![]() |
|
|
|
#1
|
||||
|
Quote:
I also have a VRChat version that is still in work in progress: https://vrchat.com/home/launch?world...e-681a124cb268 | |||
|
|
||||
|
#2
|
|||
|
this is unbelieveable can you do the entire game please so i can play it?
they keep coming out with new garbage games i dont want to play, i want EQ Remastered 1!!!!!! | ||
|
|
|||
|
#3
|
|||
|
Wow, that looks really amazing. Nice job! But who do you think you are adding rails around the platforms? The elven blood sacrifices must continue - Tunare demands it.
| ||
|
|
|||
|
#4
|
|||
|
Your kelethin work is greatly appreciated.
I like the limitations of the 90s engine environment. Would love to explore a modern game designed in the old style with detailed pixels. Modern games have too much going on, are visually noisy, architecturally simple, overly linear. "loot tubes" with lots of shiny rocks. Runneye, Sola, guK > deadmines, eternal palace... | ||
|
|
|||
|
#5
|
||||
|
Quote:
No dungeons and dragons here but you did get a parkour Lion-O character that make the redditors holla. [You must be logged in to view images. Log in or Register.] | |||
|
Last edited by Mblake81; 02-10-2020 at 05:15 PM..
|
|
|||
|
#6
|
||||
|
Quote:
My goal is to eventually create the entirety of Greater Faydark re-imagined. Or if i get a bit exhausted by it, I also really wanted to do East Karana as well. | |||
|
|
||||
|
#7
|
||||
|
Quote:
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Edit: Where will Garrett enter to steal the loot? | |||
|
Last edited by Mblake81; 02-10-2020 at 05:45 PM..
|
|
|||
|
#8
|
||||
|
Quote:
I have a version for VRChat that is currently public, but I am still working on it, I would like to eventually do the entire Greater Faydark in this manner. Although, with significant liberty to the zone, such as adding a wood elf village or two to the more "empty areas" to kind of give it a more realistic setting. I thought it would be neat to make the area near Crushbone more desolate, destroyed, with a lot of tree stumps (as if the Orcs were tearing down the trees) And make the area leading to Butcherblock, hilly, cragy, and gradually going upwards. | |||
|
|
||||
|
#9
|
|||
|
I think it's bump maps, uv, normal maps that make stuff plastic-ish. It's supposed to give 2D textures depth, 3D detail, & lighting. I really personally find it gimmicky. That & the whole selection glow, quest objectives highlight thing.
| ||
|
|
|||
|
#10
|
|||
|
the plastic like textures are what we got from wow, they run smooth and look good.
| ||
|
|
|||
![]() |
|
|