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#1
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its a wrong kind of balance
when warrior tanks, cleric heals, and wizard nukes - thats balance when half of the classes cannot change their bind location wihout help of the other half - thats just stupid its one kind of thing to be dependant on others to defeat an ancounter, its complitely different thing, when you don't have the same freedom of moving around like some of others (not talking about faction) convient abilities should not be be balanced vs combat abilities | ||
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#2
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Quote:
Finally, you aren't required to bind anywhere, you could go through your whole leveling experience without dieing by being super careful. But knowing where your bound in relation to where you will leave your body will make you appreciate living through fights that much more (death having a real penalty is also a good thing). TL : DR - Social interaction is good, in any way, shape or form. IMO, don't do anything to decrease it.
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#3
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except original DnD wasn't a mmo
It was played in a close group session when your party was around you most of the time. And you didn't really needed to go and LOOK for a bind... Players certainly were not "logging into a game" at odd hours to play solo... the social aspect should be based on fighting together, doing raids thats cannot be posibly be done wihout right class distribution, not looking for a bind for 45 min | ||
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Last edited by Kika Maslyaka; 05-11-2011 at 03:11 PM..
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#4
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Quote:
You are providing a minority case to support a change that will affect the majority of the playerbase in a negative fashion.
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#5
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Nothing wrong with that. Not beeing able to travel between cities AT ALL wihout outside help is ridiculus | |||
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#6
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fine i will give another exmaple:
there is a raid in progress to kill say Nagafen all your casters sitting by his lair waiting for melees to arrive All of your melees are some how bound in Oggok (say after recent fear raid) And you don't have any druids or wizards. So your melees get togther, run across feerrot, Inothule, south ro, oasis, north ro, zone in FP and start looking for a bind... For 15 min... for 30 min...for 45 min... Eventualy the casters decide to send someone to FP to bind the melees... And while you doing that another guild showed up, and killed Nagafen Great raiding day. | ||
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Last edited by Kika Maslyaka; 05-11-2011 at 03:24 PM..
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#7
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Quote:
Again, your example is a minority case where your refusal to put forth effort or accept greater risk resulted in your loss. Quote:
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Last edited by falkun; 05-11-2011 at 03:32 PM..
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#8
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Quote:
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Lambthroat
Level 30 Troll Shammy | |||
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#9
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Blaming people because they get bored? Blaming htem because they get discouraged having to run across the continent to bind a friend? Blaming them because they were unable to find a binder in the past 25 minutes, lacked patience and roamed around and got killed? There's a lot of blame going on and not much sympathy. Why? That bothers me. Maybe you haven't experienced the darker side of p1999, but it's there.
I guess the issue is this: we're humans. Humans have lives and they're known for making mistakes and mindless errors. So the game punishes them when they make these said mistakes. It's like punching a man in the gut because he breathes. See, the problem is they will always make these mistakes. Always. Some of the mistakes will be corrected and not repeated, but the vast majority of them that're relevant in this discussion will remain, time after time, in different forms. I think the advent of modern gaming has come to the conclusion that punishing evil is appropriate, but punishing mistakes isn't. Give players every opportunity to learn, only appearing every so often when your presence is required. Leave the rest to the players. This is aside from the issue that basing a travel system on population or any kind of exclusivity is like inviting a serial killer into your home. But anyway, I know full well what hte rules are at project 1999 and do not expect them to chagne simply becuase I disagree. If I disagree I can go elsewhere or even make my own server (given the means and talent were actually there). I don't even feel passionate or angry about this. I do not want to come here and throw insult after injury on EQ. I love this game. I loved 1999-01. Having to bind, not having maps for the zone, being thrown down and having my face shoved in the mud, I've enjoyed these things. Sometimes I like it rough. Over the years I've shared in my enjoyment of these things with others. I'm not making this up. It's the honest truth what I say here. And I'd be very sad if there was no game left on earth where you were treated like a disrespecting noob punk on monday morning - badly and indifferently. But if someone presses me I'll be honest about something.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 05-11-2011 at 03:53 PM..
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#10
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I'm not blaming anyone, I'm telling people to accept responsibility for their own actions. If you mobilize to a raid target first and don't get the kill, how can you possibly blame someone other than yourself (assuming all PVE rules of engagement are adhered to)? Quote:
That's the other problem, modern games DON'T punish evil game practices. If you die in a modern game, how long does it take you to get back to killing? <5min. In EQ, if you die you could very well be spending multiple hours getting back to killing. Guess which game you feel more rewarded in? Guess which game teaches players to the point of intuition about game mechanics? 9 out of 10 players would say EQ. If you fight appropriate monsters in Everquest in the appropriate setting, you won't be making mistakes and won't need outside intervention. If you aren't doing that, then its your own damn fault and you won't get outside intervention. Stop trying to place blame on anyone other than YOURSELF for YOUR decisions. Quote:
^^That's your comparison? Ok. Going from that...If I am polite to the serial killer and ask nicely, he may not kill me. If I ask other players nicely to assist with travel, they may help me. If they refuse to help me or the serial murder still decides to try to kill me, I am still capable of fending for myself: either hoofing it on foot or defending myself against a murderer. Either way, my fate in both instances is ENTIRELY in my control, from the time I let the murder into my house until either I or he is dead. Stop trying to blame "the system" for your mistakes in judgment or ability. Quote:
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