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  #1  
Old 10-23-2019, 01:59 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
There WAS a bug a few days ago with infra/ultravision not applying, but it's fixed now. If you find any more, please report them with a /loc and a screenshot.
Sure will. But like I said, I went to all of the places I have been testing last night and things look really good. Thanks again for your hard work!
  #2  
Old 10-23-2019, 02:04 PM
BlankDiploma BlankDiploma is offline
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Join Date: Oct 2014
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Sure will. But like I said, I went to all of the places I have been testing last night and things look really good. Thanks again for your hard work!
np! That has been my experience as well.

The boat shader fix was the last one I made, the only other pending changes are the dynamic light peformance/brightness fixes (including for starting candles) which are waiting to be integrated into the dll.
  #3  
Old 10-23-2019, 02:03 PM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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Infravision shouldn't be "red ultravision".

In fact human and infra should be much closer to each other than, by comparison, to infra and ultra.

I'll fire up a troll and snoop around.
  #4  
Old 10-23-2019, 02:05 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Infravision shouldn't be "red ultravision".

In fact human and infra should be much closer to each other than, by comparison, to infra and ultra.

I'll fire up a troll and snoop around.
If you don't mind, check into the reports of Feerott being too dark. It's one of the only zones I did not check. I checked Innothule with a human without infravision, a human with infravision casted on them and a Troll last night and it seemed fine.
  #5  
Old 10-23-2019, 02:05 PM
BlankDiploma BlankDiploma is offline
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Join Date: Oct 2014
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Infravision shouldn't be "red ultravision".

In fact human and infra should be much closer to each other than, by comparison, to infra and ultra.

I'll fire up a troll and snoop around.
This is very concise and correct. Listen to this smart man.
  #6  
Old 11-23-2019, 07:53 AM
kebas239 kebas239 is offline
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Join Date: Jun 2014
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Sorry for bumping an old thread, but wanted to add my 2 CP. I haven't played in 6 months and came on for the first time today. I immediately noticed the lighting and didn't like it at all...

But I played for a bit and wandering through the zones, etc. began back memories of how the game used to look when I first started playing back in 1999. I like it now. Thanks for this change devs =)
  #7  
Old 11-23-2019, 09:46 AM
roks1 roks1 is offline
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I log on then /camp server then log back in to stop my own lightsource from working, in hopes of lowering the FUCKING LAG the new lights add =)))

It's very dark but oh well!
  #8  
Old 11-23-2019, 09:49 AM
roks1 roks1 is offline
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Originally Posted by roks1 [You must be logged in to view images. Log in or Register.]
I log on then /camp server then log back in to stop my own lightsource from working, in hopes of lowering the FUCKING LAG the new lights add =)))

It's very dark but oh well!
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