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Old 06-18-2021, 12:27 PM
Loadsamoney Loadsamoney is offline
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But what do wizards actually do besides nuke things?
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  #2  
Old 06-18-2021, 01:37 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
But what do wizards actually do besides nuke things?
Be mysterious....


Also, what do enchanters do besides charm things?
What do rogues do besides attack things
What do warriors sks and paladins do besids get hit by things?

I mean...I'm not sure if seriously.
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Old 06-18-2021, 03:39 PM
Loadsamoney Loadsamoney is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Be mysterious....


Also, what do enchanters do besides charm things?
What do rogues do besides attack things
What do warriors sks and paladins do besids get hit by things?

I mean...I'm not sure if seriously.
Well, Enchanters give clarity and make materials for jewelry.
Rogues pick locks and pockets.
Paladins can make decent healers and they can rez.

The other two, you've got me there.
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Old 06-18-2021, 01:49 PM
Jimjam Jimjam is offline
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I like the time warp idea, I’d probably like it implemented as a targeted rain. Instead of doing waves of damage it would proc a short duration stun/snare/slow debuff.

I like the idea of the target snapping back in sync, so make the debuff fragile like mez (the effect fades from the target if they get hit for damage).

Re what wizards do in groups? I found they work best ensuring pulls are smooth, adds are managed and the main target stays on the tank.

Makes a group smoother than dumping 1k mana to do 5k damage in 10 seconds then go afk every 5 minutes.
Last edited by Jimjam; 06-18-2021 at 01:54 PM..
  #5  
Old 06-18-2021, 02:18 PM
Jibartik Jibartik is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I like the time warp idea, I’d probably like it implemented as a targeted rain. Instead of doing waves of damage it would proc a short duration stun/snare/slow debuff.

I like the idea of the target snapping back in sync, so make the debuff fragile like mez (the effect fades from the target if they get hit for damage).

Re what wizards do in groups? I found they work best ensuring pulls are smooth, adds are managed and the main target stays on the tank.

Makes a group smoother than dumping 1k mana to do 5k damage in 10 seconds then go afk every 5 minutes.
that would be a cool rain spell idea, like it would be a little aoe short duration superslow/mez in groups with adds, I like that!
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Old 06-18-2021, 07:06 PM
enjchanter enjchanter is offline
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how did you manage to have more deaths on a necromancer than a wizard

and your stance on them being powerful because of fast leveling is just like automatically null because of bards.
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  #7  
Old 06-21-2021, 08:41 AM
starkind starkind is offline
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Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
how did you manage to have more deaths on a necromancer than a wizard

and your stance on them being powerful because of fast leveling is just like automatically null because of bards.
basically cuz i went and did harder things and charm lol

died 3x but lvld almost as fast as playing it safe on wizard

idk if u do want a chillllll experience, i'm on the fence, necro could be chill but it will actually be slower than some classes
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Old 06-18-2021, 04:57 PM
Naethyn Naethyn is offline
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A group of 50 wizards with giant/dragon bane could take over blue.
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Old 06-21-2021, 09:26 AM
Sonderbeast Sonderbeast is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
A group of 50 wizards with giant/dragon bane could take over blue.
I want a detailed explanation.
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  #10  
Old 06-21-2021, 07:13 PM
Sonderbeast Sonderbeast is offline
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I want a detailed explanation.
Getting summoned by KT and smashed one by one as you try to chain cast doesn't sound especially powerful, sounds like a wipe 95% of the time.
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