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Old 12-04-2020, 11:25 AM
Nexii Nexii is offline
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The issue on Red is that Captain is protected by non-raid PnP (as a small group quest NPC) but being used for raid purposes (to kill Klandicar with 1-2 groups). While Klandicar is up Captain should be considered a raid mob.

I would say that since Nilbog made NPC merchants uncharmable, then for consistency quest NPCs shouldn't be charmable. Slixin Klex comes to mind. If an enchanter charms it how can you ever compete that step of the Mage epic?
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  #2  
Old 12-04-2020, 02:39 PM
Tigerstyle Wutangfist Tigerstyle Wutangfist is offline
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There are very few places in EQ, outside of guards, where NPC fight one another. In many of these cases, that process can be "used" in a manner which undermines the spirit of play.

That behavior should be considered and unintended mechanic, or exploit.

Just make these giants not attack COV.

This is consistent with Wakening Lands. Giants in WL do not fight Wuoshi or Rolandal, and vice versa.
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Old 12-04-2020, 06:01 PM
Zipity Zipity is offline
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Haha yea the scout giants not even the captain will kill around 3-4 +6 neck dragons if you train them over there on scout roll, I’ve gotten lucky once or twice and they all die except a 6 neck at very low hp.

You can also charm something and give it like a sword of Skyfire(rain spell) and when it procs just ghazugi ring and the second wave will create a faction war. It should all be disabled.
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Old 12-17-2020, 01:32 PM
Tune Tune is offline
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[You must be logged in to view images. Log in or Register.]

captain immune to dictate

https://imgur.com/a/RRBAsEB
Last edited by Tune; 12-17-2020 at 01:32 PM.. Reason: broken link
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Old 12-17-2020, 04:49 PM
Heywood Heywood is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
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captain immune to dictate

https://imgur.com/a/RRBAsEB
sorry, but we're gonna credible evidence. This is clearly a screenshot of you in one of the emu servers. Stop trying to fraud the GMs.
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Old 12-17-2020, 10:47 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Heywood [You must be logged in to view images. Log in or Register.]
sorry, but we're gonna credible evidence. This is clearly a screenshot of you in one of the emu servers. Stop trying to fraud the GMs.
It's a screenshot from live EQ as requested by Nilbog
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Old 12-17-2020, 04:37 PM
Elven_Wine_Abuse Elven_Wine_Abuse is offline
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That screenshot's era / information doesn't look terribly classic.
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Old 12-18-2020, 12:23 AM
Baugi Baugi is offline
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Some more notes on charm immunity flags for reference https://www.project1999.com/forums/s...d.php?t=101232

If a Kromzek Captain was flagged charm immune(magic immune) in era, he should have had a slow immune flag during Luclin and there's good evidence that he did not - https://web.archive.org/web/20030214...lious_slow.htm
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  #9  
Old 12-18-2020, 08:36 AM
Beatnix Beatnix is offline
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Being immune to charm or immune to magic are two different things. There were mobs flagged as uncharmable in classic as pointed out in the merchants immune to charm thread that you commented on Baugi.

https://www.project1999.com/forums/s...=357217&page=3

Also, why would it be flagged slow immune when a shaman disease could slow it in Luclin? What would disease slow have to do with charm? Irrelevant.
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Old 12-18-2020, 11:40 AM
Baugi Baugi is offline
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Quote:
Originally Posted by Beatnix [You must be logged in to view images. Log in or Register.]
Being immune to charm or immune to magic are two different things.
Potentially, but the point I was trying to make was that, prior to the 2001/10/08 patch, they typically prevented charm/slow/snare of high level encounter mobs by making them effectively magic immune through extremely high magic resistance. Post patch, those mobs had their magic resistance lowered and specific charm/slow/snare immunity flags added. Captain remained highly magic resistant post patch and we know that they never added a slow immunity flag. It seems highly unlikely that they added a charm immunity flag but not a slow immunity flag. More likely is that he was simply always meant to be highly magic resistant. Here's the relevant patch note since linking that whole thread seems to have caused some confusion -

Quote:
Originally Posted by Patch Notes 2001/10/08
The level-based spell resistance bonus inherent in super-high level NPCs has been reduced significantly.
Several NPCs have had their resistances reduced. Each of them was examined carefully, and resistances changed as seemed appropriate. For some of these NPCs other things were changed as well to compensate for their increased susceptibility to spells, such as armor improvements or perhaps greater hit points, if needed for that NPC.
NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to.

IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune to spells that they were not already immune to. Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added. So if you see an immunity message after attempting to cast a spell on an NPC that you hadn't seen such a message from before, understand that the NPC was already immune to that spell before due to high resistances, and the only difference is that it now has lower resistances in general and specific spell immunity (which is why you are seeing the message).
Quote:
Originally Posted by Beatnix [You must be logged in to view images. Log in or Register.]
There were mobs flagged as uncharmable in classic as pointed out in the merchants immune to charm thread that you commented on Baugi.
I don't recall claiming otherwise. That thread also includes the patch notes from August 21, 2019 (https://forums.daybreakgames.com/eq/...1-2019.259201/), indicating that Captain would've been made charm immune in 2019 if he wasn't already. Yet, you came here and claimed that he shouldn't be charmable on P99 since he isn't charmable on live. Seems like a convenient omission?

Frankly, I'm a little disturbed by <Apex> openly trying to deceive the developers in this thread for their own in-game benefit. So far you've claimed -
1. You're from blue
(But you think using Scout to kill Klandicar is feasible there)

2. Red is one-grouping Klandicar
(No one has one grouped Klandicar. The charm strategy requires roughly 12 people to reasonably pull off; putting it on par with small-man Zlandicar. <Apex> has repeatedly wiped uncontested using this strategy with 20+)

3. "Captain is full immune to spells can not even dispell him but you can dictate him."
(He's not immune to spells and he can be dispelled, including the dictate)

4. "They[SOE] considered training the giants on to dragons a exploit ."
(They didn't)

5. "quest NPCs shouldn't be charmable"
(This would be unclassic and bizarre)

6. "There are very few places in EQ, outside of guards, where NPC fight one another."
(There are a plethora of other examples in Velious - ring quests, EW mobs, Lodizal, ect. More importantly, there's in-era evidence that Captain is supposed to attack dragons)

Lying to our developers because you're worried about another guild competing with you for ST keys is a special kind of scummy.
Last edited by Baugi; 12-18-2020 at 11:50 AM..
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