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  #1  
Old 10-31-2019, 06:37 PM
Mblake81 Mblake81 is offline
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Originally Posted by Kittik [You must be logged in to view images. Log in or Register.]
If EQ had 10 Million subs and WoW had 100K, who do you think everyone would have copied? And instead of having 1000 shitty WoW clones out there today we'd have 1000 EQ clones.

So yes, number of subs is important.
Would EQ be what it is by adding more QoL in order to gain the 10 million subs or would we be shitting on all of the EQ clones now because they copied something that sucked?
Last edited by Mblake81; 10-31-2019 at 06:59 PM.. Reason: ill keep it to a single argument
  #2  
Old 10-31-2019, 10:15 PM
cd288 cd288 is offline
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Originally Posted by Kittik [You must be logged in to view images. Log in or Register.]
Ture. But people don't like their eyes to bleed, so...

I've said it somewhere before and I'll say it again. If you had EQ (EQ Green even) and give it a brand new Graphics engine (not even brand new, you could use EQ2 graphics engine) and a UI that didn't make me want to kick puppies, you'd have a game that would have a million subscriptions.
No...you really wouldn’t. Don’t get me wrong, I absolutely love EQ as much as the next person but if you just cloned this game, updated the graphics, and tried to release it today you wouldn’t come close to seven figures for subscribers on any consistent basis. You might hit seven figures in the first like month after launch because the MMO player base will try anything that comes out because it’s a dead industry, but so many would quickly move on.

EQ’s clunky, and sometimes dumb, needlessly draconian, and/or pointless, mechanics are certainly not something that would achieve mainstream seven figure subscriber count success in 2019.
  #3  
Old 11-01-2019, 01:17 AM
Vokhine Vokhine is offline
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@OP litteraly play any other cookie cutter mmo on the market. Please let p99 be p99.
  #4  
Old 11-01-2019, 03:04 AM
TheRusty TheRusty is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Wow didn't curb stomp EQ in terms of sales because it's better, it curbstomped EQ in terms of sales because people are dumb. [You must be logged in to view images. Log in or Register.]
Specifically, the people who were given product manager and marketing positions in Sony online Entertainment.

"Let's make a game that will compete with our own flagship, and release it half-developed so that it will be out in time to contest this other company's product that is also competing against our flagship!"

"I don't know boss, that sounds risky. How will it work?"

"Simple, we'll just let Blizzard spend all their money on saturating the advertising uncontested!"

"Genius!"

"I know!"
  #5  
Old 10-31-2019, 12:45 PM
Gustoo Gustoo is offline
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Confirmed people dumb. Eq hardness wi be a niche for psychopaths always.
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  #6  
Old 10-31-2019, 12:53 PM
Baler Baler is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Confirmed people dumb. Eq hardness wi be a niche for psychopaths always.
You should hear some of the people who still pvp on UO. Psycho [You must be logged in to view images. Log in or Register.]
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  #7  
Old 10-31-2019, 01:48 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Kittik [You must be logged in to view images. Log in or Register.]
I love aspects of this game. The effort it requires and work (i.e. ability to mindlessly watch your sprite melee attack another sprite, or having to run to town after killing 6 mobs to sell, or having to sit for 4, 5 mins to meditate after two pulls) and to me this pain of dullness is over-ridden by the joy of getting that next level.

However, due to the sheer lack of QoL features that are solely QoL and not game cheats (Teleports everywhere, Auction houses) I can see why this game was curb stomped by WoW.

Green could have released with some QoL features that didn't change the nature of the game. The nature of this game is that it is not forgiving and it takes dedication. Adding a UI skin wouldn't affect that. Adding separation of /ran from zone wide to group only wouldn't affect that. Adding QoL features that enhance the feeling of being able to play the game yet still allowing the game itself to shine wouldn't be a bad thing.

I love the "FU" attitude of EQ. But because the UI is trash, the ability to play me in the world is un-intuitive the game of EQ is diminished because, although the world wants to kill me (which is fine) it also feels the game doesn't want me to play. (Not fine)
By /ran do you mean /random or /rand? If so, that's not zone wide at all lol, it's within a very limited distance. Limiting it to group only? And what happens on a raid when no one can see who is rolling what because there are multiple groups?
  #8  
Old 10-31-2019, 02:04 PM
Jibartik Jibartik is offline
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"People keep steeling my camp, lets steel this game design and make it easy."

-wow designers
  #9  
Old 10-31-2019, 10:02 PM
ZiggyTheMuss ZiggyTheMuss is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
"People keep steeling my camp, lets steel this game design and make it easy."

-wow designers
EQ is by far the superior game IMO, like many of us agree I am sure. The people who made WoW though were like us. They were hardcore fans of EQ/former EQ players. They recognized how to appeal to the masses of course and took out what didn't work and left what did work.

The modern gamer is a casual (and more healthy) one who does not have the time to raid for 12 hours a day or whatever. They are also "less skilled" due to all of the crutches that modern games provide but who gives a fuck about skill in a video game. We are here to have fun.
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  #10  
Old 10-31-2019, 07:58 PM
Ligma Ligma is offline
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This server is meant to recreate the original game. All the QoL things you seek are in the modern game. And for the most part were when WoW released.
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