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#1
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The issue on Red is that Captain is protected by non-raid PnP (as a small group quest NPC) but being used for raid purposes (to kill Klandicar with 1-2 groups). While Klandicar is up Captain should be considered a raid mob.
I would say that since Nilbog made NPC merchants uncharmable, then for consistency quest NPCs shouldn't be charmable. Slixin Klex comes to mind. If an enchanter charms it how can you ever compete that step of the Mage epic?
__________________
Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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#2
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There are very few places in EQ, outside of guards, where NPC fight one another. In many of these cases, that process can be "used" in a manner which undermines the spirit of play.
That behavior should be considered and unintended mechanic, or exploit. Just make these giants not attack COV. This is consistent with Wakening Lands. Giants in WL do not fight Wuoshi or Rolandal, and vice versa. | ||
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#3
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Haha yea the scout giants not even the captain will kill around 3-4 +6 neck dragons if you train them over there on scout roll, I’ve gotten lucky once or twice and they all die except a 6 neck at very low hp.
You can also charm something and give it like a sword of Skyfire(rain spell) and when it procs just ghazugi ring and the second wave will create a faction war. It should all be disabled. | ||
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#4
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[You must be logged in to view images. Log in or Register.]
captain immune to dictate https://imgur.com/a/RRBAsEB | ||
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Last edited by Tune; 12-17-2020 at 01:32 PM..
Reason: broken link
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#5
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#6
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__________________
Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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#7
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That screenshot's era / information doesn't look terribly classic.
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#8
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Some more notes on charm immunity flags for reference https://www.project1999.com/forums/s...d.php?t=101232
If a Kromzek Captain was flagged charm immune(magic immune) in era, he should have had a slow immune flag during Luclin and there's good evidence that he did not - https://web.archive.org/web/20030214...lious_slow.htm | ||
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#9
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Being immune to charm or immune to magic are two different things. There were mobs flagged as uncharmable in classic as pointed out in the merchants immune to charm thread that you commented on Baugi.
https://www.project1999.com/forums/s...=357217&page=3 Also, why would it be flagged slow immune when a shaman disease could slow it in Luclin? What would disease slow have to do with charm? Irrelevant. | ||
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#10
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Frankly, I'm a little disturbed by <Apex> openly trying to deceive the developers in this thread for their own in-game benefit. So far you've claimed - 1. You're from blue (But you think using Scout to kill Klandicar is feasible there) 2. Red is one-grouping Klandicar (No one has one grouped Klandicar. The charm strategy requires roughly 12 people to reasonably pull off; putting it on par with small-man Zlandicar. <Apex> has repeatedly wiped uncontested using this strategy with 20+) 3. "Captain is full immune to spells can not even dispell him but you can dictate him." (He's not immune to spells and he can be dispelled, including the dictate) 4. "They[SOE] considered training the giants on to dragons a exploit ." (They didn't) 5. "quest NPCs shouldn't be charmable" (This would be unclassic and bizarre) 6. "There are very few places in EQ, outside of guards, where NPC fight one another." (There are a plethora of other examples in Velious - ring quests, EW mobs, Lodizal, ect. More importantly, there's in-era evidence that Captain is supposed to attack dragons) Lying to our developers because you're worried about another guild competing with you for ST keys is a special kind of scummy. | |||||
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Last edited by Baugi; 12-18-2020 at 11:50 AM..
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