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  #21  
Old 05-29-2011, 06:33 AM
doobiesnizax doobiesnizax is offline
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Default patch fail

monks were never limited to 14 stones ...only lvl 1-51 was 14 the limit at 51 18 stones became your limit at 55 20 stones and at 60 24 stones... it was always this way

At 60, monks get:
# Skill Triple Attack
# Skill Flying Kick minimum damage raised to 48.
# Regen Rate (Human): 7 sitting, 5 FD, 4 standing
# Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing
# Fists Damage/Delay (Human): 14/26
# Fists Damage/Delay (Iksar): 14/27
# Weight Limit: 24 stones
# Improved Damage Table

The triple attack, regen rate, weight limit, and fist damage have been around since kunark. At 50, their fists are (Human): 14/30, and (Iksar): 14/31

also Rogs never got critical hits until AA's lol
Last edited by doobiesnizax; 05-29-2011 at 06:46 AM..
  #22  
Old 05-29-2011, 06:45 AM
mwatt mwatt is offline
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RE: If a mob is moving (fear/flee don't count) when the damage from a dot is applied, it will take 66% of the damage that it would have normally taken.
Kanras: Defense and attack skill caps now affect avoidance/accuracy calculations.

I remember this went in and there was a hue and a cry on live. It didn't last too long before they removed it. I am hoping someone remembers and can tell me how long that was. To be honest, I'm surprised this change went in, since it is going to end up getting removed anyway and it was lame in the first place.
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  #23  
Old 05-29-2011, 06:50 AM
falkun falkun is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
RE: If a mob is moving (fear/flee don't count) when the damage from a dot is applied, it will take 66% of the damage that it would have normally taken.
Kanras: Defense and attack skill caps now affect avoidance/accuracy calculations.

I remember this went in and there was a hue and a cry on live. It didn't last too long before they removed it. I am hoping someone remembers and can tell me how long that was. To be honest, I'm surprised this change went in, since it is going to end up getting removed anyway and it was lame in the first place.
Please, instead of broad generalizations, find the facts. When do you remember this change going in on live? (then find and link the associated patch note from http://www.tski.co.jp/baldio/patch/19992002.php)

When did this change get reverted? (again go find patch notes).

Research 1/2-way done:
Quote:
Originally Posted by Everquest Patch Notes
http://www.tski.co.jp/baldio/patch/19990913.html
DoT Changes:
  • If the monster is in melee with you, there is no change to how a DoT spell works.
  • If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
  • If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
  • DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
P99 bards, we have been fucked.
Last edited by falkun; 05-29-2011 at 06:58 AM..
  #24  
Old 05-29-2011, 06:58 AM
Daltheb Daltheb is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by doobiesnizax [You must be logged in to view images. Log in or Register.]
monks were never limited to 14 stones ...only lvl 1-51 was 14 the limit at 51 18 stones became your limit at 55 20 stones and at 60 24 stones... it was always this way

At 60, monks get:
# Skill Triple Attack
# Skill Flying Kick minimum damage raised to 48.
# Regen Rate (Human): 7 sitting, 5 FD, 4 standing
# Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing
# Fists Damage/Delay (Human): 14/26
# Fists Damage/Delay (Iksar): 14/27
# Weight Limit: 24 stones
# Improved Damage Table

The triple attack, regen rate, weight limit, and fist damage have been around since kunark. At 50, their fists are (Human): 14/30, and (Iksar): 14/31

also Rogs never got critical hits until AA's lol
Monks had Triple Attack, but it was removed because it wasn't given to monks until Shadows of Luclin. (which you can see in these patch notes)

EDIT: Also, I'm not sure what Kanras intended regarding Monk weight limits, but at 60 it's still 24.
Last edited by Daltheb; 05-29-2011 at 07:02 AM..
  #25  
Old 05-29-2011, 07:23 AM
Nevron Nevron is offline
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This is interesting:

http://www.tski.co.jp/baldio/patch/19991208.html

"As previously mentioned, Paw becoming a mid-level dungeon is imminent. So heed our earlier warning!"

Moot at this point. It's unfortunate nobody seems to have the original paw data.
  #26  
Old 05-29-2011, 07:32 AM
kanras kanras is offline
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Quote:
Originally Posted by Daltheb [You must be logged in to view images. Log in or Register.]
EDIT: Also, I'm not sure what Kanras intended regarding Monk weight limits, but at 60 it's still 24.
The client does its own calculation for max hp, max mana, AC. The server has its own values, and those are the ones that are put to use.
  #27  
Old 05-29-2011, 08:04 AM
anthony210 anthony210 is offline
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I am doing more DPS with my standard fists than I am with a Tranquil Staff atm. Not sure whats going on with 2H damage but something isnt right.
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  #28  
Old 05-29-2011, 08:37 AM
Uaellaen Uaellaen is offline
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i just crippled for 12 with my rod of mourning on my 51 warrior ... 4 ~5 times in a row *lol* ...
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  #29  
Old 05-29-2011, 08:38 AM
Jepaxis Jepaxis is offline
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Join Date: May 2011
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DOTs change patch is located at http://www.tski.co.jp/baldio/patch/19990913.html

Only thing not mentioned if was implimented in the patch was "DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch."

Was duration increased? Sounds like the duration of all the DOTs were increased by 1 tick as part of this change.
  #30  
Old 05-29-2011, 08:51 AM
tj218 tj218 is offline
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Quote:
Originally Posted by doobiesnizax [You must be logged in to view images. Log in or Register.]
also Rogs never got critical hits until AA's lol
Rogues had critical hits, deadly strike, etc. on throwing weapons either with Kunark or very shortly thereafter.

"*Rogue Enhancements*

Rogues received several enhancements as part of this patch:

- The chance to score a critical hit with a throwing weapon has been
increased significantly.

- When throwing a weapon from behind the NPC in question, a rogue now
has a chance to score a "Deadly Strike", for enhanced damage above and
beyond that of a critical hit."

http://everquest.allakhazam.com/hist...es-2000-1.html - for proof.
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