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#1
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Congratulation, I have seen this discussion a million time since 1999 but never the balance change suggested were that bad.
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#2
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OP signature contains 0 level 60s, but wants to nerf classes based on said knowledge in signature line.... seems legit, take notice devs for your next change log.
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#3
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Quote:
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#5
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Quote:
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#7
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Just set everyone to level 1 and remove exp from the game except on a rotating basis from raid mobs.
One week naggy gives exp, the next week Talendor does. See who cares about the game enough to neckbeard a way to get to level 2. | ||
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#8
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Wizard familiar and built in breeze that does not have have to be activated or buffed.
Reduce dot DPM by 50% for all dot classes. Make charm only land and stick on greens. It can still land on blue - red cons, but only 10 seconds max. Warriors already get 10 hp per star ya goof. Mend is dumb. Don't think warriors need a buff really, but u could make berserk and cripples start at 60% and give them 3x out of combat bind wound healing. Warriors only. | ||
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#9
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If I were to make a class-adjusted classic server I might make the following changes:
Paladins: Defense skill to match Warriors ShadowKnights: Defense skill to match Warriors Warriors: Taunt generates threat based on skill rating to be on par with Pally/SK threat generation. Rangers: Bows for rangers deal damage as if they were a normal 2-handed weapon, arrows function like bonus damage in melee slots as you level. Also ranged-auto-attack for rangers. Clerics: Remove complete heal All casters: Allow DoTs from the same class to stack. Game balance: Rebalance monster damage at certain tiers of content to account for Complete Heal no longer existing. | ||
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#10
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Quote:
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