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#1
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How much you wanna bet Rogean fixes nightvision and then Blue complains so much that it’s Green only?
Blue a lost cause. | ||
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#2
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Force gamma lock too. I got gamma-locked unintentionally for a few weeks playing EQ and it was awful.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#3
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#4
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When has that ever happened in any game? | |||
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#5
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1. Only 1 option for dungeon per level range (due to low level pop) 2. Velious gear twink makes the game trivial 3. Not looting any gear upgrades as you level or having any reason to do quests, because you bought a full set of velious equipment in the tunnel, makes the game boring 4. Nothing is unique/Nothing to conquer. Everything had been farmed for years. 5. All the UI/gameplay differences they've been era flagging that make the game more challenging. 6 buttons first person no tab cycling or pet window, you can't see in the dark, your gear sucks you die a lot, no ports for CR and your spider silk don't stack. That's classic everquest. And if you are just starting here in 2009 and not wanting classic everquest, why are you here? Plenty of great games out there | |||
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Last edited by soronil; 10-02-2019 at 08:44 AM..
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#6
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There is a reason the boat is there. Dunno if there will be a DaP guild on green. Probably since its been established but its not classic. There were no fantasy business taxi guilds. But hey.. you can always roll a blonde woodelf chic and shake your tiddies for donations. That would be classic. If loramin took the wiki and split it all up and scattered it to like 20 different webpages and buried the info then players would get a taste of that too [You must be logged in to view images. Log in or Register.] | |||
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#7
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Quote:
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#8
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#9
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1. Creative freedom to create and outfit your character with varied and interesting items that can drastically change their power and abilities. 2. A challenging game world that rewards strategic planning and punishes recklessness. 3. Forced social interaction through grouping, trading, traveling etc that fosters a strong sense of community. 4. A persistent game world with meaningful travel. 5. A strong time invested vs reward ratio, rewarding players who invest heavily in the game world. 6. A large varied array of spells, abilities, items, etc that can be creatively combined in interesting and dynamic ways to create memorable encounters outside the static theme park encounters found in most games. Notice that nowhere in the list is bad outdated UI design part of my core experience. I am now playing classic WoW (in addition to p99) and it's refreshing to not be hemmed in by my UI constantly fighting me at every step, being able to see what I'm doing, and class balance that's more sensible (for example, Druids and Wizards not being completely useless) but it also is lacking in some areas classic EQ still excels at. With all that being said though, I don't make demands of or hold anything against the p99 team who are excellent at what they do. It is their project and they can do with it as they wish [You must be logged in to view images. Log in or Register.] | |||
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Last edited by mycoolrausch; 10-02-2019 at 06:13 PM..
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#10
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Completely fucked up gamma is one of the most classic things in EQ.
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