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#1
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Quote:
This is so hard to communicate to contemporary gamers and developers. I kinda prefer the wierdness and customness of my own 2cnd edition dnd, i feel like 3rd was good, but it lost touch with something when they went 3r, i havent tried 5e there are a lot of '2e' style spin offs from other developers that are pretty good so i hear but i never made the friends to play them in real life I love how Ultima simulated bread making in their single player game, and made it a tedious chore, but it was so rewarding when I started churning out the bread dough. ---------------------------- Last night in Everquest I did a lot of 'work' for the Coalition of Tradesfolk 'Illicit' it was hours of courier duty, running back and forth, and ensuring the operation ran smoothly. I was richly rewarded by getting to know every player in Freeport and they welcomed me into the fold. [You must be logged in to view images. Log in or Register.] | |||
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#2
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I am enjoying how my spiderling silk doesnt stack on green, can we leave it this way?
It is clever to carry around a small sewing kit. | ||
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#3
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So I thot I would test drive EQ2 for a bit between med cycles to see what the city of neriak would look like in the year 2048.
Here are some of my thoughts.
Now some pros
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#4
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Later thots as no game has gotten this right...
*Slow down your animation cycles on like everything, hotbars shouldnt flash at 170hz.. try 5hz... make that lil sword icon spin a lil slower and smoother *pace npcs a bit, sometimes stuff feels a bit rushed, sped up, hyper, make them breath slower, make them take a bit longer to stand up... randomize some of this with several different kinds of animations... (in otherwords programmers all design stuff that looks like it is overdosing on meth? Coincidence?) | ||
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#5
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*players need to be able to get lost and confused in the world don't hand them stuff on a silver platter it is hard to fall in love with waypoints and 'tubes'
***it is easy to fall in love with neriak and its dark corners once you've spent a day wandering around it, add some nice details to discover and it becomes even more charming and homey *get rid of in game maps, players should be making their own real tangible maps and notebooks | ||
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#6
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I feel like EQ2 has a lot of the EQ1 engine elements, but it was upgraded with some of 'second lifes' QoL ideas, I feel like the designers probably drew inspiration from one or the other, but didn't think about how this would emotionally impact the players.
Convenience is the bane of life, once everything becomes easy, it all blurrs together and then you are just a skeleton sitting in front of a computer for archaeologists to find. | ||
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#7
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OP has wayyy to much time on his hands.
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#10
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You are just disconnected from your reality is all, thats OK, these games are generally designed for such people. On accident a Bradvatar descends from the heavenly planes and designs a good game though. The point of these games is to corrupt and replace life, not mock and mimick life. | |||
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Last edited by magnetaress; 04-24-2020 at 09:53 AM..
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