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  #1  
Old 09-08-2020, 10:30 AM
BlackBellamy BlackBellamy is offline
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Yeah buddy you were trying to click that edit button and then you rememeberred where you were hahahaha.
  #2  
Old 09-08-2020, 10:31 AM
BlackBellamy BlackBellamy is offline
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*Rememberd
  #3  
Old 09-08-2020, 08:20 PM
Dreenk317 Dreenk317 is offline
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I'm sorry, but they took out spell sets, dot damage messages, and many other things that were nice and not game breaking, really, at all. Under the banner of "all praise pure in era classicness". And then they make this un classic change. And people are saying "it was done to make it seem more classic, deal with it". Come on, classic is classic, not classic is not classic. You can only be one or the other.
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Old 09-09-2020, 08:32 AM
Damarous Damarous is offline
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Recently had several mobs in WToV raids get interrupted via push. So it is possible, just very unlikely I guess.
  #5  
Old 09-09-2020, 09:17 AM
Pretzelle Pretzelle is offline
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Quote:
Originally Posted by Damarous [You must be logged in to view images. Log in or Register.]
Recently had several mobs in WToV raids get interrupted via push. So it is possible, just very unlikely I guess.
Wasn't push, it was cumulative bashes if anything.
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Old 09-09-2020, 11:14 AM
LazyHydras LazyHydras is offline
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Quote:
Originally Posted by Pretzelle [You must be logged in to view images. Log in or Register.]
Wasn't push, it was cumulative bashes if anything.
Yea, there's a very small chance for mobs to be interrupted by any melee hit in combat, as well as bash and lvl55+ warrior kick. However, it's not reliable in any way. Push used to be very reliable. Maybe a LITTLE too easy to interrupt mobs by pushing them 5 or 10 yds.

Instead of making the required distance to push greater, it appears like they just removed the ability for push to interrupt NPC spells altogether. Yet, if a player gets hit, especially a non-caster, there's a near 100% chance to have your spell interrupted (including clickies with a cast-time).
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  #7  
Old 09-09-2020, 12:58 PM
Pretzelle Pretzelle is offline
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Quote:
Originally Posted by LazyHydras [You must be logged in to view images. Log in or Register.]
Yea, there's a very small chance for mobs to be interrupted by any melee hit in combat, as well as bash and lvl55+ warrior kick. However, it's not reliable in any way. Push used to be very reliable. Maybe a LITTLE too easy to interrupt mobs by pushing them 5 or 10 yds.

Instead of making the required distance to push greater, it appears like they just removed the ability for push to interrupt NPC spells altogether. Yet, if a player gets hit, especially a non-caster, there's a near 100% chance to have your spell interrupted (including clickies with a cast-time).
It's implemented properly on TAKP - the place where they poached the code. Not sure why it's so borked on p99. The backstun mechanic also works much more fluidly there and you don't get stun locked when you're pulling mobs.
  #8  
Old 09-09-2020, 12:01 PM
Damarous Damarous is offline
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This is unfortunately classic. There's a lot of info in the thread where they submitted for this change.
  #9  
Old 09-09-2020, 12:04 PM
Castle2.0 Castle2.0 is offline
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Looks like enchanters just got more valuable.

*puts on his sunglasses and mems Mana Sieve*
  #10  
Old 09-09-2020, 06:28 PM
Fammaden Fammaden is offline
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Nice try Al Kabor.
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