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  #21  
Old 06-27-2011, 06:27 AM
Brut Brut is offline
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Personally not seen them stay still at all post-FD; they return to their stations immediately, even on first pull. Mostly been doing tis with sarnaks in the ruins at OT.
Also apparently if I try to FD off some of the random roaming aggros, they'll always be running back later to bite mah in the rear.
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Last edited by Brut; 06-27-2011 at 07:09 AM..
  #22  
Old 06-27-2011, 07:38 AM
apio apio is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Personally not seen them stay still at all post-FD; they return to their stations immediately, even on first pull. Mostly been doing tis with sarnaks in the ruins at OT.
Also apparently if I try to FD off some of the random roaming aggros, they'll always be running back later to bite mah in the rear.
If you agro 2 mobs that are statics (who have never been agroed before, ie: just spawned), and FD, they walk back immediately at the moment. If you let them reset and pull again, they somehow are "debugged", and it won't happen again UNTIL they start walking back on their own, as explained in the OP.

Can someone confirm that /q out doesn't kill you anmore, once you got agro ? I died on numerous occasions doing it in the past so I have rephrained from doing that for a long time. With FD now being truly classic, you would have to "fix" that issue, or you basically gotta kill yourself everytime you get bad agro, and want to get rid of it. (or zone, but thats not an option for pulling in the Planes)
  #23  
Old 06-27-2011, 09:54 AM
Reppy Reppy is offline
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In classic if a monk fought a mob with a add then fd, the one that took damage would stick around alot longer here they both path reguardless if you fd, ALso even if they do return to the spawn points on a successful Fd, when i stand up they re aggro without even hitting them. That is not the way I remember, I know FD memory wipe did not work 100% of the time but seems like it is not working what so ever, was in KC yesterday and ended up training myself after a fd and warrior tagged I stood up after the mobs returned and boom i get a train kinda crazy.
  #24  
Old 06-27-2011, 02:04 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Originally Posted by h0tr0d (shaere) [You must be logged in to view images. Log in or Register.]
Yup this is an issue. I tag mobs, FD. They behave as normal. Stand , re-aggro, fd and every time without fail they ALL immediately path back to spawn.
Still happening.

And Reppy if they returned home they cleared aggro. The way they wouldn't is if a roamer re-aggroed on standing and brought him. If the static mob remembers, it is borked. I have noticed sometimes when mobs return home, they become invisible until aggro. I walk into Tranix's room knowing there are 2 fire giants there, both static with one on the right one on the left, but I only see the one on the right. I tag the right one, and as he comes to the middle he aggros the left one and when it starts to run THEN I see it. FD, watch them return home and sometimes one of them becomes invisible at the spawn point. Standing under the world or something? Maybe that is why they aren't resetting and clearing aggro, iono.
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  #25  
Old 06-28-2011, 08:42 AM
Reppy Reppy is offline
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The mobs are at there spawn point and they return when I stand up; it does not matter if i was fd'd for 30 secs or 10 mins it will reaggro on me again. It is like the whole memory wipe is not working at all, yet in other post people state it is.
  #26  
Old 06-28-2011, 03:19 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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I have experienced this some... I think it may have to do with them not being at 'home', part of the they are invisible thing. You sure it isn't a roamer nearby aggroing as he comes back for you?
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Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
  #27  
Old 06-29-2011, 11:44 AM
kanras kanras is offline
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The issue where mobs would randomly ghost past their spawn points and eventually appear invisible on the clients should be fixed, pending update.
  #28  
Old 06-30-2011, 12:26 PM
Reppy Reppy is offline
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Was in KC yesterday Pulling from Dog tower for group and during some points even being fd and mobs return to there spawning points i would grab aggro upon standing. It comes and goes i have had it work correcly and then not work at all so not real sure what is going on with this. It just seems broken still but has gotten a little better whatever has been changed still needs to be tweaked more think we are almost there lol
  #29  
Old 06-30-2011, 01:51 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Thanks Kanras, any word on the fact they all immediately return home after a successful FD?
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Quote:
Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
  #30  
Old 07-01-2011, 06:45 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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le bump.
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Quote:
Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
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