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  #21  
Old 06-08-2020, 10:55 PM
Baler Baler is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
what? Clerics are dime-a-dozen on green
I'm saving this for when you wipe at a raid because you don't have enough clerics.

Clerics & Rogues, ALWAYS in demand.
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  #22  
Old 06-09-2020, 05:11 AM
gherron gherron is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
In my experience, class distribution for the majority of 1999 was approximately:

14. Shadowknight (I remember it being very niche, many people were scared of being evil, and the class lacked a clear identity, so a lot of people already choosing an evil race probably just picked Warrior as more understandable melee character. There was actually a "difficulty level" message in the game when making a character and I think Shadowknight was always listed as "high difficulty")
I vaguely remember this but I thought this came out around velious/luclin?
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  #23  
Old 06-09-2020, 06:16 AM
kaev kaev is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
I'm saving this for when you wipe at a raid because you don't have enough clerics.

Clerics & Rogues, ALWAYS in demand.
lol won't be me. I'd have to raid to have that happen, got my fill of p99 raiding on blue and in no rush to do it on green. Also, I (mostly) quit playing my green cleric because they're dime-a-dozen, much too annoying to find groups (raid guilds may want more healbots, but xp groups have their pick of a glut of clerics) and I am not even slightly interested in soloing a cleric.
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  #24  
Old 06-09-2020, 06:27 AM
Jimjam Jimjam is offline
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Originally Posted by gherron [You must be logged in to view images. Log in or Register.]
I vaguely remember this but I thought this came out around velious/luclin?
Luclin, or preluclin, sounds right. The boundary for the Luclin era is pretty liquid.

At the time I was a massive newb, and didn't really understand how the 'difficulty' was determined. Was it a random out of touch dev's opinion, based on data or what?
  #25  
Old 06-09-2020, 05:16 PM
Zuranthium Zuranthium is offline
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Nah, I am very sure the "difficulty rating" on character creation screen for your chosen Race/Class/Deity combination was there in 1999. I remember my Barbarian Shaman being listed as "medium" difficulty, and I remember making a Necromancer in 2000 and laughing at how it was listed as a "high" difficulty character. I found a thread here on the forum talking about it - https://www.project1999.com/forums/s...light=creation (someone has a link that shows all the character creation prompts and, yep, Barbarian Shaman is listed as medium difficulty, Shadowknight is always given a high difficulty rating, and Warriors who pick an evil race get a medium difficulty rating)

https://www.youtube.com/watch?v=A5exD3WThbg -- Video of classic character creation (look how cool it is, giving you a whole RPG intro page that describes the Race/Class combo you picked)

https://forums.daybreakgames.com/eq/...mbered.251082/
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I remember buying that cardboard box for EverQuest: The Ruins of Kunark....I probably should have paid notice to the warning of high difficulty for the Iksar, I just liked lizards.
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  #26  
Old 06-10-2020, 09:23 AM
cd288 cd288 is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
In my experience, class distribution for the majority of 1999 was approximately:

01. Warrior (nearly every race has access to the class, and testosterone-driven dummies naturally like to be whatever looks physically the strongest, so inherently it was everywhere)
02. Ranger (the "cool kid" class, tons of people wanted to roleplay as one because of fantasy novels they read, and the class was actually considered very strong for awhile because of having the same equipment as Warriors and spells on top of it)
03. Cleric (people liked being supreme healers)
04. Wizard (they were touted as the "best damage caster", causing many people picked the class early on)
05. Druid (plenty of nature lovers, very well rounded skillset)
06. Paladin (seemed rather popular early on to me, both because of roleplay and because hybrids seemed to be good)
07. Necromancer (a lot of people were scared of being an "evil" character, but the power level of the class was apparent)
08. Shaman (looked weirder than Cleric/Druid, so the least played healer, but still it's still a healer with SoW)
09. Magician (not as many people understood the power level of pets)
10. Bard (more niche, but I saw a decent amount of them)
11. Rogue (a solid amount of people were into the class concept, but the actual gameplay could be disappointing; even needing to wait until Level 10 to get Backstab made quite a few players give up on it at a low level)
12. Enchanter (basically nobody understood the full power of the class, even utilizing Mesmerize properly was something a lot of groups didn't understand until the later part of 1999. It just seemed like the least sexy caster to most people when the game was new, especially at lower levels, although Whirl Till You Hurl being OP was an early notch in their belt, and Enchanters gradually continued to get more popular)
13. Monk (the weight limit thing was a turn-off, lack of racial selection, FD pulling wasn't well understood, and their combat ability at low/mid levels wasn't special enough to make them attractive over other options)
14. Shadowknight (I remember it being very niche, many people were scared of being evil, and the class lacked a clear identity, so a lot of people already choosing an evil race probably just picked Warrior as more understandable melee character. There was actually a "difficulty level" message in the game when making a character and I think Shadowknight was always listed as "high difficulty")
Yeah I would say this meets with part of what my experience was like, although I would switch SK and Bard and maybe move Necro a bit lower. For awhile in 1999 I almost never saw anyone play a Bard because people didn't think they sounded exciting and didn't realize all of the benefits and powers of the class.
  #27  
Old 06-10-2020, 03:44 PM
Zuranthium Zuranthium is offline
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Hmm, I remember people liking Bards plenty? They got movement speed, group healing, and corpse locating all at low level, and attack speed boost at fairly low level, all things that were greatly appreciated.

Although to be fair about Shadowknights, they were pretty much all concentrated in East Antonica, so people who started the game in that area probably saw more of them than I did (I played Barbarian Shaman and Gnome Magician). Even at higher levels though, I truly remember them being the least played class. I have hardly any memorable experiences of grouping with or playing against a Shadowknight back then. They were just there, the small amount of times I encountered them.
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  #28  
Old 06-10-2020, 03:54 PM
Cen Cen is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
I'm saving this for when you wipe at a raid because you don't have enough clerics.

Clerics & Rogues, ALWAYS in demand.
Its popular to say that in all iterations and servers especially by people who would never play a cleric because they want to make sure they can always get one at any moments notice for a rez etc..

but there's a fuckton of Clerics on green. The saturation is absolutely insanity. The amount of 4-5 cleric groups ive been in is quite large. Though mostly in the undead areas.
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  #29  
Old 06-11-2020, 12:14 AM
Graahle Graahle is offline
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Accepting power leveling and pixel packages to swap from my Aradune Rogue to Green Rogue.
  #30  
Old 06-11-2020, 03:46 AM
Rafiell Rafiell is offline
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I don't understand how im one of the very few SKs on the server, there seems to be lots of us in my guild...although I haven't been on much the last few months
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