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Old 10-28-2019, 01:44 PM
greatdane greatdane is offline
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With one fell stroke, the game became borderline unplayable. We're at like 500% capacity, looking at eight hours per level in the early teens as 60 people try to make ends meet in CB with default spawn timers. Four different yard groups in Unrest getting ten kills per hour. It's completely hopeless without accelerated respawns.
  #2  
Old 10-28-2019, 01:49 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
With one fell stroke, the game became borderline unplayable. We're at like 500% capacity, looking at eight hours per level in the early teens as 60 people try to make ends meet in CB with default spawn timers. Four different yard groups in Unrest getting ten kills per hour. It's completely hopeless without accelerated respawns.
You should have started on Odus

We tried to teach you this
  #3  
Old 10-28-2019, 02:29 PM
senna senna is offline
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Lol gotta move fast if you wanna ride the wave boyos

Yall think those fast spawns were forever? [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #4  
Old 10-28-2019, 02:33 PM
whitebandit whitebandit is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
looking at eight hours per level in the early teens
thats seems about right? This game isnt meant to be blown through in a month......

40 hours in Im level 11, and ive been basically consistently grouped and exping, that seems about right so far and ABSOLUTELY SHOULD slow down.

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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Four different yard groups in Unrest getting ten kills per hour.
Thats classic.
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silence, 'hardcore scum'
Last edited by whitebandit; 10-28-2019 at 02:35 PM..
  #5  
Old 10-28-2019, 02:35 PM
cd288 cd288 is offline
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Quote:
Originally Posted by whitebandit [You must be logged in to view images. Log in or Register.]
thats seems about right? This game isnt meant to be blown through in a month......

40 hours in Im level 11, and ive been basically consistently grouped and exping, that seems about right so far and ABSOLUTELY SHOULD slow down.
40 hours to 11? actually kinda slower than normal
  #6  
Old 10-28-2019, 02:53 PM
whitebandit whitebandit is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
40 hours to 11? actually kinda slower than normal
might factor in the fact that the first 8 or so was spent killing 2-4 spawn points all night :-D
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silence, 'hardcore scum'
  #7  
Old 10-28-2019, 03:05 PM
flacidpenguin flacidpenguin is offline
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Join Date: May 2019
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
With one fell stroke, the game became borderline unplayable. We're at like 500% capacity, looking at eight hours per level in the early teens as 60 people try to make ends meet in CB with default spawn timers. Four different yard groups in Unrest getting ten kills per hour. It's completely hopeless without accelerated respawns.
Even if you are killing mobs constantly, it's like 8 hours a level 12+, killing dark blue-yellow mobs.
  #8  
Old 10-28-2019, 09:13 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by flacidpenguin [You must be logged in to view images. Log in or Register.]
Even if you are killing mobs constantly, it's like 8 hours a level 12+, killing dark blue-yellow mobs.
Yea which doesn't sound right
  #9  
Old 10-28-2019, 02:02 PM
strawman strawman is offline
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Join Date: Oct 2019
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Steamfont crashed a few minutes ago. The kobold camps are spawning a lot slower than they were before the crash, which is even slower than they were spawning last night. Hope this hasn't actually changed and it's just a function of server population.
  #10  
Old 10-28-2019, 02:34 PM
zaneosak zaneosak is offline
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Join Date: Feb 2014
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It was definitely some kind of dynamic coding the past few days. I would sit on a double gnoll spot..... sometimes 60 sec respawn, sometimes 3 minutes. would be interested to hear the system but probably for the best to keep it private.
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