Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-31-2020, 05:48 PM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,923
Default

Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Yep, the game isn't balanced. Broken record here, but if Magician and Wizard were both merged into one caster class, with all their spells, abilities, powers, and even their epics were combined into one epic power.. they MIGHT be as strong as an enchanter, but probably not.
Have you heard of this notion that if they gave Clarity to wizards instead of enchanters, it would balance both classes? I think I like the idea.

And ya know, I actually think there's something to appreciate in how tightly-focused wizards are. Nukes; and root/stun/dispel/ports. Lots of sitting, lots of downtime, lots of time to socialize and plan. I enjoyed playing my wizard on Blue to 55. I was doing the quad + afk tactic a lot of the time, with chores/workouts/other games in between. [You must be logged in to view images. Log in or Register.]

I also think high-downtime roles like wizard and cleric are good for players who like to contribute in the form of leadership or socializing. It's hard to type out plans and suggestions while chasing NPCs around or spamming CC spells. As a sitter, you have the luxury of assessing the situation and making calls.
  #2  
Old 03-31-2020, 05:56 PM
Eshez Eshez is offline
Decaying Skeleton


Join Date: Nov 2019
Posts: 3
Default

Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Have you heard of this notion that if they gave Clarity to wizards instead of enchanters, it would balance both classes? I think I like the idea.

And ya know, I actually think there's something to appreciate in how tightly-focused wizards are. Nukes; and root/stun/dispel/ports. Lots of sitting, lots of downtime, lots of time to socialize and plan. I enjoyed playing my wizard on Blue to 55. I was doing the quad + afk tactic a lot of the time, with chores/workouts/other games in between. [You must be logged in to view images. Log in or Register.]

I also think high-downtime roles like wizard and cleric are good for players who like to contribute in the form of leadership or socializing. It's hard to type out plans and suggestions while chasing NPCs around or spamming CC spells. As a sitter, you have the luxury of assessing the situation and making calls.

I've always said that it would help a lot if wizards got clarity. Would have made them a lot more group friendly.
  #3  
Old 03-31-2020, 08:40 PM
NPC NPC is offline
Sarnak


Join Date: Jan 2020
Posts: 223
Default

Quote:
Originally Posted by Eshez [You must be logged in to view images. Log in or Register.]
I've always said that it would help a lot if wizards got clarity. Would have made them a lot more group friendly.
They did, they gave them familiars, in Luclin? That's basically self only clarity. I think the 1st familiar is 2/per tick, next one is 4/per tick, i think you can get an AA familiar with like 6 mana per tick, then I believe the last is 8 mana per tick.
  #4  
Old 04-01-2020, 01:16 PM
larper99 larper99 is offline
Kobold


Join Date: Aug 2018
Posts: 140
Default

Quote:
Originally Posted by Eshez [You must be logged in to view images. Log in or Register.]
I've always said that it would help a lot if wizards got clarity. Would have made them a lot more group friendly.
Actually, the designers seemed to base the Wizard class from both the Tolkien model and from other fantasy where Wizards were isolated, aloof, and selfish power mongers.

So, like Necros, they shouldn't be too group oriented, per se. But they should be able to be effective in a group, which seems to be the general consensus that they are not.

Since Necros have the logical ability to sacrifice Health (ie, Life) for Mana (Power), Wizards should similarly be able to sacrifice Endurance(ie, Strength, vitality) for Mana (Power).

Endurance seems to be a relatively unused statistic in the game. The Bard gets a Endurance regen song which I have never used, nor seen a need to use. If Endurance were more dynamic in game like Health and Mana, the Wizard tapping into it would be similar to a Necro tapping into Health. Now, a Bard would have a reason to play Jaxan's. The group could feed Endurance to a Wiz when needed. Food would play a bigger role in the game. Etc.

Don't give then clarity. Give them something that makes them different, with different mechanics than other classes, like Necros. Yeah, that makes it a different game altogether, not classic EQ. The game always seems to have the feel of being unfinished, like it was a prototype. It should have been "finished", not constantly patched and extended.
  #5  
Old 04-01-2020, 02:39 PM
Cen Cen is offline
Planar Protector

Cen's Avatar

Join Date: Jul 2016
Posts: 2,236
Default

Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Have you heard of this notion that if they gave Clarity to wizards instead of enchanters, it would balance both classes? I think I like the idea.

And ya know, I actually think there's something to appreciate in how tightly-focused wizards are. Nukes; and root/stun/dispel/ports. Lots of sitting, lots of downtime, lots of time to socialize and plan. I enjoyed playing my wizard on Blue to 55. I was doing the quad + afk tactic a lot of the time, with chores/workouts/other games in between. [You must be logged in to view images. Log in or Register.]

I also think high-downtime roles like wizard and cleric are good for players who like to contribute in the form of leadership or socializing. It's hard to type out plans and suggestions while chasing NPCs around or spamming CC spells. As a sitter, you have the luxury of assessing the situation and making calls.
Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Cenbro. Consider the amount of time you'd save if you stopped deleting characters EVER. Just keep 'em around. You never know when you'll want to park a level 4 or 10 or 20 character in some zone.

Imagine if you hadn'd deleted your level 12 Barbarian shaman. You could level him to 14 before Kunark and bind it at the TD firepots. Then, if you feel like playing a shaman someday, you have a level 14 shaman bound at the firepots.

Just come up with a few more suffixes, ok? Like -sored, -turion, -terfold...the possibilities are endless.

I concur with everything. I wish I wasn't a crazy person, and that Wizards ran on a different type of mana hardcoding like bards do, that makes theirs regen super fast all the time. Wizards with a whole spell line of 100% free nukes might not even be the most OP thing in the world.
__________________
  #6  
Old 04-02-2020, 04:07 PM
magnetaress magnetaress is offline
Planar Protector

magnetaress's Avatar

Join Date: Feb 2020
Location: Inside of you.
Posts: 10,241
Default

Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
I concur with everything. I wish I wasn't a crazy person, and that Wizards ran on a different type of mana hardcoding like bards do, that makes theirs regen super fast all the time. Wizards with a whole spell line of 100% free nukes might not even be the most OP thing in the world.
There's always wizard clickies come kubark.
  #7  
Old 03-31-2020, 08:20 PM
NPC NPC is offline
Sarnak


Join Date: Jan 2020
Posts: 223
Default

Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Yep, the game isn't balanced. Broken record here, but if Magician and Wizard were both merged into one caster class, with all their spells, abilities, powers, and even their epics were combined into one epic power.. they MIGHT be as strong as an enchanter, but probably not.
That's because the original devs actually played EQ, the game they made, an buffed the classes they played while the others got the shaft an they didn't care. Shamans get SoW, Root, awesome heals, regen, make potions that Port, get easy azz to get clickable snare item, pets, Kunark armor with clickable free dot, clickable free DD.
Chanty -Charm enough said.
Cleric- Complete heal enough said.
Any tard could have balanced these classes, they didn't care.

Fires of Heaven was a developer run guild, they would patch the game with new content, then immediately jump on their characters and raid the content they just patched. That's why they were the biggest, most successful guild. If you're raiding content you made, I'm pretty sure that's what they call bullshit.
Last edited by NPC; 03-31-2020 at 08:43 PM..
  #8  
Old 03-30-2020, 11:37 PM
choppedandglued choppedandglued is offline
Kobold

choppedandglued's Avatar

Join Date: Dec 2014
Location: freeport projectz
Posts: 158
Default

I made a druid on green. My first druid. I really wish I meet this class on live. I feel like it's the best class in the game, and I'm in love with it.
  #9  
Old 03-31-2020, 08:10 AM
Lendari Lendari is offline
Large Rat


Join Date: Oct 2019
Posts: 5
Default

Quote:
Originally Posted by choppedandglued [You must be logged in to view images. Log in or Register.]
I made a druid on green. My first druid. I really wish I meet this class on live. I feel like it's the best class in the game, and I'm in love with it.
Druids really drop off in power after about level 40. By level 60 they will be considered a "backup healer" without any other meaningful utility to offer. Especially when fighting in a dungeon or other "indoor" locations where many spells are not usable. This is because greater heal is not mana efficient enough to heal a fully geared tank (and the rest of the party) through continuous pulls. While the same issue affects shaman, they have slow which greatly reduces damage on the tank and they have haste/tash and melee stat buffs that will always result in them getting picked over a druid for an xp group.

If you really want to play a druid to max level get ready for a lot of solo quad kiting sessions.
Last edited by Lendari; 03-31-2020 at 08:28 AM..
  #10  
Old 03-31-2020, 09:03 AM
solleks solleks is offline
Planar Protector

solleks's Avatar

Join Date: Oct 2016
Posts: 1,108
Default

Quote:
Originally Posted by Lendari [You must be logged in to view images. Log in or Register.]
Druids really drop off in power after about level 40. By level 60 they will be considered a "backup healer" without any other meaningful utility to offer. Especially when fighting in a dungeon or other "indoor" locations where many spells are not usable. This is because greater heal is not mana efficient enough to heal a fully geared tank (and the rest of the party) through continuous pulls. While the same issue affects shaman, they have slow which greatly reduces damage on the tank and they have haste/tash and melee stat buffs that will always result in them getting picked over a druid for an xp group.

If you really want to play a druid to max level get ready for a lot of solo quad kiting sessions.
So wrong
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:56 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.