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#21
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![]() monks were never limited to 14 stones ...only lvl 1-51 was 14 the limit at 51 18 stones became your limit at 55 20 stones and at 60 24 stones... it was always this way
At 60, monks get: # Skill Triple Attack # Skill Flying Kick minimum damage raised to 48. # Regen Rate (Human): 7 sitting, 5 FD, 4 standing # Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing # Fists Damage/Delay (Human): 14/26 # Fists Damage/Delay (Iksar): 14/27 # Weight Limit: 24 stones # Improved Damage Table The triple attack, regen rate, weight limit, and fist damage have been around since kunark. At 50, their fists are (Human): 14/30, and (Iksar): 14/31 also Rogs never got critical hits until AA's lol | ||
Last edited by doobiesnizax; 05-29-2011 at 06:46 AM..
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#22
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![]() RE: If a mob is moving (fear/flee don't count) when the damage from a dot is applied, it will take 66% of the damage that it would have normally taken.
Kanras: Defense and attack skill caps now affect avoidance/accuracy calculations. I remember this went in and there was a hue and a cry on live. It didn't last too long before they removed it. I am hoping someone remembers and can tell me how long that was. To be honest, I'm surprised this change went in, since it is going to end up getting removed anyway and it was lame in the first place.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#23
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![]() Quote:
When did this change get reverted? (again go find patch notes). Research 1/2-way done: Quote:
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Last edited by falkun; 05-29-2011 at 06:58 AM..
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#24
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![]() Quote:
EDIT: Also, I'm not sure what Kanras intended regarding Monk weight limits, but at 60 it's still 24. | |||
Last edited by Daltheb; 05-29-2011 at 07:02 AM..
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#25
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![]() This is interesting:
http://www.tski.co.jp/baldio/patch/19991208.html "As previously mentioned, Paw becoming a mid-level dungeon is imminent. So heed our earlier warning!" Moot at this point. It's unfortunate nobody seems to have the original paw data. | ||
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#26
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![]() Quote:
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#27
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![]() I am doing more DPS with my standard fists than I am with a Tranquil Staff atm. Not sure whats going on with 2H damage but something isnt right.
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Lvl 59 Monk - Jinsho Lee
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#28
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![]() i just crippled for 12 with my rod of mourning on my 51 warrior ... 4 ~5 times in a row *lol* ...
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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#29
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![]() DOTs change patch is located at http://www.tski.co.jp/baldio/patch/19990913.html
Only thing not mentioned if was implimented in the patch was "DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch." Was duration increased? Sounds like the duration of all the DOTs were increased by 1 tick as part of this change. | ||
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#30
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![]() Quote:
"*Rogue Enhancements* Rogues received several enhancements as part of this patch: - The chance to score a critical hit with a throwing weapon has been increased significantly. - When throwing a weapon from behind the NPC in question, a rogue now has a chance to score a "Deadly Strike", for enhanced damage above and beyond that of a critical hit." http://everquest.allakhazam.com/hist...es-2000-1.html - for proof. | |||
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