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  #21  
Old 05-09-2011, 05:32 PM
baalzy baalzy is offline
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....

But then I noticed you were in Peace Pipe and it all made sense.
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  #22  
Old 05-09-2011, 05:38 PM
loobusk loobusk is offline
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Ranger, the reward: there is no reward.
  #23  
Old 05-09-2011, 05:39 PM
Ishio Ishio is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
....

But then I noticed you were in Peace Pipe and it all made sense.
What does my main bein in peace pipe have to do with anything? I'm literally asking for advice on a hard race/class that has a great reward. Or a worthy reward end game, minus raiding since my college time limits me. Maybe I'm just not collecting my thoughts well enough.
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  #24  
Old 05-09-2011, 05:41 PM
jrwriter jrwriter is offline
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My opinion be a palyn A paly hard to play and most rarest high lvl. Ever on
  #25  
Old 05-09-2011, 10:30 PM
Troy Troy is offline
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The reward for being a warrior is you are needed to tank raid mobs, the challenge is that up to that point SK's are way better at tanking - especially if you are not a twink.
  #26  
Old 05-10-2011, 03:58 AM
Harm Harm is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
The reward for being a warrior is you are needed to tank raid mobs, the challenge is that up to that point SK's are way better at tanking - especially if you are not a twink.
I agree with this. If you're talking reward at the end, warriors get to tank big mean bad guys, shadowknights get to wish they were doing more DPS. In my guild on live back in the day, on raids I didn't even get to tank trash, not until PoP. PoP was the first time when my snap aggro was found to be better for progression of the guild than a warrior's superior mitigation/avoidance but slow aggro. I'm not sure if knowing what we know now SKs will tank trash mobs in raids on P99 or not, but it didn't happen for me at all going through Velious to PoP raid content until the Plane of Tactics.

Raid tanking, even trash, is really a lot of fun. If the end reward you're looking for is that, then warrior is the way to go. Want more challenge? Go Iksar warrior, because while you'll have to wait for Velious for your tanking gear, in the end you'll have higher AC than anyone thanks to your Iksar bonus.
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  #27  
Old 05-10-2011, 04:17 AM
Pyrocat Pyrocat is offline
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Erudite Paladin / Shadowknight.
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  #28  
Old 05-10-2011, 04:47 AM
notahipster notahipster is offline
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Default High elf - Paladin

I rolled this as my first Char on project 1999, because

*- they are an uncommon site outside of Gfay.
* one of 2 hybrid choices with Bass INT or WIS higher then 100.
(with no adds)
*like the looks.
-----------------------------------------------------------------------
First 15 levels were hell.

i did about 8 damage, had 65 str 70 sta. had to fight blues and even died on them sometimes. was a poor tank in most situations. i trained 2hs cuz 1hs damage was laughable, and bowed in grps and healed. died 3 times on light
blue mobs.

----------------------------------------------------------------------
After Ward undead. Lvl 15

Better at tanking, but still prolly the 1hs damage of a low STR ranger.
I began to solo much better tho, i could take Red mobs but it would drain most of my life and mana, it became a little bit more rewarding.

----------------------------------------------------------------------
After Root: Lvl 22

Root changed my game play for good, i was able to Root mobs and bow them to 60% before root would break, then i would be able to have advantage in melee, whille expensive it lowered down time, increased damaged without taking any, and was realtively safer then open field melees

-------------------------------------------------------------------
By Level 30:

The paladin has begun to feel like a class, Root, Healing, Lay of Hands, Stun, and Bind, whille simple can produce phenomenal results.

I can solo when buffed in kitchicor at night mobs 10 levels higher then me with ghoulbane, and clarity.
--------------------------------------------------------------------------
30-and beyond

Whille i belive at this point a pally can comfortably solo undead alone.
He still benefits greatly from grouping, a good side tank, or side healer.
Other then Rez and one DD spell, nothing is really added to their line of spells
after this point.

Tanking wise i belive the pally is better then a Shadowknight.
DPS wise i belive the pally is inargueably WORST. but that said
i still find Pallys to be funner / safer to travel / equally challenging to play
and i personally belive them to be the more diverse out of the two

Shadowknight / Paladin.
  #29  
Old 05-10-2011, 05:20 AM
Wildas Wildas is offline
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you can't solo mobs 10 levels higher than you. especially as a barely equipped paladin.
  #30  
Old 05-10-2011, 05:49 AM
Rejuvenation Rejuvenation is offline
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You should try a bard. A bard has so many tools at his disposal that a skilled player can do some magnificent things if one is creative enough.

Learn to AOE kite, best risk Vs reward in game in terms of leveling speed, but if you aren't on the ball the entire time, you will die.

Charm, mez, and lull can make indoor soloing feasible, albeit very dangerous still and limited by mob level and mana.

You keep referring to risk and reward. This is largely going to be whatever you make it out to be. If you want risks, try unconventional tactics in dungeons for named mobs. I don't think banging on your keyboard as you watch your HP drop while dying to a blue con as a warrior is what you want, but sure that technically is a 'challenge.' You may want to pick a necro or enchanter and try solo dungeon crawling as well.

Rewards in EQ are generally items, character statistics (picking a race over another) and making new friends (social rewards). I guess you could also get a sense of accomplishment for killing allizewsaur as a level 30 Druid using only the magic dot line and kiting for an hour.
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