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  #1  
Old 11-17-2019, 02:44 PM
Mankong Mankong is offline
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Quote:
Originally Posted by Kendir [You must be logged in to view images. Log in or Register.]
Good advice placed here.
Wow, thank you! Such good advice [You must be logged in to view images. Log in or Register.]
  #2  
Old 11-17-2019, 02:55 PM
Danth Danth is offline
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Buy "small" banded (or bronze) on a Dark Elf. Same armor rating as as the "medium" stuff but it weighs less. That can be important on Dark Elf characters who typically don't have the greatest carry capacity. Try to carry lighter weight bags (such as 1-weight large bags vs 3-weight backpacks) for the same reason. Running around encumbered is no fun!

If you're solo it's preferable to fight things that flee at low health. The flee period reduces the amount of fearing you have to do and also gives a window where you can freely lifetap health back up if desired. Next on the preference list is undead because spook the dead is so cheap. Least desirable are non-undead that won't flee.

In groups don't be a "one button wonder." There are a lot of mediocre Shadow Knights who spam disease cloud and do little else. In ordinary situations that'll often be enough, but you can set yourself apart by using your other spells appropriately when needed. Snare-Fear is one of the most effective means of stopping casters (especially healers) in the game, for example.

Make liberal use of the pet at low levels, especially during the teens. During the teens melee output is very limited due to lacking skills and low caps of the skills you have. A pet armed with a rusty 2H will often do more damage than a player armed with a level-appropriate weapon. It's great for helping get through those dreary late-teens levels. The pet falls off in effectiveness rapidly after level 20.

Danth
  #3  
Old 11-17-2019, 03:35 PM
Mankong Mankong is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
More good advice

Danth
Thank you again, I wouldn't have thought about that. [You must be logged in to view images. Log in or Register.]
  #4  
Old 11-17-2019, 03:43 PM
Danth Danth is offline
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Tip of the day: Don't have a magic weapon? Pet doesn't have one? Can't hit those pesky wisps? Make a level 1 Magician, kill a decaying skeleton or two until you obtain a couple gold, buy the summon dagger spell, and drop-transfer yourself some summoned daggers when you log on. Both the Shadow Knight and the pet can use them.
  #5  
Old 11-18-2019, 12:36 AM
Vizax_Xaziv Vizax_Xaziv is offline
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Join Date: Aug 2018
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Buy "small" banded (or bronze) on a Dark Elf. Same armor rating as as the "medium" stuff but it weighs less. That can be important on Dark Elf characters who typically don't have the greatest carry capacity. Try to carry lighter weight bags (such as 1-weight large bags vs 3-weight backpacks) for the same reason. Running around encumbered is no fun!

If you're solo it's preferable to fight things that flee at low health. The flee period reduces the amount of fearing you have to do and also gives a window where you can freely lifetap health back up if desired. Next on the preference list is undead because spook the dead is so cheap. Least desirable are non-undead that won't flee.

In groups don't be a "one button wonder." There are a lot of mediocre Shadow Knights who spam disease cloud and do little else. In ordinary situations that'll often be enough, but you can set yourself apart by using your other spells appropriately when needed. Snare-Fear is one of the most effective means of stopping casters (especially healers) in the game, for example.

Make liberal use of the pet at low levels, especially during the teens. During the teens melee output is very limited due to lacking skills and low caps of the skills you have. A pet armed with a rusty 2H will often do more damage than a player armed with a level-appropriate weapon. It's great for helping get through those dreary late-teens levels. The pet falls off in effectiveness rapidly after level 20.

Danth
P99 players should generally defer to Danth in all matters of Knightly concern.
  #6  
Old 11-18-2019, 12:55 AM
Mankong Mankong is offline
Kobold


Join Date: Nov 2017
Posts: 141
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
P99 players should generally defer to Danth in all matters of Knightly concern.
He really is helpful! [You must be logged in to view images. Log in or Register.]
  #7  
Old 11-18-2019, 01:00 AM
RealSmug RealSmug is offline
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Join Date: Nov 2019
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Who needs to interrupt npc heals and nukes anyways

Make a dark elf and loot a guise
  #8  
Old 11-17-2019, 12:44 PM
korzax korzax is offline
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Join Date: Oct 2010
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Thanks. Never knew about half this stuff.
  #9  
Old 11-17-2019, 10:13 PM
Swish Swish is offline
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I don't think it matters, FSI isn't a game changer for a SK whether they're soloing/grouping or standing in the tunnel.

End game you'll be a slightly better tank due to starting stats, that's about it (and you can still get there in Velious gear either way). A DE or erudite SK is roughly on par with most paladins in terms of health.
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  #10  
Old 11-17-2019, 10:16 PM
Graventhel Graventhel is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I don't think it matters, FSI isn't a game changer for a SK whether they're soloing/grouping or standing in the tunnel.

End game you'll be a slightly better tank due to starting stats, that's about it (and you can still get there in Velious gear either way). A DE or erudite SK is roughly on par with most paladins in terms of health.
Read his arguments. He is debating the value of slam as far down as level 10. FSI is far more useful and I have died more than once due to some bad stuns while leveling. I am a DE SK.
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