Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-29-2020, 06:31 PM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,237
Default

Quote:
Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
Well you got that 7.2k so you buy 663 bandages and 1 hour and 51 minutes later you're strutting around Norrath satisfied that while you might never need it yourself, you are always ready to expertly bandage others who are hurt and need your help.

Be a Bandager! Learn Bind Wound today!
Heh, yeah, forgot I can heal others with it. But SK also has Dark Pact or whatever it's called, transfer HP to another player, so...
  #2  
Old 05-29-2020, 06:31 PM
Adron Adron is offline
Kobold


Join Date: Jun 2017
Posts: 111
Default

combat bind is worth it on any tank. troll regen is nowhere close to enough regen for fighting blues by itself, and those lifetaps are pretty weak for a long time. if you're even a little twinked as a SK, you should be able to hover betwee 40 and 49% health vs blues. you always have fear in case of RNG shenanigans.
  #3  
Old 05-31-2020, 11:51 AM
sacman08 sacman08 is offline
Sarnak

sacman08's Avatar

Join Date: Jul 2013
Location: East Coast US
Posts: 260
Default

keep a stack of 20 on you. You'll want them ever now and then when taps didn't get you healed, low mana or trying to stay alive while a poison runs its course.
  #4  
Old 05-31-2020, 03:15 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,523
Default

Late to this thread but after a wipe.. The people who could bind wound really sped up recovery time in my opinion. Mana could be used on buffs instead of light heals.

Get your guilds raid shaman to canni below 50%/70% and bind their wounds to speed up buffing [You must be logged in to view images. Log in or Register.]
__________________
  #5  
Old 06-24-2020, 11:05 AM
greenspectre greenspectre is offline
Sarnak


Join Date: Feb 2017
Posts: 436
Default

As a shammy on green I was main healer (we had no cleric) in my SolB royals group the other day and let me tell you, the amount my group helped with bind wounds to my Canni was insane. I was turbo-canni with my spyglass and they were keeping me fed between pulls.

Agree with the guy above, learn Bind Wound today!
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend.
Kyofu "The Cursed" Masuta- 60 Monk <Kingdom>
Never met a good quest he didn't have to do twice.
  #6  
Old 06-24-2020, 11:09 AM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,237
Default

Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
As a shammy on green I was main healer (we had no cleric) in my SolB royals group the other day and let me tell you, the amount my group helped with bind wounds to my Canni was insane. I was turbo-canni with my spyglass and they were keeping me fed between pulls.

Agree with the guy above, learn Bind Wound today!
I actually get annoyed with Shammys that Canni themselves to the fringe of death, because I'm usually expending my mana to try and get them back to an acceptable health range. I can see Canni being a good thing to have in dire situations where a Shaman needs mana right fucking now, but for a normal group setting where there's a steady and stable flow of pulls and experience, it just seems like it's asking for trouble if the Shaman is low on health and something goes wrong with a pull or a train. Canni is something I would reserve for emergencies only.

Is Meditation really not enough for a Shaman under normal circumstances?
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow>
  #7  
Old 06-24-2020, 11:39 AM
DeathsSilkyMist DeathsSilkyMist is online now
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,205
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
I actually get annoyed with Shammys that Canni themselves to the fringe of death, because I'm usually expending my mana to try and get them back to an acceptable health range. I can see Canni being a good thing to have in dire situations where a Shaman needs mana right fucking now, but for a normal group setting where there's a steady and stable flow of pulls and experience, it just seems like it's asking for trouble if the Shaman is low on health and something goes wrong with a pull or a train. Canni is something I would reserve for emergencies only.

Is Meditation really not enough for a Shaman under normal circumstances?
1. Regeneration doesn't work at 100% HP. Before you get Torpor, Shamans should always be cannibalizing to keep themselves under 100% HP. This keeps your HP Regeneration active all the time. This also means you get more Mana regeneration, because you are gaining Mana from Cannibalize.

2. When you are standing and casting spells, you cannot Meditate. This is one reason why Cannibalize is so overpowered. In MOST cases, HP regeneration is higher when standing than Mana regeneration. This is because there are more options for HP regeneration, and HP regeneration items/spells tend to have higher values than their Mana regeneration counterparts.

3. I agree that Shamans shouldn't Cannibalize past a certain % health for safety reasons. 40-50% is my suggestion. If a Shaman is going down to 20% on purpose, they are certainly doing it wrong. The obvious exception here is an emergency situation. If the Shaman is out of mana, but a heal/slow/root could save the group from wiping, then cannibalizing down lower is a reasonable strategy.

4. Let me give you some maths. An Ogre Shaman without Torpor can get +30 HP Regeneration per tick at level 35 with https://wiki.project1999.com/Fungus_Covered_Scale_Tunic and https://wiki.project1999.com/Fungi_Covered_Great_Staff .

At level 35, the best Mana Regeneration you could get is +1 from https://wiki.project1999.com/Choker_of_the_Wretched and roughly +5 or +6 Mana regeneration from Clarity given by an enchanter in the same level range. This means you are looking at +6 to +7 Mana Regeneration at best.

That means you can get 4 times the HP Regeneration as Mana Regeneration. Cannibalize is roughly 2 HP for 1 Mana. This means you can convert your 30 HP Regeneration to roughly 15 Mana Regeneration whenever you want. 15 is DOUBLE what you could get from Clarity and Flowing Thought I.

Fungi Staff and Fungi Tunic are WAY cheaper combined than Choker, and having Clarity all the time requires having a dedicated enchanter friend. HP Regeneration is far superior number wise, and doesn't require another class to buff you.

5. The reason why Shamans Cannibalize in groups is because a good Shaman is buffing, debuffing, rooting, and healing. If they can sustain their Mana, Shamans can also do some damage with DoTs. This takes a LOT of mana. With Cannibalize, Shamans can cast way more spells than any other class before they are required to stop. This is one of the reasons why Shamans are so great in groups. They can do a lot of things, and they can do those things more often.
Last edited by DeathsSilkyMist; 06-24-2020 at 12:06 PM..
  #8  
Old 06-24-2020, 11:19 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,817
Default

Don't reward bad behaviour.


If a shaman drops his hp low enough to draw low hp aggro and die thats a learning experience for them. Don’t be cruel and deprive them of that.

I suggest you should only be healing canni damage if you have a massive excess of mana and nothing else to spend it on.
  #9  
Old 06-24-2020, 11:32 AM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,237
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Don't reward bad behaviour.


If a shaman drops his hp low enough to draw low hp aggro and die thats a learning experience for them. Don’t be cruel and deprive them of that.

I suggest you should only be healing canni damage if you have a massive excess of mana and nothing else to spend it on.
I wish poker was the same way. No'limit Holdem always seems to reward the bad play (I.E shoving all in with KJ off) and punish the good play (slow-playing a set on the flop).
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow>
  #10  
Old 06-24-2020, 03:28 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Don't reward bad behaviour.


If a shaman drops his hp low enough to draw low hp aggro and die thats a learning experience for them. Don’t be cruel and deprive them of that.

I suggest you should only be healing canni damage if you have a massive excess of mana and nothing else to spend it on.
When playing cleric I usually agree with shaman that I'm not gonna heal them unless they go under 40% or ask for it. And I point out that it's a bad idea to go under 40% when I've called LOM. Has worked very well in my groups.

Re the post above about Bind Wound on a Shaman, I've been in a couple groups where the only healer was a shaman and after a rough fight the Monks/Rogues/Warriors would circle the Shaman and BW while he healed the group and redid fading buffs, one of those groups had a Mage in it and the summoned band-aids were very nice.
__________________
crabby old man playing 4000 year old goblin sim
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.