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Old 05-09-2011, 07:39 PM
Mountaineer Mountaineer is offline
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There was an alchemy exploit? And I missed it, crap! What was it!
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Old 05-09-2011, 07:44 PM
Harrison Harrison is offline
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Well like I said, back in the day here...you had the island to yourself or another person tops.
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Old 05-09-2011, 08:21 PM
Mardur Mardur is offline
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Those aqua goblins weren't added until luclin or pop. Stop making suggestions if you didn't play during classic.
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Old 05-09-2011, 08:33 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Those aqua goblins weren't added until luclin or pop. Stop making suggestions if you didn't play during classic.
Ah, well that explains that.

I apologize for not having known of every possible leveling spot when I was leveling up during kunark and not knowing that this didn't get added in until Luclin.

I figured when I finally did find out about them that they had just been a well kept secret.
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Old 05-09-2011, 10:38 PM
Harrison Harrison is offline
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The benefit to kiting them like that though is no competition. (besides KSing)

You may kill them slower but you will be guaranteed those 8. You can't always be guaranteed 8 in 20ish minutes depending on competition.

I would sometimes pull 3 and kite one around just to keep them to myself.
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Old 05-09-2011, 10:53 PM
gnomishfirework gnomishfirework is offline
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Quote:
Originally Posted by Harrison
The benefit to kiting them like that though is no competition. (besides KSing)

You may kill them slower but you will be guaranteed those 8. You can't always be guaranteed 8 in 20ish minutes depending on competition.

I would sometimes pull 3 and kite one around just to keep them to myself.
So, you're an asshole? Thanks for letting everyone know.
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Old 05-09-2011, 11:09 PM
Kraftwerk Kraftwerk is offline
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Quote:
Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
The next day I'm kiting 8 seafuries at once killing 8 faster than he could ever dream of
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Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
It took about 20 minutes to down all 8 though, and I think that's a pretty decent number.
These two are contradictory. You claim you killed 8 faster than a mage could dream of, then state you killed them in 20 minutes? I can go through 4 - 5 per spawn cycle (6min40sec). In 20 minutes? Even with 3-4 people competition, I'm looking at least a dozen kills. So how exactly is your killing 66% of what I kill in equal time faster than I could ever dream of? Which leads me to my next quote...


Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
You may kill them slower but you will be guaranteed those 8. You can't always be guaranteed 8 in 20ish minutes depending on competition.

I would sometimes pull 3 and kite one around just to keep them to myself.
Even when there are 5-6 people on the island, you can't kill 8 in 20 minutes? Not to turn this into RnF material, but seriously need to learn Seafuries a little better, at least if you're a mage. If you're a non mage class I understand, but locking down two static spawns at 6min40sec is 6 per 20 alone, add in tagging some fluctuating static spawns and if you can't speed tag at least 2 of those per 20 you're doing something wrong.

Moral of the story, learn SF spawn points. Then learn to tag+kite while your pet finishes one off so you have one already lined up. Then learn to buddy up with every single other person on the island in a concerted effort to lockdown every SF spawn whenever there is a Bard/Druid on the island in order to drive them away. I'm sorry but I just laugh everytime I watch a Bard or Druid lock up a spawn point for 10+ minutes while they do their dots and sit, or dots and run around bard speed (and good luck swarm kiting since SFs have a life expectancy of 2 minutes when there are Mages+Necros on isle).
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  #8  
Old 05-10-2011, 01:55 AM
M.Bison M.Bison is offline
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Quote:
Originally Posted by Kraftwerk [You must be logged in to view images. Log in or Register.]
words..
What druid would use dots to kill a single seafury, when he can quad 4 from 100% to 0% in 90sec? Followed by 5-6min of medding lol. If you were up against druids that dot/rotted SF's u were up against some bad druids imo. Maybe im more of an instant gratification type of person, but sitting there while dots eat away on a mob, while mana efficient, is terribly boring to me. I always quadded SF's when i was there, and i averaged about 1k/hr
  #9  
Old 05-10-2011, 01:24 PM
Kraftwerk Kraftwerk is offline
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Quote:
Originally Posted by M.Bison [You must be logged in to view images. Log in or Register.]
What druid would use dots to kill a single seafury, when he can quad 4 from 100% to 0% in 90sec? Followed by 5-6min of medding lol. If you were up against druids that dot/rotted SF's u were up against some bad druids imo. Maybe im more of an instant gratification type of person, but sitting there while dots eat away on a mob, while mana efficient, is terribly boring to me. I always quadded SF's when i was there, and i averaged about 1k/hr
You would not believe the types of Druids and Bards who make their way to SFs these days. But the root of the problem is that even on off hours there are 2-3 Mages/Necros on the isle which results in no more than 2 SFs alive at any given moment. So you're idea of quadding is more or less an unrealized ideal situation.

So what tends to happen is a Druid will tag one then run it around for 2-3 minutes looking for another couple to quad. Upon realizing that isn't happening he resorts to rooting it and doting it to death for 10+ minutes (I have watched one nameless Druid take 12 minutes). Now he has locked the spawn for 12-15 minutes preventing 2 respawns for his one kill.

Bards are worse now that the isle is permapacked. They will tag one then run looking for more. When they realize they can't even find a second one to charm kill the other with they resort to dot kiting their single SF. Resulting in them preventing 2 SF respawns as well. The regulars on the isle have the spawn points so well timed majority of day that a SF will go untagged maybe 10-15 seconds max, and alive for 60 seconds after that. Due to this climate there is a lot of contempt for slow killing classes that give the perception of locking up spawn points.
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  #10  
Old 05-10-2011, 01:35 AM
Harrison Harrison is offline
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Kraft, I'm not saying I ever had problems killing them. I'm saying that from McBard's view.

I was killing seafuries when you were still nailing snakes in nektulos. I've never had a problem killing them, or competing for them.
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