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#1
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | |||
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#2
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#3
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Pet tracking should still be working (/pet attack <insertname / part of name here>) so knowing when you've spawned Quillmane on a pet class isn't that hard, but getting to it first when solo (without people sitting on the spawns) is the hard part. SK has people 24/7 outside paw so every QM you spawn is heading towards that sausage grinder if you don't luck out on which of the spawn paths you choose to investigate first.
As for leveling melees and hybrids I'd say wait until a few months into kunark and the weapon situation should be a lot more tolerable. Mith 2her falls off in the high 40s and beyond because you stop hitting as hard and fast as the mobs you're fighting, and rangers can't use it regardless. Going into Kunark I'd recommend you stick with necro or druid over a melee though if you want easy leveling, mage definitely falls off quickly in the mid 50s compared to other classes and even necro/shaman/druid take a hit in the mid 50s for dot rotting as you're between your most powerful spell sets. Personally I have given up on multiple toons in the mid 50s because knowing just how good the class gets and dealing with another 3-4 levels of being a weak-ass in an ancient emu isn't worth the headache once you've acquired enough gear to immediately reroll something new that will actually feel like you're playing a game rather than working a job. Some people think this game only becomes fun past level 57/58 doing dungeons and raids, though I've personally found that is when the "Play" relative to rewarding dopamine triggers is at its absolute lowest and also when you're dealing with hardcore players that are not only risk averse but fun averse as well. Good luck with your class testing, and don't become a slave to the grind - it is perfectly okay to be a casual scum and roll new alts. | ||
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#4
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that's why a support class might be the best class in the long run since u have way more options at lvl 60 like helping out newbies levelling up instead of killing the same named over and over again as a dps/solo class till u finally burn out with 1million plat taking dust in your bank. EQ is all about socializing with other ppl but many ppl forget that, especialy those playin independent classes.
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Mitic - VZTZ - 8 Inches Unbuffed - 2008
Mitic - Blue - Inglorious Basterds/Transatlantic Rampage - 2010 Mitic - Red - Nihilum - 2014 Mitic - Green - Dial a Port (yes, porting is more fun than raid-rotations) - 2020 | |||
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#5
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#6
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#7
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In answer to your original question about easy class for new players, I think the biggest issue is figuring out how you want to play the game. EQ, imo, is an MMO that was designed with the idea that you would play in a group. Soloing is possible but difficult and causes lots of downtime for most classes. The easiest classes to play tend to not have great group utility or are generally boring to play. The hardest classes to play have great group utility and are more interesting. Generally though, if you can get into a group, the game is much easier and you can enjoy the social aspects of the game.
The three classes with the best group utility imo are: Cleric -- best healer, only class that can resurrect; very boring to play, but easy. Enchanter -- best crowd control, highly sought after group buffs and enemy debuffs, difficult but interesting to play. Bard -- exponentially harder to master than any other class, but can always fill out any group's needs. jack of all trades, master of none. The SK is an easy class to play with great group utility as a tank, but you will take anywhere from 140% to 200% more time to level up depending on your race. If you want to solo and don't care about groups, necro and druid probably are the two easiest to play solo. Necro will have less downtime, but druid will have the best group utility. Necros and druids can both probably solo any non-dungeon enemy in the game without a tremendous degree of skill. | ||
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#8
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Comparing Druid and Necro group utility depends a lot on level, and level of skill, in my opinion. At high end, I think a Necro brings more to the table in general, and certainly brings more dps, even in cases where charm isn't available. Necro has an incredible toolkit, and is one of the best support classes in the game if utilized to its full potential. | |||
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#9
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Druid is the easiest and most QoL-friendly class. Even charming and quadding becomes easymode with 15 minute snare. There's nothing complex about druids whatsoever and you get to go anywhere at a moment's notice, make money while watching Netflix, PL your
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#10
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