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#21
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#22
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__________________
Blue: Scrion K'varik, Erudite SK
Green: Jonen, Half-elf Paladin <Castle> | |||
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#23
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Have fun today | |||
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#24
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![]() The main advantage of starting on the Freeport side, on blue, is easy access to EC, free buffs and easy ports. Both of those ain't gonna be a thing for a while. So with those out the question, what does FP, Butcherblock, CB have that Qeynos, Blackburrow, and Qhills don't?
We even have our own Befallen over here, Kerra Isle. | ||
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#25
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On Blue I think it's empty primarily because people have so much cash at this point that they can twink out their characters and give them a bunch of starting cash, plus buy things like CB/DF belts and bone chips to turn in to skip the first like 12-14 levels if they want. Those Qeynos turn in quests become a lot less OP in that case, but on a fresh server where everyone is broke they are quite lucrative. Of course, the fact that the Surefall Glade port doesn't show up until basically deep into Velious also makes people on Blue prefer just to start elsewhere since it's a trek to Toxx or NK to get a port out. But I really do think it's primarily mudflation that has the Qeynos area quite deserted later on in a server's life-cycle. | |||
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#27
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But by mid 2000 or so people had gravitated towards Freeport - and avoided many camps in the karanas (Except bandits and a couple more?).. For me though, Qeynos area is amazing, and blackburrow is the best newbie dungeon (Crushbone is just trash compared to it, really). [You must be logged in to view images. Log in or Register.] As we are in classic, let me also point out Qeynos creates better, hardened players (the trek from Qeynos to Freeport at early teen levels is a rite of passage :P) compared to the Faydwer trash err players [You must be logged in to view images. Log in or Register.] | |||
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