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  #1  
Old 09-26-2020, 09:41 PM
Zuranthium Zuranthium is offline
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When will recipes for ivory bone armor be implemented into the game, along with higher level Elephants and Mammoths, who are hunted to extinction for their tusks?
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  #2  
Old 09-27-2020, 10:38 AM
Castle2.0 Castle2.0 is offline
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Ivory stole my style of post. I like it. Keep up the number crunching dude, I will roll a necro when the necro master race can be chosen and will try to get some numbers posted here as well.
  #3  
Old 10-05-2020, 06:20 AM
Ivory Ivory is offline
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I was doins some maths today... and discovered how bone knights go....

monks got 78% chance to double attack, and 78% chance to duel wield at level 60.

So if they got a 14/26 weapon (which is their default fists), with a modifier of 5, they got 70 a hit (78 after mhb). or 139 in main hand a round average, and average of 98 in the off hand. For a total of 237 per round on average. (not including to-hit and misses). Max haste they got 1.3 round a second, so 364 per 2 second (again, not including misses)

ok pretty good. Snazzy potatoes.

BUUUTTT, let's take a caster with rod of annihilation! 40/40 , with a modifier of 3.65 ...gives them a top hit of 146 per round!! with the same 2 second delay at max haste

In other words, they do 40% of the damage a monk can do in melee!! Before adding on a little more for procs (so maybe a little more, 42%?).

...........

silent star staff is 15/18, or 55 a hit!! with a 1 second delay (since i don't think you can go under that with haste? unless you can, then it's a .9 second delay)

Anyhow, pretty good, but not gonna blow your socks off....

UNTIL!! You calculate that proc rate is (dex / 170) + 0.5 ! Per minute. So at 255 dex, you got 2 PPM. So that adds an extra 800 damage per minute from procs. Or 13.33 damage per second. Bringing it up to 68 damage per second, or 136 per 2 second.... HHMMMM waitasecond, but the rod of annihilation was 146 per 2 second!!!

Oh no, this changes everything!! Maybe the rod of annihilation is truly the greatest weapon there is??

..............

no no no, there is another... the 40/30 rod!! Which is the same damage as rod of anihilation, at 146 per round... BUT it's every 1.5 seconds. Giving a 194 damage per 2 second round.

That means they do 53% of damage as monks with that weapon! compared to 40% damage with the rod of annihilation.

..................

now, I know what you may be wondering... "what is the rod like if it's full damage and the GMs didn't nerf the power of bone knights" . I'm glad you asked.

60/40, is 219 per round!! monks for 364 per round... so becomes 60% of monk damage with the un-nerfed version!
  #4  
Old 10-05-2020, 06:36 AM
Ivory Ivory is offline
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Now I gotta calculate the undead staff.... which is a 20/47

At 3.6 modifier, is doin 72 per hit, with max haste is 2.35 seconds per round.... or 61 damage per round
With 2 PPM, or 1170 damage from procs, which is 19.5 damage per second, or 39 per round.

So in total is 100 damage per round, or 50 DPS.

Is not shabby for this point in the timeline, but the rod of annihilation (even without that meaty proc) will do better -nods nods-
  #5  
Old 10-05-2020, 11:12 AM
Noselacri Noselacri is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
In other words, they do 40% of the damage a monk can do in melee!! Before adding on a little more for procs (so maybe a little more, 42%?).
You still seem to wilfully ignore the fact that a necromancer is operating at caps of 110 in 1HB/2HB and 140 in offense while a monk has 252 in both. The necro will have like 600 atk. A 60 monk with decent gear has what, 1100 unbuffed? You can't try to napkin math the DPS without taking that into account at all.
Last edited by Noselacri; 10-05-2020 at 11:21 AM..
  #6  
Old 10-05-2020, 11:21 AM
Ivory Ivory is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
You still seem to wilfully ignore the fact that a necromancer is operating at caps of 110 in 1HB and 140 in offense while a monk has 252 in both.
The weapon cap of 110 is what influences primarily damage bonus (which is why monk has such a high damage modifier on their weapon, and necros only get 3.6 as a max modifier).

And having only 140 offense isn't THAAAT bad. You can still land lots of hits. The attack on a fully geared bone knight in velious is 740 https://wiki.project1999.com/Magelo_...of_All_Time!!!!!!
Last edited by Ivory; 10-05-2020 at 11:28 AM..
  #7  
Old 10-05-2020, 02:59 PM
Noselacri Noselacri is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
If you get even a third of that gear, I will buy the rights to the Everquest intellectual property and send P99 a cease and desist order because things have gone too far.
  #8  
Old 10-08-2020, 06:44 AM
Zipity Zipity is offline
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No boots of deep thought for the Aura of Battle worn effect on your perfect build?! Th ose boots are like made for your setup lol.
  #9  
Old 10-05-2020, 12:00 PM
Toad1 Toad1 is offline
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Casters miss 70% of the time

also i think i want to drop out of high school to become a boneknight
  #10  
Old 10-05-2020, 12:17 PM
DoodyLich666 DoodyLich666 is offline
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On my noobie bone knight, my gear is starting to come together, after farming many high quality bear hides, and I am having an awesome time thus far. It plays like a dps shadow knight, and I have had little trouble taking on multiple yellow cons at times. My funnest character so far.
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