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View Poll Results: Opinions on upcoming Nerfs - Manastone, Guise, BP, Box,etc
Leave them all in forever! 37 19.07%
Get rid of them, we must follow the timeline! 110 56.70%
Leave them till kunark then get rid of them. 47 24.23%
Voters: 194. You may not vote on this poll

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  #21  
Old 02-26-2010, 02:25 PM
Crover_CT99 Crover_CT99 is offline
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Quote:
Originally Posted by drplump [You must be logged in to view images. Log in or Register.]
The manastone is too powerful in the hands of a cleric. They are able to stone down to 1%hp then cheal back up and gain 400+ mana. This is by far faster then meditating and not intended. When Kunark comes out it will only get worse as there is even more +hp gear to stack. With chloroplast it ends up giving you +3 mana a tick if you keep your hp down a little bit but with regrowth it becomes more powerful than clarity. They are really only useful on a raid but for that purpose they are over powered.

Jboots need to be moved to the quest as there is currently only 1 place to get them. When the quest is added there will be 3 places and they will remove some platinum from the game.

If they don't remove the box they are not going to add tinker bags and no one wants that. The bags also serve the purpose of removing platinum.

The guise of the deceiver allows anyone to make themselves non KOS to evil races. This is not fair to evil races who are already at a disadvantage when it comes to locations to sell and bank. This ability is something intended for rogues and bard. If you don't remove the mask what are you going to add to those classes to make up for it?

Rubicite Breastplate adds to the manastone problem for shamans. Aside from that it also severs no other purpose then to twink low level melee characters. There is simply no logical reason to balance the game around twinking.


All of these reasons are also valid arguments that the items should not have been included originally but that was a conscious choice the developers made to reward people who had the faith to spend time leveling a character on a server with a low population. If you are suggesting they "improve the game" a far better improvement would have been to never include them to begin with. This server is about following the classic time line and this is the ONLY reason they were put in to begin with.
You make some good points, drplump, most specifically with the manastone.

I still think jboots quest could be added on top of the drop.

Yes the rubicite armor is a good melee twink item, but the removal of it won't stop twinking. I think the benefit of it being a good/fun mid-level item outweighs the twinking issue.

I agree with you on the mask, though as a rogue who had the mask pre-change back on release, I never felt cheated by the game because other classes could use it. I thought it was a fun item and obviously very useful for large races.
  #22  
Old 02-26-2010, 02:27 PM
Tragedy Tragedy is offline
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If allowing every race to change to the other side is a problem why have the High Elf mask? because it takes longer? Simple, lower the drop rate.

I'm willing to bet that if all Manastones were removed at Kunark a lot of people here would change their answers quickly. Even better would be to make it so that a Manastone cannot be used in any zones with portal rings along with Kunark. People can still port and zone once to use them, but thats a little more time consuming. Besides who needs faster mana regen in Gfay? What about the Mana Robe?

The simple fact is that these camps or items allow players things to do and thats what Everquest is at least partly about. Why remove things to do? The whole point of this game is to have fun. None of us are going to get hired at blizzard because we're in a top guild on an EMU server.

Either way things will be fine in the end. If someone doesn't like the game or decisions others make anymore just stop playing. There are a ton of other games out there.

I just started a Cleric myself and I'm not really sure how I feel about no Manastone but if it ends up bothering me that much I'll find something else to do with my time, not rocket science.
  #23  
Old 02-26-2010, 02:46 PM
Uaellaen Uaellaen is offline
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well the reasoning for rubicite beeing removed cause its a hardcore melee twink item is kinda a moot point once kunark and the fungi tunic are released [You must be logged in to view images. Log in or Register.] but following classic timeline >> all!
  #24  
Old 02-27-2010, 01:32 PM
xblade724 xblade724 is offline
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You guys realize that rubi bp is only like 3hp/tick, right?
  #25  
Old 02-27-2010, 08:19 PM
Murferoo Murferoo is offline
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Just started a week ago - level 13 - no chance of getting any of these - I support following classic timeline as well.
  #26  
Old 02-27-2010, 08:31 PM
Audacious93c Audacious93c is offline
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Im all for everyone having Jboots, travel was always a problem... well till the books of course. So imo, having the drop and the quest would be fantastic.
The mask and the manastone are touchy subjects just because the hardships that are a part of the game are lessened or removed. Why do we all not want to be an ogre/troll? Because they're big and are a pain in the ass in dungeons. Perma duck makes them useless.
The Rubicite issue is irrelevant, and I never understood why Verant removed them in the first place. 3 HP a tick, with no other stats on that bp is not OP... and never was. They should have just made the effect have a required lvl of at least 20 or so?

But I digress, regardless of how we all feel here... Its already been stated that they were following the timeline.
  #27  
Old 02-27-2010, 08:48 PM
Ghesta Ghesta is offline
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Quote:
Originally Posted by Audacious93c [You must be logged in to view images. Log in or Register.]
The Rubicite issue is irrelevant, and I never understood why Verant removed them in the first place.
Maybe because it just looks like garbage?
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  #28  
Old 02-27-2010, 08:57 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Audacious93c [You must be logged in to view images. Log in or Register.]
The Rubicite issue is irrelevant, and I never understood why Verant removed them in the first place.
Rubicite was removed because it was causing camping problems, trains, and bitching to their complaint department. Ironic eh?

Working as intended.
  #29  
Old 02-27-2010, 08:57 PM
zizp zizp is offline
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"nerf the bitches, make em notrade, and lets move on! "

im only level 16, but yeah, sick of the bullshit.
so i missed getting my manastone, jboots and the box; oh the world will not end.
  #30  
Old 02-27-2010, 09:15 PM
Tragedy Tragedy is offline
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The funny part is, if are such a problem why even add them?

Adding an item with the intent on removing it is well...not very thoughtful at all. Everyone who plays these games knows that people cry when you nerf something. Are you going to add the kunark items that dropped incorrectly the first few days to mobs also? It would be the exact same thing.

The Devs have already let the cat out of the bag they may as well let them stay. They are not game breaking or the dev team would never have been added them or would all be removed.

I could care less if I had these items myself, I just hate that this is going to exclude some of the newer population that comes to the sever. Is the server population too high? Do you want less new people joining the server?

I say remove them all from everyone if they are that game breaking.
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