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#1
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Shaman is the easiest in terms of how it is played. You can decide how complex you want it to be by rooting multiple mobs at a time, or you can just wear down one guy and practically AFK through it. They have a slower start than Necro / Mage but as they grow it gets a lot easier. Shaman doesn't really get going until 14 at the very least when they get root, but even then their DoTs make doo-doo seem palatable at that level, so 24 is really when it starts to feeling strong.
Shaman and Necro can easily handle mobs that summon. Shaman can face tank them if they can be slowed and Necros can fear kite them if they can be feared and they are in an area that lends to using fear. Enchanters can probably handle the most of the money camps better, faster and sooner than any other class. Enchanters have the benefit of needing nothing more than their spellbook to rock socks, so the cost to entry is low, and they can fund themselves as they go but they are a micro-management nightmare and die far more often than any other class. Necro is similar in terms of gearing and I assume Mage has a similar experience. It is my understanding that the Mages ability to solo actually wanes as they level. Their pets just can't keep up with mob scaling as they level up. I don't personally so feel free to correct me on that one. Mage is the one I know the least about. The last caveat is that once a Shaman gets Torpor and Bane/Pox/Epic... they become absolute fucking UNITS! At that point, they absolutely rocket past all the competition and can solo difficult encounters that any other class wouldn't even consider without ridiculous player skill, preparation and investment into consumables / clickies. If you are looking to play the long game, Shaman hands down. Enchanter would be a very close second, or even first depending on the camps in question. Necro is very solid all the way through. Mages eventually lose the ability to solo effectively and the only money camps they can go after are the ones that are much lower than themselves. | ||
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#2
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wizard
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#3
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Quote:
__________________
Founder of Team Manastone - first manastone on Green
Dangeres - Firiona Vie Project - retired Turbosilk - Firiona Vie Project - retired Turboshok - Firiona Vie Project - retired Turbosilk/Dangeres/Turboshock - Green - Retired Dangeres/Turbosilk - Blue - Retired Turbosilk - Tunare/Firiona Vie - 60 Wizard - retired Dangeres - Tunare/Firiona Vie - 60 Shaman - retired | |||
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#4
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From my experience, throughout the course of leveling, necro is consistently the most fool-proof. I also enjoyed this one of the most. All the control with snare, fear, root, mez, and FD as a get out of jail free card just feels so powerful. Necro power level felt pretty good at the lower levels, but it really felt like it took off starting in the 30s after getting the upgraded lich.
Shaman leveling is pretty meh from 1-33, but when they hit 34, they begin to pick up steam from finally having access to the wolf pet and getting some much needed dot upgrades. There are some options though in the lower levels. Just straight up tanking/meleeing with a dot or two works well enough, especially if you have the funds to buy some starting armor and a spear of blunt weapon with a decent ratio. Once root stops being a big drain on the mana pool you can do some jousting with dots as a sort of modified root/rot. Pop in for a little stabby stabby and back out and sit in time for the med tick. Mage was the opposite from shaman for the feel of solo power for me. Pets solo'd things easily through the 20s (still have fond memories of fire pet soloing red giants at warsliks woods giant fort with only the aid of 2-3 pet heals. That fire DS is too OP), but getting into the late 30's, pet power level compared to mob damage isn't as good and requires a transition to pet chaining. The main drawback for mage is the lack of CC which means even a single add can me death or forcing you you gate/zone causing a significant disruption to xp/hr. Wizard is fine, blow things up and sit down for 5 minutes. From the 30s, give or take depending on mana pool, you can quad using the aoe snare you get at 29 or 30 or whatever. Boring, but good for people that take constant afk's. Druid is flexible. Druid root/rot is ass compared to shaman or necro. Don't bother with it as a primary method of xp gain. Animal charm is good. I leveled my blue druid from 14-34 almost exclusively animal charming, then shifted to quadding from 34-low 50s, then back to charming to cap. Druid quadding is a lot more comfortable than wizard due to access to sow and the flexibility of individual snares prior to rounding the mobs up. Enchanters are the gold standard of late game power, but that power also comes with risk. Expect to die a lot if you charm, but also have fun soloing camps that usually would require a group. This is the one class in this list that I don't have the experience of leveling myself, so I'll leave comments on strategy for those that know. Edit: Forgot to add bard. If you learn how to swarm effectively, you can do that from 2-60 and feel like a god. Then you can transition to being a resist/mana song bot in raids. | ||
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#5
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Mage and necro. The question is easy, not best. Shaman takes a long slow time getting to be a solo'er and is never as lazy to do as nec/mag. Ench is not easy despite being OP. Druid also hits its stride later like shaman and its best tools, charm or quad, take some work that isn't always easy per se.
OP know that in your 50's necro is the more capable but prior to 50 and in the old world mage is dead ass easiest solo class. | ||
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#6
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Necros can solo the most things in complete comfort and without clenched butt cheeks. This is the major answer.
Other classes can solo big game hunting, or harder camps, or more mobs at once, but with clenched butt cheeks. Okay maybe the big game soloing for shamans isn't so much clenched butt cheeks and more like going afk for 5 hours to down one mob but .. Necro is the answer here come on guys | ||
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#7
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Honestly never enjoyed Necro soloing. Fear kiting is annoying, fear breaks are annoying, your pet accidentally stealing the xp is annoying, awful pathing occasionally fucking you over can be annoying.
Soloing on a druid was the best experience. Quad kiting is easy as fuck once you can do it and you breeze through levels and its great for multitasking since you do like 5 minutes of work and then 25 minutes of chilling. Root rotting is also mad easy. | ||
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#8
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You don't have to fear kite. You can root rot with a pet, with dots, and mana regen.
They are hands down the most straight forward solo class. Druid has slow mana regen. Even with most efficient root rot and most efficient quad kiting its worse. | ||
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#9
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#10
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