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  #21  
Old 08-08-2020, 04:59 PM
mycoolrausch mycoolrausch is offline
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I like how the evils get a city for about 5 minutes until they do anything in kunark and then are KOS to it.
  #22  
Old 08-08-2020, 05:09 PM
Trexller Trexller is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
I like how the evils get a city for about 5 minutes until they do anything in kunark and then are KOS to it.
evil folks just need to stay out of HS and avoid the big dogs in KC, ogres in TD, spectres in TT... a very small portion of kunark will lower your VS outpost faction
  #23  
Old 08-08-2020, 05:10 PM
douglas1999 douglas1999 is offline
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evils have to go to kunark on some kind of garbage boat. seems kinda racist tbh
  #24  
Old 08-08-2020, 06:00 PM
kjs86z kjs86z is offline
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lots of manna robes
  #25  
Old 08-08-2020, 06:04 PM
Trexller Trexller is offline
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hopefully alot of these

https://wiki.project1999.com/Ton_Po%..._Understanding
  #26  
Old 08-08-2020, 06:36 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by LazyHydras [You must be logged in to view images. Log in or Register.]
I actually like it for that reason. It was such the opposite of the comfy world of Antonica with its predictable layouts and good visibility. In Kunark, it really does feel like the frontier, with lots of hostile tribes and geography working together.
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Generally agree with this but warslicks woods is a little bit overkill on the trees
There's actually no Old World heavily forested zones with "good visibility". Greater Faydark, Lesser Faydark, Nektulos, Kithicor, Misty Thicket, Feerott, Innothule, Toxxulia...the world was dark, dark, dark. You get more sunlight going into Crushbone, kind of funny to think about.

Kunark did have really low tree lines in Warslicks and Burning Woods, but I didn't mind, it felt very rugged and was a fitting contrast.

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Originally Posted by Snortles Chortles [You must be logged in to view images. Log in or Register.]
TT & EJ actually feel like ancient, remote jungles
A shame there's not more incentive to hunt there...
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  #27  
Old 08-08-2020, 06:41 PM
Snortles Chortles Snortles Chortles is offline
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patrician detected
  #28  
Old 08-08-2020, 06:45 PM
Kerwin 5.0 Kerwin 5.0 is offline
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sPooKy foResttts tOO maNY tRweES
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  #29  
Old 08-08-2020, 06:47 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
I like how the evils get a city for about 5 minutes until they do anything in kunark and then are KOS to it.
lol evils were there to observe and take screenshots to send back to nerriak.
  #30  
Old 08-09-2020, 11:06 PM
Bardp1999 Bardp1999 is offline
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I like Kunark because it pushes the shitter classes (druids/wizards/bards/rangers - to a lesser extent paladins and SKs) into their proper shunned roles of being basically unwanted in any group because of XP penalties or general uselessness.
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