Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-16-2020, 03:51 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,115
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
If you guys are looting so much crap that you actually need all 80 slots...because I don't think that happens in Planar raids. Or Kael or Skyshrine.

But what do I know. I have yet to raid.
Even when you dont raid, you build up a nice collection of clickies, keys, and resist gear. This is especially true for non gate classes. I use 40 slots on my SK for clickies, food, keys, and resist gear.
  #2  
Old 06-16-2020, 04:11 PM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,237
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Even when you dont raid, you build up a nice collection of clickies, keys, and resist gear. This is especially true for non gate classes. I use 40 slots on my SK for clickies, food, keys, and resist gear.
Personally I would just keep most of that stuff banked until needed. I honestly don't get why there's such an emphasis on resist gear for raiding too. Wouldn't it be more important to cap the damage stats like Str, Dex, and max HP via Sta? You can't do that with buffs alone.

If anything, I would try to build a universal gear set that has both stats and resists.
  #3  
Old 06-16-2020, 04:37 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,400
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
I honestly don't get why there's such an emphasis on resist gear for raiding too. Wouldn't it be more important to cap the damage stats like Str, Dex, and max HP via Sta?
No matter what your stats are, you do zero damage (or healing) when feared ... or dead.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
  #4  
Old 06-16-2020, 04:42 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,115
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Personally I would just keep most of that stuff banked until needed. I honestly don't get why there's such an emphasis on resist gear for raiding too. Wouldn't it be more important to cap the damage stats like Str, Dex, and max HP via Sta? You can't do that with buffs alone.

If anything, I would try to build a universal gear set that has both stats and resists.
Most characters use 8 slot bags, because most 10 slot bags are either expensive (Tink Bags), or have low weight reduction (hand crafted backpacks). Everything else that is good is lore. This means most characters have mostly 8 slot bags. This means a normal character has 64 slots, by default. Lets say that character has a Box of Nil Space, and a Large Soiled bag, for a total of 68 slots. This would be the most common scenario.

If you are a Ranger with a Tiny Coin Purse, and a Fleeting quiver, you have lost potentially 12 slots a worst, 8 slots at best. So you go down to 60 slots at best. If you use the quiver for it's purpose (holding arrows), you lose an additional 6 slots. This brings you down to 54 slots total, with just arrows.

Bringing resistance gear while soloing is important on Melees. It allows you to fight casters you would otherwise be unable to fight. Clickies are nice, for extra buffs and saving spell gems. They save mana, and can sometimes even give you a spell you don't normally have.

It is convenient to bring keys with you, so you don't have to run to the bank every time you want to group in a specific dungeon. This is especially true if a bank is far away from the zone you want to visit.

You can easily use up 40 slots for this kind of gear even when soloing, as my SK does. Even if you get that down to 30, you only have 24-20 slots left over after the calculations above. I am constantly running out of bag space when fighting monsters that drop gems and jewelry, for example. When I kill Goos in Wakening Land on my SK, I need to go sell every few hours, with 24 slots available.
  #5  
Old 06-16-2020, 04:46 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,400
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
This means most characters have mostly 8 slot bags.
Maybe you shouldn't go quite that far with assumptions. I have some Shralok Packs on my Green toon, and some regular backpacks on like level 3 alts ... and literally every other bag I own, on every other alt and on Loramin, is a 10-slot one. I imagine I'm not the only one.

I agree with all the rest though: Loadsamoney just needs to "grow up" (in EQ, not IRL! [You must be logged in to view images. Log in or Register.]) and he'll start understanding how easy it is for bag slots to disappear.

Also, I'd add to what you wrote that on pretty much all of my characters I have JBoots/SoW boots taking up one inventory slot, and usually another inventory slot is used up on another right-click item (Quillmane cloak, mage focus item, etc.), or possibly a soulbound key (eg. if you keep your Seb key in the first inventory slot, it doesn't screw up your bag order when you loot your corpse)). It's really nice to be able to instantly SoW/JBoots myself, or convert my pet into mana, or whatever, so I find it's worth giving up those slots ... but that just makes other bag slots all the more precious.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Last edited by loramin; 06-16-2020 at 04:58 PM..
  #6  
Old 06-16-2020, 05:49 PM
7thGate 7thGate is offline
Sarnak


Join Date: Dec 2015
Posts: 370
Default

Resists matter in a bunch of cases. There's a very noticeable difference between 180 and 255 resists in a number of situations, and on some fights you basically have to be capped to resist much of anything. Halls of testing, going from 200 to 255 resist probably goes from resisting 20%ish to 40-50% of the damage you take from a Red Wurm. In Siren's Grotto, for example, nothing can land anything on you if you're over 230 MR, while you can still get unlucky and get Charmed or Slowed at 180 or lower, and its a nightmare if you're sub-60 and under 100 MR.

Jayya is a Rogue, so is around 170 STR unbuffed and will be at the STR cap whenever there's a 60 shaman (or a lower level shaman/druid if she's wearing her tanking gear). She doesn't really have the weight problem, its mostly a question of slots for her, so she's using mostly 10 slot bags (Tinker Bag, Large Soiled Bag, Two Hand Made Backpacks and a Deluxe Toolbox)

Her normal bag slots contain:

1) Food
2) Drink
3) Light Velium Bow (for pulling or bow kiting)
4-9) Fire Resist Set: Reinforced Dragonskin Mask, Dragon Tooth Choker, White Stain Gloves, Black Ice Boots, Drakescale Belt (+59 FR over base)
10) Cold Resist Gear: Seahorse Scale Cloak (+30 CR over base)
11-12) Magic Resist Gear: Sarnak Emblazoned Tabard, Jagged Blade of Mourning
13-18) Tanking/Solo/No Shaman Str Gear: Crystal Chitin Gauntlets, Ancient Seahorse Hide Cloak, Idol of the Thorned, Thornstinger, Ivandyr's Hoop, Coldain Ring 8 (+49 worn AC/+25 STR)

19-27) Clickies: WC Cap, Kromzek Surveyor Scope, Black Flower of Functionality, 10 Dose Greater Potion of Heat, 10 Dose Greater Potion of Cold, 10 Dose Greater Null Potion, Journeyman's Boots, Shrunken Goblin Skull Earring, Frozen Turban

28-29) Convenience Proc Weapons: Embalmer's Skinning Knife, Overthere Hammer

30-33) Keys: Tooth of the Cobalt Scar, Shrine Key, Key to Charassis, Trakanon Idol

34-37) Root/Slow Poison: Constrict Suspension, Delphinium, Thorny Ergot, Lined Poison Vial

38) EB Item: Ornately Runed Shell Necklace
39) Lockpicks

She carries a Mortar and Pestle for Poison, a Fletching Kit for Archery, and Bag of Sewn Evil-Eye. The other 5 slots are all 10 slot bags, for a total of 72 slots. When I need to apply clickies, I either equip them (if I'm trying to block glimmer drake dispel and need easy access to spam 3+) or put it on my cursor, swap it with a bag, right click, then put the bag back.

I can, of course, leave some of this in the bank if need be. Recently I needed ~30 free bag slots to make Blinding Poison III for an experiment, so I banked most of my tanking gear and the Howling Stones key.

There's some clickies I don't have that I would like; Green and White flowers of Functionality, for example. There's also Sleeper's Tomb and VP keys I don't have. On the other hand, some equipment upgrades could remove the need to carry some of these by making it less attractive to swap over on a situational basis.

In terms of other stuff, I do like carrying snare poison materials too, but don't have any on me right now and don't always dedicate the bag space, but that takes another 4 slots. I'm currently still holding 6 Blinding Poison III doses, waiting for another opportunity to do some stuff with that. I have two quest drops, a blue diamond and some extraneous poison making materials I need to get banked at some point but haven't had a good opportunity to do yet.

Also, she used to carry Greater Potions of Purity/Greater Potion of Adroitness; Adroitness+Heat Potions would get her almost to STA cap, since she's at about 150 unbuffed. Those ran out though and I've been too lazy to replace them, but that's another two slots. Kilva's Skin of Flame also took up a slot while soloing.

She used to have 8 root nets and 5 golem metal wands, but the great clicky nerf at least freed up the root net bag space. She still have the golem metal wands, but they're currently banked. I do miss them sometimes though, I should go get one out for when you absolutely need someone uncharmed right now or there's a damage shield people are being too slow dispelling.
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>

Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE
Last edited by 7thGate; 06-16-2020 at 06:15 PM..
  #7  
Old 06-16-2020, 07:06 PM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,237
Default

How bad will it be when I hit 60? Does the EXP roll over to nothing if you ding again at 60? Do you automatically go back to 59 if you die at 60? What's the deal?
  #8  
Old 06-16-2020, 07:15 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,400
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
How bad will it be when I hit 60? Does the EXP roll over to nothing if you ding again at 60? Do you automatically go back to 59 if you die at 60? What's the deal?
It's a normal level, and you can fill it up ... but of course you'll never get 61, so it's only good as "safety experience" to prevent deaths from taking you down to 59.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
  #9  
Old 06-16-2020, 07:27 PM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,237
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's a normal level, and you can fill it up ... but of course you'll never get 61, so it's only good as "safety experience" to prevent deaths from taking you down to 59.
But does it start over once it fills up or does it just max out and stop?
  #10  
Old 06-16-2020, 08:03 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,115
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
But does it start over once it fills up or does it just max out and stop?
It stops at 5 gold bubbles. You do not get "over experience". At level 60, experience is just a buffer to maintain level 60. I sometimes just loot my corpse without getting a resurrection, because I will get the XP back, and I am not able to level higher.

I only get concerned if I start getting low, like less than two golds. That can start to cause issues in a raid. You could lose your level after dying a few times, and lose access to your 60 spells. You can't always get resurrected right away, so you may die a few times before you get resurrections.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:08 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.