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#21
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On green beta right now, chase mode mouselook up+down didn't change camera angle. It moves the camera up and down vertically. Mouse wheel doesn't affect either top down or chase cameras. Etc. | |||
Last edited by Tecmos Deception; 10-16-2019 at 02:31 PM..
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#22
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#23
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![]() F9 modes = first person, top down, chase, user defined 1, user defined 2, and some tracking camera.
I'm gonna go ahead and believe that you didn't just log into green and test these things in the way I just did. Mouse wheel doesn't affect zoom on top down or chase. Mouse look via right click and moving the mouse up&down does change angle on top down, but changes camera height, not angle, on chase camera. I don't know what "first person w/mousewheel" means to you. First person is first person. Top down is what happens when you're in first person and press f9 once. Chase is a second f9. Going into third person from first person via mousewheel isn't classic and isn't one of the f9 modes and doesn't have the exact same controls as the other modes on green right now. I guess there's a small chance you did double check your results like I did and somehow we have different camera behavior. But I doubt it, one way or the other. | ||
Last edited by Tecmos Deception; 10-16-2019 at 03:04 PM..
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#24
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First person -> remove mousewheel (introduced outside of our timeline) overhead -> heading does not change using mouselook. mouselook+left/right movement does cause strafing (introduced september 2001) chase -> same as overhead. Also does not change camera angle angle when mouselooking up and down | |||||||
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#25
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![]() How are you concluding that the current camera functions aren't the way they worked before this patch, excepting the mouse-wheel transition from 1st to third person?
Mouse wheel doesn't work in top down. Mouse wheel doesnt work in chase. Right-mouse-click + forward&backward mouse movement doesn't change angle in chase; it moves the camera higher or lower on the same vertical line with no change in angle the camera is pointing. Those are pretty significant differences. The patch notes you provided only talk about how the camera works AFTER the notes. And what green does now is fairly different from that. I get your claim that it's similar, but it's not the same, so I don't see why it would be safe to make assumptions. How are you coming to your conclusions about how the camera should behave prior to the patch you mentioned if not a guess? | ||
Last edited by Tecmos Deception; 10-16-2019 at 03:24 PM..
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#26
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#27
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![]() All of this is cool but remember our primary goal should be to get mouse wheel third person removed, then we can argue about how all the F9 cameras should or shouldn't be more terrible.
Forced first person or awkward cameras that slide around in unintuitive ways when you right click for life, enjoy your 4:3 /viewport or suffer from bad vertical FOV. | ||
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#28
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#29
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![]() Sounds good to me. TAKP has the newer old behavior for its cameras, but someone with access to EQClassic could probably tell us what it's like on there for each one.
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#30
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Mousewheel from first person zooms out here, but not in classic. But mousewheel doesn't zoom out on other cameras in classic OR here. Mouselook and up+down in top down view and chase was changed from an unknown (which could include "doesn't do anything at all") in classic, by the patch you mention, to changing the angle of the camera. It doesn't do anything in top down here, and it does something entirely different in chase mode (raising or lowering the camera, but not the angle of view). Here, mouselook side-to-side in those two views does turn you, and the directional keys do strafe, as your patch notes suggest classic was changed to. That's quite a garble of stuff. It is far from "logical" to decide that things are "binary" when we have an examples of it NOT being so right in the stuff we're talking about. | |||
Last edited by Tecmos Deception; 10-16-2019 at 05:37 PM..
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