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#1
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I’m not going to touch your group dynamic comments. Stuns, root, additive hp buffs, heals and an instant ench/cleric saving skill vs snare and FD? You be the judge. I love my SK and my pally. The pally was and is more boring solo wise but more fun for group play (IMHO). I'd suggest leveling up both classes eventually. Doing so with a green/teal xp penalty is a labor of love though. I'd probably pick the one that most speaks to me. If you buy/camp your gear properly half the junk will swap over anyways. | |||
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#2
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No ever one said you couldn't solo as a paladin. Someone had said they never saw a paladin soloing a camp. I've only see it once on P99 and it was on green, some mid 40s paladin trying to camp a guise by himself. Let's just say it didn't end well.
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#3
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I doubt a sk could solo my stomping ground (KC basement) nearly as well as my paladin did. I did about 25% of 59 solo there and probably 1/3 of my total xp 56+ solo. Being able to root/disengage/recover/continue is a big plus. Downtime self healing that doesn’t require being in combat? Also a big plus.
SK fear kite is a big perk but it gets harder and harder to find good places to do it the higher level you get. It requires more space than a lot of hunting grounds can safely support. From 46 on with deepwater helmet click, paladins hunting grounds stay wide open. Solo is slow for both knights. You’re kidding yourself if you think paladins aren’t good at it though. Slow as the kills were, it was generally on par over time with full group xp. My favorite was always finding a necro to duo with.
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#4
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Also a lot of room is not needed for fear kiting if you know what you’re doing, doesn’t require the immense amount of room that you’d think. Sk fear kiting rats in Pom will likely be better solo xp than a pally can do 55+. | |||
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#5
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at no point 1-60 is any tool the paladin have going to beat Shadowknight pulling unless he is just retarded and only has one hand.. I know you guys get all defensive but it's never, ever, ever easier to pull with a paladin over- FD, snare, pet, instant click invis. Which is also why Shadowknights are better soloing over paladin, clerics and rogues. I think just every other class beats them. | |||
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#6
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Cool straw man argument. I missed the part he said anything about pulling in your quoted block.
Paladins are worse at pulling than SK’s. No fire alarms are going off with that proposal.. | ||
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#7
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#8
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Lull pulling is quicker and takes much less mana* than feign pulling in situations where the lull-type spells can be expected to land reliably (low blues, which by nature includes much experience fodder). Feign is clearly far superior for splitting difficult monsters or as a safer option for situations where there's no place to run to in the event of trouble. Even on my Shadow Knight I'll gladly use Rest the Dead in preference to snare/feign when I'm able to do so safely. Different tools for different jobs.
*Shadow Knights who have blood ember gloves/legs can feign split for no mana, but it's still quite slow. Paladins of course have a Soothe click available. ----------------------------------- For what the original poster seems to want I recommend Paladin. Shadow Knight is too much of a late bloomer for me to suggest it as an "occasional" alt. Danth | ||
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Last edited by Danth; 01-06-2020 at 08:49 PM..
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#9
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#10
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Ive been playing all the tanks, but only all in the teens with basic spells. I am surprised I like tanks the most nowadays. I am just stuck between SK and Warrior because on one hand, one at end of game can't actually tank anymore, and theres only one true tank, but I like the more fun one better ;p
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