conjur) are pretty clear. It's enchanter that's the outlier, here, really. They got basically everything left over, and all together it makes one powerful character.
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#24
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Quote:
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Judeauu - 60 rogue
Grriffith - 60 warrior Ahealer - 60 cleric Ielwenu - 56 magician Deeloofie - 49 monk | |||
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#25
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Quote:
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#26
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Eq is perfect but nerf shamans and enchanters
and we are gucci | ||
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#27
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OP clearly hasn't really played a Mage
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#28
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OP is mad his guild made him coth 50 people for 5 DKP
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#29
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sorry op dont got epic
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#30
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I like how the mage epic is stupidly hard to get for an underpowered class and on top of that literally every patch that has changed anything about it has made it either more underpowered, or harder to get. Like kicking a disabled person that's fallen over. The consequences of a classic striving server.
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