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#1
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#2
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![]() There were some unique things I liked about EQ2, such as the Mastery DD Nuke that everyone got by collecting different body parts of different species. Being able to be any class/race combination, which is something I've wanted in EQ1 for forever - even being able to take an evil race and convert it to good. I liked that it was a continuation of the EQ1 story, and you'd still see stuff like the Ghost of Holly Windstalker roaming around wrecking people. It also had an interesting take on crafting, where you could actually die, and still has some of the best player housing to date.
However, the game was poooooorly optimized. It ran like crap. And while I liked the character and monster models, the terrain and environments were kind of meh. I hated Freeport. The game's population never really took off. And of course, it was a WoW clone (it's just the term we use, doesn't matter that it came out first). Run from camp to camp mostly solo questing, with button spam combat. At the very least the dungeons were an actual crawl, and not just an instance run that you reset over and over. It was still a more social game than WoW was though.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#4
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![]() EQ2 from launch until the end of Sentinel's Fate was the greatest MMO ever made. Sadly it suffered a full item/stat/mechanic revamp that murdered the game thanks to Smokejumper. Pretty much died overnight similar to how people talk about that Starwars Galaxy update that ruined that game.
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#5
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![]() EQ2 failed for the same reason that EQNext died: John Smedley.
The man had no understanding about what made EQ such a success deep down. He flopped like a fish again and again trying to leverage his EQ success into something else...and he just can't do it. The details matter...but his leadership never produced good results the last decade he was the CEO. EQ2 has had success, but mostly not from the die-hard EQ folks who flocked to it the first few weeks after launch. The EQ1 players mostly left (either to WoW or back to EQ and later Vanguard)...and eventually some fresh players made their way into EQ2 and liked it for what it is. Most of that generation of players has little or no exposure to EQ1 except on places like p99. | ||
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#6
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The reason why he's not considered a good businessman is because he cared about his consumers too much. He's had to make some really rough decisions over the years. One of those was shutting down SWG, which was beyond his control. LucasArts actually wanted to kill Star Wars Galaxies because 'it wasn't like WoW' and not bringing in the people that they wanted to cater to. They had a year to shut the game down after NGE failed at doing that. I personally worked with SWG's old community manager during my first job in industry and the horror stories I have heard do not include John Smedley. If there was an example of someone who was an outside-the-box thinker, it would be about Smed. Smokejumper (Dave Georgeson), on the other hand, was a shady, F2P-snake-oil salesman which is why EQNext never took off. You take that back about John Smedley right now.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#7
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#8
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![]() EQ2 had really fun and challenging raids, interesting classes, faction "betrayal" quests and a few other fun bits. I played for a couple years between the Kunark and Velious launches (there were expansions in between those two).
Leveling was trivial though, so it just didn't have the "challenge" of making it to the end. That said, leveling was a helluva a lot more fun than anything WoW put out (at the time, and, well, now kind of). Collection rewards were fun, epic weapons were fairly challenging to get and mostly had cool particle effects. But, EQ2 hemorrhaged players once Velious dropped. They had managed to change enough about the game to make it so it just wasn't worth it to continue as a raider. | ||
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#9
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![]() EQ2 was made with Bryce 3d Engine and had the visual appeal of a petrified, poopy, cum sock. Same with vanguard, whoever liked that "art" style is obviously retarded.
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#10
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![]() EQ2 had a terrible launch. Buggy and unplayable. I had a good machine and my computer could hardly run it. My group of friends tried to make EQ2 work on launch but we went to wow a month later and had a blast. I went back to EQ2 years later and it was super fun. A final Froglok word is the longest quest I've ever done in any game. And the lore was amazing to learn more about EQ in general.
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