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			#1  
			
			
			
			
			
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 |   Runnyeye, blackburrow, paw, crushbone, mistmoore... | ||
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			#2  
			
			
			
			
			
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 |   Quote: 
 This behavior only happens with green mobs that would always attack you if you walked into range of them regardless. | |||
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			#3  
			
			
			
			
			
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 |   You're not going to see that fixed on p99. They've known about the mobs not stopping when you're sitting for about 9 years now. | ||
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			#4  
			
			
			
			
			
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 |   Quote: 
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			#5  
			
			
			
			
			
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 |   I'm saying it's working as intended on p99. | ||
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			#6  
			
			
			
			
			
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| 
 |   let's see the synopsis of this exchange 1. I note apparent unclassic behivor involving green aggro 2. you chime in with an anecdote about how you use it to pull dungeons. 3. I point out that there is no way your anecdote of pulling dungeons was classic, hence irrelevant to the issue I presented. | ||
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			#7  
			
			
			
			
			
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 |   Moved to Green Discussion. You posted no evidence, please do not do so until it has been gathered. The tone in this thread is not appropriate for bug forums either. | ||
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			#8  
			
			
			
			
			
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 |   So I used to do the pull from the top of Blackburrow on live (never tried it here, I'm actually not sure if it works here). It was always my understanding that the gnolls would assist each other regardless of whether they were gray or red, but sitting increases your agro range. So if you agroed a gnoll in the pit and sat at the entrance, you'd get a bit more gnolls coming for you. 
				__________________ Atomos Human Ranger <Divinity> Atomos Human Bard | ||
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			#9  
			
			
			
			
			
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				__________________ Fortune favors the bold. | |||
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