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#1
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There was an alchemy exploit? And I missed it, crap! What was it!
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#2
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Well like I said, back in the day here...you had the island to yourself or another person tops.
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#3
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Those aqua goblins weren't added until luclin or pop. Stop making suggestions if you didn't play during classic.
__________________
I am Reiker.
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#4
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I apologize for not having known of every possible leveling spot when I was leveling up during kunark and not knowing that this didn't get added in until Luclin. I figured when I finally did find out about them that they had just been a well kept secret.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#5
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The benefit to kiting them like that though is no competition. (besides KSing)
You may kill them slower but you will be guaranteed those 8. You can't always be guaranteed 8 in 20ish minutes depending on competition. I would sometimes pull 3 and kite one around just to keep them to myself. | ||
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#6
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__________________
Rephaite - Green99
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#7
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Moral of the story, learn SF spawn points. Then learn to tag+kite while your pet finishes one off so you have one already lined up. Then learn to buddy up with every single other person on the island in a concerted effort to lockdown every SF spawn whenever there is a Bard/Druid on the island in order to drive them away. I'm sorry but I just laugh everytime I watch a Bard or Druid lock up a spawn point for 10+ minutes while they do their dots and sit, or dots and run around bard speed (and good luck swarm kiting since SFs have a life expectancy of 2 minutes when there are Mages+Necros on isle). | |||||
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#8
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#9
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So what tends to happen is a Druid will tag one then run it around for 2-3 minutes looking for another couple to quad. Upon realizing that isn't happening he resorts to rooting it and doting it to death for 10+ minutes (I have watched one nameless Druid take 12 minutes). Now he has locked the spawn for 12-15 minutes preventing 2 respawns for his one kill. Bards are worse now that the isle is permapacked. They will tag one then run looking for more. When they realize they can't even find a second one to charm kill the other with they resort to dot kiting their single SF. Resulting in them preventing 2 SF respawns as well. The regulars on the isle have the spawn points so well timed majority of day that a SF will go untagged maybe 10-15 seconds max, and alive for 60 seconds after that. Due to this climate there is a lot of contempt for slow killing classes that give the perception of locking up spawn points. | |||
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#10
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Kraft, I'm not saying I ever had problems killing them. I'm saying that from McBard's view.
I was killing seafuries when you were still nailing snakes in nektulos. I've never had a problem killing them, or competing for them. | ||
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