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  #1  
Old 05-30-2011, 07:58 AM
mimixownzall mimixownzall is offline
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Originally Posted by Salty [You must be logged in to view images. Log in or Register.]
You are dumb as shit.





EQlive is NOT eqemu.
Well, if it is kept classic and as close to live as possible in 2000, then it doesn't matter if it's 'eqemu.'

But, if Null fucks it all up and makes it TZVZ part 2, which I have the bad feeling he is, then all of your imput is valid and you can enjoy your population of 70 players.
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  #2  
Old 05-30-2011, 04:40 PM
Salty Salty is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Well, if it is kept classic and as close to live as possible in 2000, then it doesn't matter if it's 'eqemu.'
Emulate - Strive to be equal


You are thinking that Eqemu is EQlive. Being somebody on EQlive DOES NOT make you someone on Eqemu, regardless of your skill.


For example, False from Pandemonium.



If you are somebody on Eqemu it is because you have experience in being a strong player on Eqemu.


Someone playing nothing but eqlive ever since 1999 every single day in pvp and jumping on Eqemu does not mean you are pro. Eqemu will always be "like" eqlive but it isn't the same thing and will never be regardless if the name has "classic" in it.
Last edited by Salty; 05-30-2011 at 04:44 PM..
  #3  
Old 05-30-2011, 04:58 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
But, if Null fucks it all up and makes it TZVZ part 2, which I have the bad feeling he is, then all of your imput is valid and you can enjoy your population of 70 players.
Yea, most people are just not going to enjoy a server where the majority of PvP consists of 6 people in ventrillo walking around attacking solos and duos. That's basically all TZVZ was with an occasional 1vs1 or 30vs30 guild fight.

In real EQ, the solo or duo players would just run away from the ventrillo gank zerg but Null caters the resist system to them so they're rewarded for zerging with free kills as they all spam CC spells while the rest of group kills the perma immobile target.

Catering the game to ventrillo zergers who fight 6vs1 isn't a recipe for a successful server. Neither is forcing people to group to PvP. If people wanted forced grouping for PvP, they would probably just play DAoC instead. EQ's main strength was that you could walk around solo and not have to worry about imminent death for not being in a group.

Quote:
Originally Posted by Salty [You must be logged in to view images. Log in or Register.]
For example, False from Pandemonium.

If you are somebody on Eqemu it is because you have experience in being a strong player on Eqemu.
Most TZ players are free kills so not the greatest of examples.
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Old 05-30-2011, 05:06 PM
fiegi fiegi is offline
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Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Yea, most people are just not going to enjoy a server where the majority of PvP consists of 6 people in ventrillo walking around attacking solos and duos. That's basically all TZVZ was with an occasional 1vs1 or 30vs30 guild fight.

In real EQ, the solo or duo players would just run away from the ventrillo gank zerg but Null caters the resist system to them so they're rewarded for zerging with free kills as they all spam CC spells while the rest of group kills the perma immobile target.

Catering the game to ventrillo zergers who fight 6vs1 isn't a recipe for a successful server. Neither is forcing people to group to PvP. If people wanted forced grouping for PvP, they would probably just play DAoC instead. EQ's main strength was that you could walk around solo and not have to worry about imminent death for not being in a group.



Most TZ players are free kills so not the greatest of examples.
I think you and Null could use a long candlelit dinner for you to express to him irl your laundry list of concerns about the new possible box.
  #5  
Old 05-30-2011, 05:29 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Salty didn't play live PVP. So pretty much all his input is useless. Not being derrogetory, Salty, just that live PVP was WAY different than TZVZ.
Salty was Samlancer on SZ
  #6  
Old 05-30-2011, 06:43 PM
JayDee JayDee is offline
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Since you like it reflecting live so much, how bout making weapon damage accurate so that most melees will be maxxing for 50 dmg with a mithril 2hander at level fifty and missing a good portion of the time.
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Old 05-30-2011, 07:50 PM
Lasher Lasher is offline
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I have my preferences on how i would like the server but as my fantastic life coach Cface says " I play how ever it is". When i started on vztz shit was different than i was used to but i adapted because i realized its an emu server that had like 1 or 2 devs working on it. If Null was actually charging us money and trying to say his server was going to be the way we remembered live pvp than I would see the need to piss and moan over everything but we are not being required to give any money and Null hasnt promised us anything, at least i have not seen a promise.

The game has seen tons of nerfs and changes. Stuff like ventrilo, target rings, better internet connection. One huge reason it was so easy to get away was most people were on dial up and could hill bug to get away from anyone. Those who had a great internet connection were known because they could chase you alot easier and out zone you.
  #8  
Old 05-30-2011, 08:37 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
Since you like it reflecting live so much, how bout making weapon damage accurate so that most melees will be maxxing for 50 dmg with a mithril 2hander at level fifty and missing a good portion of the time.
Real damage:

Warrior with mithril 2h and 255str = (200+255)/100 x 21 + 8 = 103.55 max hit

Warrior with mithril 2h and 200str = = 92 max hit

Warrior with mithril 2h and 150str = = 81.5 max hit
  #9  
Old 05-30-2011, 08:54 PM
JayDee JayDee is offline
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Yeah, just like the equations I saw that were true to live for vztz too right.

I believe what I saw in the combat window, not what you tell me. And for the most part it was around 50-60 dmg (on a chain class) with a lot of misses inbetween.
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  #10  
Old 05-30-2011, 08:58 PM
JayDee JayDee is offline
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And we are talking max damage, which was uncommon on live and all but assured on vztz every hit. AC also had like no affect on that shit server.

So compound that by the fact that melees were doing somewhere between double and triple the dmg they did on live. Dunno wtf you're complaining about.
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