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  #21  
Old 11-16-2019, 02:11 PM
ilgart112 ilgart112 is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Alright then, look at it this way: If you limit guild sizes and ban alliances, you're effectively forcing instancing except without the instances. Meaning instead of ~200 people in the top high-end guild getting to do the top content, now you have the same top content being killed by much smaller numbers. There is no raid content in the old world, and maybe not in Kunark, that can't be killed by 35 people or fewer. Those ~35 people are the ones who are presently carrying the coattail-riders anyhow, so they might not even mind all that much.

Zerg roster sizes and non-exclusive guilds are the one thing keeping non-instanced raiding even halfway tolerable for folks who want to do it.

Danth
on red99 kunark era we did naggy with 6 people
we did CT with 8 people
we did vox with 6 people
we did sky with 12 people

granted this was kunark era and better loot, in classic id imagine we could do it all with less than 20.

it just requires some basic strategy and people to think. its really not that hard.
  #22  
Old 11-16-2019, 02:16 PM
ilgart112 ilgart112 is offline
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The reason red players play red is because the pve has become stale and we need something extra for a challenge. it looks to me like as a whole blue is becoming the same way, and its time to implement pvp to bring things to the next level.
  #23  
Old 11-16-2019, 02:18 PM
Danth Danth is offline
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Joke's on me for not checking forum names I was responding to. Didn't follow my own advice!

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
As for PvP...don't even bother trying to talk on the level with Red trolls. Most of them don't want a stable server, they're just looking for the next "box" they can burn down.
  #24  
Old 11-16-2019, 02:19 PM
Spock2020 Spock2020 is offline
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Join Date: Sep 2019
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There is more action on green/teal then on red that's why they are here lol.
  #25  
Old 11-16-2019, 02:20 PM
Larken Larken is offline
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Most people say "EQ pvp sucks". But despite what everyone thinks of pvp, there is for sure one aspect of EQ that sucks infinitely more.
You guessed it -> Blue/green server, stale high end lawyer-questing with layers on layers of rules, just to keep the adults playing the game in an orderly fashion.

I'd take pvp any day, with any rule set over that. Heck, I'd even factor in being griefed occasionally as part of the deal. In the end, I'd probably save time anyway.
  #26  
Old 11-16-2019, 02:26 PM
ilgart112 ilgart112 is offline
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Its about having fun not about getting loot. The current system is just not fun imo. Sitting in a line and or zerg with mouth breathing zerglings. I dont plan on doing any green/teal raiding its just super lame. you would have to be some kind of psychopath to enjoy the current zerg system. was a fun few weeks getting to 50 to shortly relive the eq experience.

to the staff you coded an amazing server, I just cant wait for you all to be ready to take things to the next level for the hardcore players.

ill be waiting for the next pvp experience.
  #27  
Old 11-16-2019, 02:34 PM
Larken Larken is offline
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Quote:
Originally Posted by ilgart112 [You must be logged in to view images. Log in or Register.]
Its about having fun not about getting loot. The current system is just not fun imo. Sitting in a line and or zerg with mouth breathing zerglings. I dont plan on doing any green/teal raiding its just super lame. you would have to be some kind of psychopath to enjoy the current zerg system. was a fun few weeks getting to 50 to shortly relive the eq experience.

to the staff you coded an amazing server, I just cant wait for you all to be ready to take things to the next level for the hardcore players.

ill be waiting for the next pvp experience.
2nd that.
  #28  
Old 11-16-2019, 02:34 PM
worm4real worm4real is offline
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Join Date: Nov 2019
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The thing is that the percentage of people who are going to have to deal with rules lawyering or manastone camping is pretty low. So PVP 'fixing' those aspects of the game is too high of a price to pay for most people.

In the end I think for your average MMO PVP is about as popular as high end crafting or other really niche things, but it does well on twitch so it gets more attention from devs than it would in an otherwise fair system. There is always a really loud minority shouting for PVP but none of the really PVP focused things have much of a lifetime because it really relies on blackmailing people who hate PVP into joining up with some promise of a more perfect experience.

Two great examples I can think of are Tera where people clamored for PVP prior to level 45 (which was when pvp started on ktera) it of course was a mess of low level ganking because nothing about sub 45 stats was balanced for PVP and all the low level maps were awful choke points. Another one was some popular PVP streamer asking for open PVP in FFXIV of all places, which would have the same issues of choke point rich maps and stats that simply aren't designed for open PVP.

I'm willing to believe EQ PVP is somewhat different, but I've seen the same thing out of PVP'ers for years, it is the alpha and omega, it is the solution to every problem, it is the most enjoyable mode. Which is true for some people but not most. As if the crazy people who are asserting control through rules lawyering and superior numbers will somehow find themselves disadvantaged while PVP flagged.
  #29  
Old 11-16-2019, 03:12 PM
Spock2020 Spock2020 is offline
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There would be other ways to do it. Spawn vox/naggy by devs for other guilds. Of course would need to make sure seal team members are not members of that other guild.
  #30  
Old 11-16-2019, 03:30 PM
Juntsie Juntsie is offline
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Dere must be consideration paid dat many squishies who charge dragon entitled to da dragon loots. It like when froglock pile atop troll in da swamp. It not gud or fair, but it work!
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