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  #1  
Old 12-20-2019, 06:04 AM
bradsamma bradsamma is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Considering players boxxing characters was more common, I'd hope he'd reconsider.
Yup, i boxed back in the day with my two PC's. Totally classic.
  #2  
Old 12-13-2019, 04:01 PM
Sizar Sizar is offline
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OP how does someone having the ability to recharge their items effect you? It really doesn't imo so just let them have their fun. You do you
  #3  
Old 12-13-2019, 05:13 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Sizar [You must be logged in to view images. Log in or Register.]
OP how does someone having the ability to recharge their items effect you? It really doesn't imo so just let them have their fun. You do you
defeats the classic experience against raid mobs
  #4  
Old 12-13-2019, 04:22 PM
Rick Sanchez Rick Sanchez is offline
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Enjoy your free entertainment.
  #5  
Old 12-13-2019, 05:31 PM
Thomacles Thomacles is offline
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I disagree. I think they intended it from the start. Someone knowingly placed a price for the vendors to charge for the items. That would not have happened had it been an exploit or oversight.
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  #6  
Old 12-13-2019, 07:06 PM
Tilien Tilien is offline
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Quote:
Originally Posted by Thomacles [You must be logged in to view images. Log in or Register.]
I disagree. I think they intended it from the start. Someone knowingly placed a price for the vendors to charge for the items. That would not have happened had it been an exploit or oversight.
I think this is a weak argument. The devs could have assumed that WC caps would be bought and sold to vendors for their stats. Or that people would be selling extra charged items and buying them. Or maybe they never really thought a merchant would have 2 of such an item since items should be in the player economy.. and therefore assumed if you found one it would have the charges it had.

Hard to read intentions in a 20 year old game that had bugs and exploits for years that were patched and nerfed.

Perhaps they intended pathing exploits too. Who knows.
  #7  
Old 12-13-2019, 07:20 PM
Thomacles Thomacles is offline
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Quote:
Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
Perhaps they intended pathing exploits too. Who knows.
That is actually not far from the truth.

We petitioned one time about buggy pathing in OT years ago. The GM that showed up told us that some MoBs were programmed sometimes to do that, to compensate for AI vs. human player control. It was even posted somewhere on the forums, but you'd have to check the original Verant forums. (If they still exist.)
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"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."

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  #8  
Old 12-13-2019, 07:30 PM
Tilien Tilien is offline
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Quote:
Originally Posted by Thomacles [You must be logged in to view images. Log in or Register.]
That is actually not far from the truth.

We petitioned one time about buggy pathing in OT years ago. The GM that showed up told us that some MoBs were programmed sometimes to do that, to compensate for AI vs. human player control. It was even posted somewhere on the forums, but you'd have to check the original Verant forums. (If they still exist.)
I'm not sure what pathing issues you're talking about but in classic there were issues where you could force mobs to take the long way around an obstacle while you took a shorter way letting you effectively kite within a room. There was also a few issues where you could get LoS on mobs but they wouldn't have LoS back on you, if I recall. Allowing you to root and cast on them and they couldn't cast back, for example. These were exploits, not simply weird pathing in general.
  #9  
Old 12-13-2019, 08:49 PM
mycoolrausch mycoolrausch is offline
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Item recharging allows nerfed warriors to hold aggro against late-velious geared DPS without late-velious aggro weaps (buffed BoC).
  #10  
Old 12-16-2019, 03:00 PM
swoligarch swoligarch is offline
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Quote:
Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
I'm not sure what pathing issues you're talking about but in classic there were issues where you could force mobs to take the long way around an obstacle while you took a shorter way letting you effectively kite within a room. There was also a few issues where you could get LoS on mobs but they wouldn't have LoS back on you, if I recall. Allowing you to root and cast on them and they couldn't cast back, for example. These were exploits, not simply weird pathing in general.
i remember doing this in unrest right next to where entrance tunnel opens up to the fountains. You could like kite beetles and stuff right next to the doorway and they would run back and forth in a little triangle while you just strafe left and right along the wall.
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