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  #1  
Old 12-01-2019, 04:45 AM
Pyrion Pyrion is offline
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I also say druid, main reason for me is SOW. That's such a big thing... SOW does make everything safer and faster. The other reasons are valid too of course. If not doing druid, one of the other sow casting classes should be used, ranger or shaman.
  #2  
Old 12-01-2019, 08:01 AM
VincentVolaju VincentVolaju is offline
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Yeah, Druid does make the most sense and although everyone seems pretty stoked to be playing it right now, it's always possible 1 or 2 will quit at some point. I currently have a Mage that I play solo, so I was originally planning to do a melee for the group, to kind of change it up a bit for myself. I figured Monk, Warrior, or Ranger depending on what they all picked. However, after reading everyone's replies, it really does sound like Druid would be the best over all for a full 6 man. So I'll likely roll a Halfing Druid tonight.

Just out of curiosity though, if the option was for melee classes only, no priests / casters. Which of the melee based classes would you guys have chosen? Also assuming that half the nights wouldn't be a full 6 man group, more like a 3-4 man group with different people missing at different times?
  #3  
Old 12-01-2019, 08:13 AM
Tenlaar Tenlaar is offline
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If you're looking at non-casters I'd say bard, hands down. It would fit in whether you're doing the typical tank and spank or you're doing a pet group because the warrior isn't there, the regen is huge enough to really lessen the pressure on the cleric, a second CCer and eventually charm DPS, selos helps a ton with travel, etc.
  #4  
Old 12-01-2019, 11:40 AM
Kanuvan Kanuvan is offline
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Join Date: Jan 2017
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druids are bad port bots, would not benefit you in anyway for breaking hard camps, druids have been basically useless in every group ive been in as they provide nothing useful compared to a specialized class

you have been tricked by the forums yet again if you bring a druid to any serious team
  #5  
Old 12-01-2019, 11:42 AM
jacob54311 jacob54311 is offline
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Location: Green Bay, WI
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Wow, Druids aren't even good port bots.

You went a little too far with your trolling, I think. Try to keep it semi plausible next time. Tone it down a bit.
  #6  
Old 12-01-2019, 11:54 AM
VincentVolaju VincentVolaju is offline
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Lol well the only reason I am hesitant to do the Druid is because the 1 member I know who will always be on, will be the Cleric. He's likely the person I'll be duoing with most nights (same time zone) until some of the others come along. Some days may just be the 2 of us and that's it. So over all Druid is great for the full team, but if half of the time I am with the Cleric either duo, or with 1-2 others; I'm not sure if Druid would be best for that situation.

I did make one though, level 4 so far! lol. But yeah, not certain about it.
Last edited by VincentVolaju; 12-01-2019 at 11:58 AM..
  #7  
Old 12-01-2019, 12:04 PM
Danth Danth is offline
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The character you'll play is better than the one that'll cause you to not want to log in, so don't stick with it if you ain't feeling it.
  #8  
Old 12-01-2019, 12:16 PM
Roth Roth is offline
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I think the last spot here has to be a second healer, so shaman or druid. that much is obvious - what's weird to me is people pushing the druid so hard over shaman like it's some necessary thing. I feel like shaman is substantially better.
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  #9  
Old 12-02-2019, 04:05 AM
Nitsude Nitsude is offline
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The warrior is your only melee, so will be default tanking and pulling. A bard, monk, or ranger might improve the efficiency of the group. Situational of course since you may not need high efficiency if mobs are sparse anyway.

Druid is also a great choice for the reasons everyone outlined earlier; adds a lot of flexibility and everyone isnt out of luck if the cleric isn't on. A second enchanter isnt a bad choice either if your cleric player is top notch.
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  #10  
Old 12-02-2019, 01:38 PM
Veeshan31 Veeshan31 is offline
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Join Date: Oct 2019
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Druid sounds like a good idea on paper but in reality druids are always the worst member of any group.
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