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  #1  
Old 11-20-2019, 11:26 PM
El Camacho El Camacho is offline
Sarnak


Join Date: Feb 2015
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Gaming will miss people like him.

Provided many years of fun. Very appreciated.
  #2  
Old 11-21-2019, 11:38 AM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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Revert golem wands and nuke clickies

Make everything exactly classic
  #3  
Old 11-21-2019, 12:23 PM
heartbrand heartbrand is offline
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I agree with slow exp. The game is most fun while you're doing the journey. That's where the majority of PvP happens, player interaction happens, etc. I don't know about the exp loss part. It wasn't a big deal in classic, but in Kunark it was absolutely brutal as each PvP death could cost you potentially 2 hours of grinding, which was a huge disincentive to engaging in PvP.

Edit: I agree that there needs to be a "penalty" to dying to prevent griefers who suffer no loss in failed attempts at PvP; but I'm not convinced the exp loss the way we had it is the correct way. Item loss can provide that sting.
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Last edited by heartbrand; 11-21-2019 at 12:26 PM..
  #4  
Old 11-21-2019, 01:15 PM
Palemoon Palemoon is offline
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Join Date: Sep 2011
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Item loss would hurt much more than a little xp loss. Remember the original server bonus was added to compensate for the xp loss on pvp death (basically mimicking the mechanic that Sullon Zek had).

Now if you say it took two hours of grinding to get it back in kunark then maybe the amount could be tweaked but also thats two hours more in a dungeon for yet more in-the-world action. Yet more fighting over better grind spots and grouping with people who still needed to level, new people, whatever. Was the xp loss so big it was a disincentive to pvp no matter what? It should be balanced as a risk you are willing to take for zone or camp control then, not just flushed down the toilet.

We remember what happened instead? "Oh im 60 now so ill just log on for raids" ghost town. And lets just zerg rush the fear portal over and over, who cares how many times I die in pvp.
  #5  
Old 11-21-2019, 02:55 PM
Raclen Raclen is offline
Sarnak


Join Date: Jun 2013
Posts: 293
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I think exp loss on pvp death was the worst thing implemented on Red99. Item loss is really harsh too. I think item loss is harsh enough to where it has the power to actually shape how the server treats each other. It kind of forces the anti pk vs pk mentality that doesn't exist on these emus. I like the idea of looting 1 item not equipped that RoZ adopted. It feels like a happy medium.

I'm also a fan of the slower exp to give the server something extra for players to enjoy besides end game raiding. Some people just like playing the mid game and making a bunch of alts.
  #6  
Old 11-21-2019, 03:06 PM
White_knight White_knight is offline
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Slow xp, item loot and xp on pvp death would result in a sub 50 pop server 1 month after release, and everyone playing wizards and druids.

While a stricter penalty for dying in PvP isnt a bad idea, we're no longer 13 years old playing EQ in mom and dads house where losing 2 hrs of play time to some wizard pressing a nuke button twice from some ledge he hides on would not float with most of the player base.

If you want a server like that you end up with a player base like the Qtips of the world where they spend 95% of their time playing a class that is OP in it's sub-maxlevel PvP range refusing to level to a range that diminishes their classes' capacity.

Strictly speaking you want a server for ^ reasons.
  #7  
Old 11-21-2019, 03:27 PM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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Slow xp, item loot, no xp loss on PVP death, no YT (make visible to staff for logging / enforcement purposes), no serverwide channels

Just as Brad intended

The vztz crowd had their turn and it was bad
  #8  
Old 11-21-2019, 04:08 PM
White_knight White_knight is offline
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A slower xp (maybe 50% the bonus Red had), no xp on death and no YT would be fun, also I think an item loot from bag wouldn't be too bad of an idea in dungeon zones only just to add a little more zing to PvPing in dungeons.

Potential to pick up an item that dropped from a mob stashed away in that soloin enchanters bag in PvP.

Nothing to harsh.
  #9  
Old 11-21-2019, 04:11 PM
White_knight White_knight is offline
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Theory crafting aside -

I would play any ruleset they bring out.
  #10  
Old 11-21-2019, 05:31 PM
Larken Larken is offline
Aviak


Join Date: Mar 2015
Posts: 91
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Quote:
Originally Posted by White_knight [You must be logged in to view images. Log in or Register.]
Theory crafting aside -

I would play any ruleset they bring out.
Haha yes... who are we kidding... we'd play anything for that sweet fresh pvp server start experience. Nothing beats that.
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