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#21
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![]() ....
But then I noticed you were in Peace Pipe and it all made sense.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#22
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![]() Ranger, the reward: there is no reward.
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#23
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![]() Quote:
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Ishio Joysword Wood Elf Druid - Blue
Ebraura Dark Elf Enchantress - Blue Dieser Troll Shaman - Green | |||
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#24
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![]() My opinion be a palyn A paly hard to play and most rarest high lvl. Ever on
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#25
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![]() The reward for being a warrior is you are needed to tank raid mobs, the challenge is that up to that point SK's are way better at tanking - especially if you are not a twink.
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#26
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![]() Quote:
Raid tanking, even trash, is really a lot of fun. If the end reward you're looking for is that, then warrior is the way to go. Want more challenge? Go Iksar warrior, because while you'll have to wait for Velious for your tanking gear, in the end you'll have higher AC than anyone thanks to your Iksar bonus.
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Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport Alumni of Five Rings guild, retired Luclin Server | |||
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#27
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![]() Erudite Paladin / Shadowknight.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#28
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![]() I rolled this as my first Char on project 1999, because
*- they are an uncommon site outside of Gfay. * one of 2 hybrid choices with Bass INT or WIS higher then 100. (with no adds) *like the looks. ----------------------------------------------------------------------- First 15 levels were hell. i did about 8 damage, had 65 str 70 sta. had to fight blues and even died on them sometimes. was a poor tank in most situations. i trained 2hs cuz 1hs damage was laughable, and bowed in grps and healed. died 3 times on light blue mobs. ---------------------------------------------------------------------- After Ward undead. Lvl 15 Better at tanking, but still prolly the 1hs damage of a low STR ranger. I began to solo much better tho, i could take Red mobs but it would drain most of my life and mana, it became a little bit more rewarding. ---------------------------------------------------------------------- After Root: Lvl 22 Root changed my game play for good, i was able to Root mobs and bow them to 60% before root would break, then i would be able to have advantage in melee, whille expensive it lowered down time, increased damaged without taking any, and was realtively safer then open field melees ------------------------------------------------------------------- By Level 30: The paladin has begun to feel like a class, Root, Healing, Lay of Hands, Stun, and Bind, whille simple can produce phenomenal results. I can solo when buffed in kitchicor at night mobs 10 levels higher then me with ghoulbane, and clarity. -------------------------------------------------------------------------- 30-and beyond Whille i belive at this point a pally can comfortably solo undead alone. He still benefits greatly from grouping, a good side tank, or side healer. Other then Rez and one DD spell, nothing is really added to their line of spells after this point. Tanking wise i belive the pally is better then a Shadowknight. DPS wise i belive the pally is inargueably WORST. but that said i still find Pallys to be funner / safer to travel / equally challenging to play and i personally belive them to be the more diverse out of the two Shadowknight / Paladin. | ||
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#29
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![]() you can't solo mobs 10 levels higher than you. especially as a barely equipped paladin.
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#30
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![]() You should try a bard. A bard has so many tools at his disposal that a skilled player can do some magnificent things if one is creative enough.
Learn to AOE kite, best risk Vs reward in game in terms of leveling speed, but if you aren't on the ball the entire time, you will die. Charm, mez, and lull can make indoor soloing feasible, albeit very dangerous still and limited by mob level and mana. You keep referring to risk and reward. This is largely going to be whatever you make it out to be. If you want risks, try unconventional tactics in dungeons for named mobs. I don't think banging on your keyboard as you watch your HP drop while dying to a blue con as a warrior is what you want, but sure that technically is a 'challenge.' You may want to pick a necro or enchanter and try solo dungeon crawling as well. Rewards in EQ are generally items, character statistics (picking a race over another) and making new friends (social rewards). I guess you could also get a sense of accomplishment for killing allizewsaur as a level 30 Druid using only the magic dot line and kiting for an hour.
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Rejuvenation <Divinity>
60 Cleric | ||
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