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Old 05-13-2021, 04:23 PM
Evia Evia is offline
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I relate to this. Idk if for the same reasons, but I definitely lost all my interest in eq after green launch. Something about the overall vibe of the player base really turned me off. It was very ugly and self serving. I even got caught up in it for a moment and really had to start evaluating my life and my time spent. Ultimately decided to just take a break. Kinda looking forward to mischief so we will see if that reinvigorates my interest in EQ.

P.s. StrongNpretty were still due a exp sesh bro!
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Kellian Cove (60 Wood Elf Rogue)
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Evia (12 High Elf Wizard)
  #2  
Old 05-13-2021, 04:30 PM
strongNpretty strongNpretty is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
I relate to this. Idk if for the same reasons, but I definitely lost all my interest in eq after green launch. Something about the overall vibe of the player base really turned me off. It was very ugly and self serving. I even got caught up in it for a moment and really had to start evaluating my life and my time spent. Ultimately decided to just take a break. Kinda looking forward to mischief so we will see if that reinvigorates my interest in EQ.

P.s. StrongNpretty were still due a exp sesh bro!
Evia, you awesome son of a gun- We sure do need a sess soon! You should see me online over the next couple days!!! I'm expecting /tell followed up with an adventure!
  #3  
Old 05-13-2021, 04:49 PM
Baler Baler is offline
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Xezn
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Originally Posted by Xezn [You must be logged in to view images. Log in or Register.]
I used to love this server and would play it in between TLP on and off throughout the years.
I'm not trying to troll you but something doesn't add up with the things you said.

I thought green's launch was one of the biggest and best highlights of the server. People were doing content and grouping like crazy. even the worst magic items were selling for some plat value.

I understand what you mean by 'experimental changes'. There was and are things that are not classic plain and simple. This didn't start with the launch of green however. Such as the first month of kunark with no quest exp, nerfing wort pots, nerfing clickies.

Hill giants were Fixed not nerfed, I want that to be clear. I know that change upset alot of people but they actually made it more classic.
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Old 05-13-2021, 06:27 PM
Xer0 Xer0 is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Xezn
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I'm not trying to troll you but something doesn't add up with the things you said.

I thought green's launch was one of the biggest and best highlights of the server. People were doing content and grouping like crazy. even the worst magic items were selling for some plat value.

I understand what you mean by 'experimental changes'. There was and are things that are not classic plain and simple. This didn't start with the launch of green however. Such as the first month of kunark with no quest exp, nerfing wort pots, nerfing clickies.

Hill giants were Fixed not nerfed, I want that to be clear. I know that change upset alot of people but they actually made it more classic.
I am pretty sure /list was planned from day 1.
  #5  
Old 05-13-2021, 06:50 PM
Darkwoo Darkwoo is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
I am pretty sure /list was planned from day 1.
What solution would you recommend staff implement for camps like manastone?
Last edited by Darkwoo; 05-13-2021 at 06:54 PM..
  #6  
Old 05-13-2021, 07:26 PM
Hyjalx Hyjalx is offline
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how about implement nothing
  #7  
Old 05-13-2021, 08:40 PM
Darkwoo Darkwoo is offline
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Originally Posted by Hyjalx [You must be logged in to view images. Log in or Register.]
how about implement nothing
That would suck. One small group of friends would own all the manastones on the server.

I'm pretty critical of the staff (to say the least), but I think the list system was a good change.
  #8  
Old 05-14-2021, 02:40 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Darkwoo [You must be logged in to view images. Log in or Register.]
That would suck. One small group of friends would own all the manastones on the server.

I'm pretty critical of the staff (to say the least), but I think the list system was a good change.
I mean technically that is how classic worked to a certain extent. And I say that from an unbiased place of having no desire to camp a legacy item, so I’m not trying to farm and lock it down forever
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Old 05-14-2021, 04:19 AM
Danth Danth is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I mean technically that is how classic worked to a certain extent.
It's a case where no P99 implementation will be entirely classic, nor entirely wrong, because it varied server to server depending on the whims of the GMs. On one server they would've (and did) force people to leave if they hogged camps for too long, on a second server they didn't respect camps at all, on a third they might've let someone hog it forever. Of course nobody knew in advance that manastones and similar items were going to be removed so we're simulating what would've been a psychic population in 1999. Custom solutions suit custom problems, I suppose.

Manowarr has an accurate assessment: A lot of P99's rules are designed to reduce staff workload first, maintain classic feel as secondary priority.

Danth
  #10  
Old 05-14-2021, 11:54 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
It's a case where no P99 implementation will be entirely classic, nor entirely wrong, because it varied server to server depending on the whims of the GMs. On one server they would've (and did) force people to leave if they hogged camps for too long, on a second server they didn't respect camps at all, on a third they might've let someone hog it forever. Of course nobody knew in advance that manastones and similar items were going to be removed so we're simulating what would've been a psychic population in 1999. Custom solutions suit custom problems, I suppose.

Manowarr has an accurate assessment: A lot of P99's rules are designed to reduce staff workload first, maintain classic feel as secondary priority.

Danth
As in era CSR I don’t remember ever making someone leave a camp for being at it too long, nor do I remember that being told to staff as something that you were allowed to do.

Honestly, back in the day someone holding down camps for days at a time wasn’t really as rampant as it is on P99 really. For various reasons. One being that you didn’t have nearly as much account sharing back then; people guarded their accounts closely and it didn’t become the norm to have guilds sharing accounts for example until a few years in. Another reason was simply lack of knowledge...not everyone knew how valuable certain items could be whether in plat or their use in raids etc (also didn’t know they would later be nerfed so there wasn’t this mad rush to get them).
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